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[Suggestion] Windowing
#1
Hi, I have no idea if it is already implemented, but in the case it isn't, I would suggest Windowing
It is used in quite a lot of Super Nintendo games, such as Super Mario World for the keyhole effect, or Super Metroid with the X-Ray glasses.
You also have this video that makes a pretty unique use of this technique :

I also found a video that explains the effect pretty well if you are interested :
https://youtu.be/uRjf8ZP6rs8?t=243

I have no idea if that can drain performances, but I think the basic principle is you don't display a layer when the pixel you want to draw is outside of a 2 X-values interval of the screen, and you can make more complex shapes (such as a circle for example) by changing those X values between scanlines.

What do you think about this suggestion?
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Messages In This Thread
[Suggestion] Windowing - by System64 - 01-18-2023, 11:07 PM
RE: [Suggestion] Windowing - by megamarc - 01-19-2023, 04:16 AM
RE: [Suggestion] Windowing - by System64 - 01-19-2023, 05:42 AM
RE: [Suggestion] Windowing - by megamarc - 01-20-2023, 08:30 AM
RE: [Suggestion] Windowing - by megamarc - 02-11-2023, 01:10 AM
RE: [Suggestion] Windowing - by System64 - 02-11-2023, 02:15 AM
RE: [Suggestion] Windowing - by System64 - 03-31-2023, 07:40 PM
RE: [Suggestion] Windowing - by megamarc - 04-04-2023, 08:14 PM
RE: [Suggestion] Windowing - by System64 - 04-05-2023, 03:45 PM

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