Tilengine
2.9.1
Contents:
List of classes
tilengine module
Tilengine
Docs
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Index
Index
A
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B
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C
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D
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E
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F
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G
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H
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I
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L
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M
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N
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O
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P
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Q
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R
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S
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T
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U
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V
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W
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X
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Y
A
A (tilengine.Input attribute)
ADD (tilengine.Blend attribute)
add_color() (tilengine.Palette method)
add_sequence() (tilengine.SequencePack method)
Animation (class in tilengine)
APERTURE (tilengine.Overlay attribute)
assign_joystick() (tilengine.Window method)
B
B (tilengine.Input attribute)
Bitmap (class in tilengine)
bitmap (tilengine.TileImage attribute)
Blend (class in tilengine)
BUTTON1 (tilengine.Input attribute)
BUTTON2 (tilengine.Input attribute)
BUTTON3 (tilengine.Input attribute)
BUTTON4 (tilengine.Input attribute)
BUTTON5 (tilengine.Input attribute)
BUTTON6 (tilengine.Input attribute)
C
C (tilengine.Input attribute)
check_collision() (tilengine.Sprite method)
clone() (tilengine.Bitmap method)
(tilengine.Palette method)
(tilengine.Sequence method)
(tilengine.Spriteset method)
(tilengine.Tilemap method)
(tilengine.Tileset method)
close_resource_pack() (tilengine.Engine method)
col (tilengine.TileInfo attribute)
collision (tilengine.SpriteState attribute)
Color (class in tilengine)
color (tilengine.TileInfo attribute)
ColorStrip (class in tilengine)
copy_tiles() (tilengine.Tilemap method)
count (tilengine.ColorStrip attribute)
create() (tilengine.Bitmap class method)
(tilengine.Engine class method)
(tilengine.Palette class method)
(tilengine.SequencePack class method)
(tilengine.Spriteset class method)
(tilengine.Tilemap class method)
(tilengine.Tileset class method)
(tilengine.Window class method)
create_cycle() (tilengine.Sequence class method)
create_sequence() (tilengine.Sequence class method)
create_sprite_sequence() (tilengine.Sequence class method)
create_threaded() (tilengine.Window class method)
CRT (tilengine.Input attribute)
CUSTOM (tilengine.Blend attribute)
(tilengine.Overlay attribute)
D
D (tilengine.Input attribute)
define_input_button() (tilengine.Window method)
define_input_key() (tilengine.Window method)
delay (tilengine.ColorStrip attribute)
(tilengine.SequenceFrame attribute)
delay() (tilengine.Window method)
dir (tilengine.ColorStrip attribute)
disable() (tilengine.Animation method)
(tilengine.Layer method)
(tilengine.Sprite method)
disable_animation() (tilengine.Sprite method)
disable_background_color() (tilengine.Engine method)
disable_clip() (tilengine.Layer method)
disable_crt_effect() (tilengine.Window method)
disable_mosaic() (tilengine.Layer method)
DOWN (tilengine.Input attribute)
draw_frame() (tilengine.Window method)
dx (tilengine.PixelMap attribute)
dy (tilengine.PixelMap attribute)
E
E (tilengine.Input attribute)
empty (tilengine.TileInfo attribute)
enable() (tilengine.Layer method)
enable_collision() (tilengine.Sprite method)
