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Multiple Gamepad inputs? And a couple more buttons?
#17
Yes, I've upgraded input in two phases: first implementing multiple players, configurable key bindings and more inputs. And recently I've opened a link to get direct SDL events, for maximum flexibility.

The goal of tilengine has always been a back-end renderer, modeled on classic 2D systems and enhancing them. The windowing was added to ease setup and testing, with its arcade-like input and CRT filter, but I consider this element just a convenience, not a core feature. So a full game engine is not planned. There are great libraries out there that can be used to build a complete gaming framework: windowing/upscalers, audio, scripting, network... the pieces are already out there and Tilengine cannot provide value here.

What kind of game are you planning?
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RE: Multiple Gamepad inputs? And a couple more buttons? - by megamarc - 05-30-2018, 06:30 AM

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