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Thread: Would adapting the C# bindings constitute as a violation of the LGPL?
Post: RE: Would adapting the C# bindings constitute as a...
| That was my assumption as well, but I just wanted to double check. Thanks! |
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b.helyer |
Support
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2 |
10,469 |
08-09-2018, 06:49 PM |
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Thread: Would adapting the C# bindings constitute as a violation of the LGPL?
Post: Would adapting the C# bindings constitute as a vio...
| Overall pleased with the move to opensource for Tilengine, but I do have one concern. I'm working on a game in my free time in the (still pre 1.0) language that I work on. (volt-lang.org)
I mostly ... |
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b.helyer |
Support
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2 |
10,469 |
08-09-2018, 02:49 PM |
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Thread: MOD/Tracker music! SDL does not loop properly
Post: RE: MOD/Tracker music! SDL does not loop properly
| The only thing that bugs me about FMOD is that every time I've looked at it over the past decade, it seems to have had some major overhaul. FMOD 3 -> FMOD 4, 4 to FmodEx, and last time I looked it was... |
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b.helyer |
Game development topics
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6 |
23,846 |
08-09-2018, 02:40 PM |
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Thread: Tilengine 2.0 goes LGPL full open source
Post: RE: Tilengine 2.0 goes LGPL full open source
| The closed source nature of 1.21 was the largest sticking point for me, personally, so I'm happy to see this change. It's not a huge impact on my current project, but it means that I'm more comfortabl... |
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b.helyer |
News & Announcements
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3 |
14,422 |
07-06-2018, 08:47 AM |
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Thread: What causes disabled sprites and layers to be re-enabled?
Post: What causes disabled sprites and layers to be re-e...
| Setting up menus and things, it's often useful to disable a layer. When returning to it, simply issuing a setTile call to the Tilemap associated with the layer that is disabled seems to reenable it, w... |
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b.helyer |
Support
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1 |
6,638 |
05-26-2018, 04:49 PM |