enable_crt_effect() (tilengine.Window method)
enable_flag() (tilengine.Sprite method)
enable_input() (tilengine.Window method)
enable_masking() (tilengine.Sprite method)
enabled (tilengine.SpriteState attribute)
Engine (class in tilengine)
Error (class in tilengine)
ERRORS (tilengine.LogLevel attribute)
F
F (tilengine.Input attribute)
FILE_NOT_FOUND (tilengine.Error attribute)
find_sequence() (tilengine.SequencePack method)
first (tilengine.ColorStrip attribute)
Flags (class in tilengine)
flags (tilengine.ObjectInfo attribute)
(tilengine.SpriteState attribute)
(tilengine.Tile attribute)
(tilengine.TileInfo attribute)
FLIPX (tilengine.Flags attribute)
FLIPY (tilengine.Flags attribute)
fromfile() (tilengine.Bitmap class method)
(tilengine.Palette class method)
(tilengine.SequencePack class method)
(tilengine.Spriteset class method)
(tilengine.Tilemap class method)
(tilengine.Tileset class method)
fromstring() (tilengine.Color class method)
FULLSCREEN (tilengine.WindowFlags attribute)
G
get_animation_state() (tilengine.Sprite method)
get_available_animation() (tilengine.Engine method)
get_available_sprite() (tilengine.Engine method)
get_data() (tilengine.Bitmap method)
get_info() (tilengine.Sequence method)
get_input() (tilengine.Window method)
get_num_objects() (tilengine.Engine method)
get_palette() (tilengine.Layer method)
(tilengine.Sprite method)
get_picture() (tilengine.Sprite method)
get_sequence() (tilengine.SequencePack method)
get_sprite_info() (tilengine.Spriteset method)
get_state() (tilengine.Sprite method)
get_ticks() (tilengine.Window method)
get_tile() (tilengine.Layer method)
(tilengine.Tilemap method)
get_used_memory() (tilengine.Engine method)
gid (tilengine.ObjectInfo attribute)
H
h (tilengine.SpriteData attribute)
(tilengine.SpriteInfo attribute)
(tilengine.SpriteState attribute)
height (tilengine.ObjectInfo attribute)
I
id (tilengine.ObjectInfo attribute)
(tilengine.TileImage attribute)
IDX_ANIMATION (tilengine.Error attribute)
IDX_LAYER (tilengine.Error attribute)
IDX_PICTURE (tilengine.Error attribute)
IDX_SPRITE (tilengine.Error attribute)
index (tilengine.SequenceFrame attribute)
(tilengine.SpriteState attribute)
(tilengine.Tile attribute)
(tilengine.TileInfo attribute)
Input (class in tilengine)
is_active() (tilengine.Window method)
L
Layer (class in tilengine)
LEFT (tilengine.Input attribute)
load_world() (tilengine.Engine method)
LogLevel (class in tilengine)
M
MASKED (tilengine.Flags attribute)
MIX (tilengine.Blend attribute)
mix() (tilengine.Palette method)
MIX25 (tilengine.Blend attribute)
MIX50 (tilengine.Blend attribute)
MIX75 (tilengine.Blend attribute)
MOD (tilengine.Blend attribute)
mod_color() (tilengine.Palette method)
N
name (tilengine.ObjectInfo attribute)
(tilengine.SequenceInfo attribute)
(tilengine.SpriteData attribute)
NEAREST (tilengine.WindowFlags attribute)
NONE (tilengine.Blend attribute)
(tilengine.Input attribute)
(tilengine.LogLevel attribute)
(tilengine.Overlay attribute)
NULL_POINTER (tilengine.Error attribute)
num_frames (tilengine.SequenceInfo attribute)
O
ObjectInfo (class in tilengine)
ObjectList (class in tilengine)
OK (tilengine.Error attribute)
open_resource_pack() (tilengine.Engine method)
OUT_OF_MEMORY (tilengine.Error attribute)
Overlay (class in tilengine)
P
P1 (tilengine.Input attribute)
P2 (tilengine.Input attribute)
P3 (tilengine.Input attribute)
P4 (tilengine.Input attribute)
Palette (class in tilengine)
palette (tilengine.SpriteState attribute)
PixelMap (class in tilengine)
PRIORITY (tilengine.Flags attribute)
priority (tilengine.TileAttributes attribute)
process() (tilengine.Window method)
Q
QUIT (tilengine.Input attribute)
R
REF_BITMAP (tilengine.Error attribute)
REF_LIST (tilengine.Error attribute)
REF_PALETTE (tilengine.Error attribute)
REF_SEQPACK (tilengine.Error attribute)
REF_SEQUENCE (tilengine.Error attribute)
REF_SPRITESET (tilengine.Error attribute)
REF_TILEMAP (tilengine.Error attribute)
REF_TILESET (tilengine.Error attribute)
