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Python platformer prototype
I've spawned a new GitHub project that will act as a series of work-in-progress, showing how to implement actual game mechanics with tilengine:

The features implemented so far are:
  • Two layer parallax scrolling
  • Sprite and tileset animations
  • Raster effects for sky gradient color, cloud motion, sea water linescroll and hills movement on a single background layer
  • Basic list of game entities (actors)
  • Three character states: idle, running and jumping
  • Tileset attributes in Tiled editor: type and priority

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Updated platform prototype in WIP2: adds player/level interacion showing the usage of Layer::get_tile() and Tilemap:: set_tile() methods, to get info about the environment and modify it, respectively:

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