Tilengine is a free, cross-platform 2D graphics engine for creating classic/retro games with tilemaps, sprites and palettes. Its unique scanline-based rendering system makes raster effects a core feature, a technique used by many games running on real 2D graphics chips.
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The following snippets illustrate how easy is to use tilengine in your program. Both snippets are equivalent, one in C and the other in Python. They initialize the engine at 400x240 resolution, with one background layer, no sprites and 20 animation slots. Then loads a map in Tiled TMX format, attaches it to the layer, and finally creates a display window and does a main loop until the user closes the window.
foreground = TLN_LoadTilemap ("sonic_md_fg1.tmx", NULL);
TLN_SetLayer (0, NULL, foreground);
int frame = 0;
TLN_CreateWindow (NULL, 0);
frame += 1;
import tilengine as tln
engine = tln.Engine.create(400, 240, 1, 0, 20)
foreground = tln.Tilemap.fromfile("sonic_md_fg1.tmx")
window = tln.Window.create()