release_world() (tilengine.Engine method)
reset_mode() (tilengine.Layer method)
(tilengine.Sprite method)
RIGHT (tilengine.Input attribute)
ROTATE (tilengine.Flags attribute)
row (tilengine.TileInfo attribute)
S
S1 (tilengine.WindowFlags attribute)
S2 (tilengine.WindowFlags attribute)
S3 (tilengine.WindowFlags attribute)
S4 (tilengine.WindowFlags attribute)
S5 (tilengine.WindowFlags attribute)
SCANLINES (tilengine.Overlay attribute)
Sequence (class in tilengine)
SequenceFrame (class in tilengine)
SequenceInfo (class in tilengine)
SequencePack (class in tilengine)
set_animation() (tilengine.Sprite method)
set_background_bitmap() (tilengine.Engine method)
set_background_color() (tilengine.Engine method)
set_background_palette() (tilengine.Engine method)
set_bitmap() (tilengine.Layer method)
set_blend_mode() (tilengine.Layer method)
(tilengine.Sprite method)
set_clip() (tilengine.Layer method)
set_color() (tilengine.Palette method)
set_column_offset() (tilengine.Layer method)
set_custom_blend_function() (tilengine.Engine method)
set_first() (tilengine.Sprite method)
set_flags() (tilengine.Sprite method)
set_frame_callback() (tilengine.Engine method)
set_load_path() (tilengine.Engine method)
set_log_level() (tilengine.Engine method)
set_mosaic() (tilengine.Layer method)
set_next() (tilengine.Sprite method)
set_palette() (tilengine.Layer method)
(tilengine.Sprite method)
set_palette_animation() (tilengine.Animation method)
set_palette_animation_source() (tilengine.Animation method)
set_parallax_factor() (tilengine.Layer method)
set_picture() (tilengine.Sprite method)
set_pivot() (tilengine.Sprite method)
set_pixel_mapping() (tilengine.Layer method)
set_pixels() (tilengine.Tileset method)
set_position() (tilengine.Layer method)
(tilengine.Sprite method)
set_priority() (tilengine.Layer method)
set_raster_callback() (tilengine.Engine method)
set_render_target() (tilengine.Engine method)
set_scaling() (tilengine.Layer method)
(tilengine.Sprite method)
set_sdl_callback() (tilengine.Window method)
set_sprite_data() (tilengine.Spriteset method)
set_sprites_mask_region() (tilengine.Engine method)
set_spriteset() (tilengine.Sprite method)
set_tile() (tilengine.Tilemap method)
set_tilemap() (tilengine.Layer method)
set_transform() (tilengine.Layer method)
set_world_position() (tilengine.Engine method)
(tilengine.Sprite method)
setup() (tilengine.Layer method)
(tilengine.Sprite method)
SHADOWMASK (tilengine.Overlay attribute)
Sprite (class in tilengine)
SpriteData (class in tilengine)
SpriteInfo (class in tilengine)
Spriteset (class in tilengine)
spriteset (tilengine.SpriteState attribute)
SpriteState (class in tilengine)
START (tilengine.Input attribute)
SUB (tilengine.Blend attribute)
sub_color() (tilengine.Palette method)
T
Tile (class in tilengine)
TileAttributes (class in tilengine)
TileImage (class in tilengine)
TileInfo (class in tilengine)
Tilemap (class in tilengine)
tilengine (module)
,
[1]
TilengineException
Tileset (class in tilengine)
type (tilengine.ObjectInfo attribute)
(tilengine.TileAttributes attribute)
(tilengine.TileImage attribute)
(tilengine.TileInfo attribute)
U
UNSUPPORTED (tilengine.Error attribute)
UP (tilengine.Input attribute)
update_frame() (tilengine.Engine method)
V
VERBOSE (tilengine.LogLevel attribute)
visible (tilengine.ObjectInfo attribute)
VSYNC (tilengine.WindowFlags attribute)
W
w (tilengine.SpriteData attribute)
(tilengine.SpriteInfo attribute)
(tilengine.SpriteState attribute)
wait_redraw() (tilengine.Window method)
width (tilengine.ObjectInfo attribute)
Window (class in tilengine)
WindowFlags (class in tilengine)
WRONG_FORMAT (tilengine.Error attribute)
WRONG_SIZE (tilengine.Error attribute)
X
x (tilengine.ObjectInfo attribute)
(tilengine.SpriteData attribute)
(tilengine.SpriteState attribute)
xoffset (tilengine.TileInfo attribute)
Y
y (tilengine.ObjectInfo attribute)
(tilengine.SpriteData attribute)
(tilengine.SpriteState attribute)
yoffset (tilengine.TileInfo attribute)