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Tilengine Production Readiness
#1
Hi Marc,

In another thread you mentioned that the windowing in Tilengine is not meant to be used in production systems. In this case, one should consider something like SDL for windowing. I wanted to find out if there are any other components of Tilengine that would not be suitable for production.
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#2
Hi Daniel,

Saying that the built-in window is not meant for production, I don't mean that it's buggy or unreliable, I just mean that it may have a limited set of features compared to other environments. Tilengine is just a rendering library to be used as a slave/back-end renderer. I wrote the window just as a convenience, to ease learning, otherwise I would have forced new users to provide their own environment. That's why it implements just basic functionality, although it has evolved quite a bit: windowed/fullscreen modes, multiple players, redefinable inputs with keyboard and joystick, direct SDL access, CRT emulation... But it may still lack some advanced functionality that makes providing own environment a better option. But if t's enough for you, there's nothing wrong with it!

As for production ready, just as with any product that is a personal project not backed up by a commercial company, without resources for comprehensive testing and/or support, and that cannot offer any warranty, should be adopted with caution. That's inherent to any MIT-licensed software (or open license in general), not just Tilengine.
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