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Tilengine 2.4.0 adds object layers
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Release 2.4.0 introduces the new object layers, which consist of a list of sprite graphics that are displayed in certain positions. They are a hybrid between the layers of tiles and the sprites. Above all, they serve to apply decorations that are not composed of tiles but sprites.

It also adds the ability to assign priority to a full layer to be displayed in front of the sprites,

synchronized scroll between layers (several linked layers that move together to the layer designated as main).

The possibility of easily creating sprite animations from numbered name sequences is added.

Finally a new example called "Forest" illustrates all these new capabilities.

See the full story on facebook:
https://www.facebook.com/notes/tilengine...3597289575
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