Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Building & cross compiling experience
#21
I haven't developed any full game for Tilengine. But if I had to do, I'd use Windows + Visual Studio + C# + SDL2 + Tilengine. That would be my development environment. I haven't ever developed fully on Linux, just tested ports from Windows and make minor tweaks here and there when needed.
Reply
#22
I saw the cross-compiling problems you were talking about since I tried to run the C/C++ examples on Linux, and got crashes in Mode7 and SuperMarioClone samples. I had a post all about where they crashed - but I updated to the latest Tilengine and you'd fixed them already Smile
Reply
#23
Good to know it's fixed, I had some of these crashes some days ago and I thought they were fixed -and they were indeed!-. Something related to the LoadFile() function not reserving an extra byte for the null terminator at the end. Arrrrgh. It only happened on 64-bit builds, not 32
Reply


Forum Jump:


Users browsing this thread: 6 Guest(s)