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Multiple Gamepad inputs? And a couple more buttons?
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(09-02-2017, 11:39 PM)megamarc Wrote: I haven't tried LUA, but I think it's in the same abstraction level than python. Yes, I strongly recommend python for prototyping: dynamic typing, no source clutter with superfluous container classes, clean syntax, execute directly from source code (no separate compile/run steps as in C, C# or Java)... The tilengine python wrapper is fully object-oriented and has all the docstrings, so any smart python editor will assist you with auto-completion and inline help as you type.

In the main website there is a very basic sample in C and its equivalent in python, side by side, so you can check what I mean.

Hey guys, speaking of Lua, I have a small binding and sample code using LuaFFI. It's a little bit of voodoo and it'd probably be better as a lua\C API.
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RE: Multiple Gamepad inputs? And a couple more buttons? - by tmoney2049 - 02-27-2018, 04:19 AM

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