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Thread: Tilengine vs shaders
Post: RE: Tilengine vs shaders
Sorry for the late reply. Ok so sounds like the easiest way for me to use Kha as a multi-platform exporter for Tilengine is to hook it in using the NativeLibrary example. It would be cool to try this ... |
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Domarius |
Game development topics
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6 |
12,101 |
08-20-2021, 12:39 PM |
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Thread: Tilengine vs shaders
Post: RE: Tilengine vs shaders
I like reading your take on these technologies, it's particularly insightful because I don't have the same coding experience background you have.
I'd want to see my Tilengine game running on the Nint... |
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Domarius |
Game development topics
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6 |
12,101 |
08-03-2021, 09:02 AM |
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Thread: Tilengine vs shaders
Post: RE: Tilengine vs shaders
When you said "you don't draw, you set attributes" I remembered the point of Tilengine. Those consoles didn't have expensive chips to hold frame buffers, you don't have the ability to draw individual ... |
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Domarius |
Game development topics
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6 |
12,101 |
07-23-2021, 07:42 AM |
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Thread: Tilengine vs shaders
Post: Tilengine vs shaders
Hey Megamarc!
It's been a few years since I was championing Tilengine, and wishing I had a game idea that would need it.
Sadly, now that I am working on a 2D pixel art game, I decided not to use... |
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Domarius |
Game development topics
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6 |
12,101 |
07-19-2021, 10:48 AM |
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Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...
Ohh ok, so you have different sound banks for the same actor, maybe one shouting angrily, one sad, one excited, etc. etc.? |
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Domarius |
Presentations
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11 |
20,059 |
03-14-2019, 06:51 PM |
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Thread: I can't install Tileengine
Post: RE: I can't install Tileengine
Yes this is a development library, if you don't know what that means, then you need to do some other learning first. I promised Megamarc I'd do a video so that anyone can set it up (so they at least k... |
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Domarius |
Support
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2 |
7,190 |
03-11-2019, 06:34 AM |
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Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...
Well if I could justify the time I'd use GDNative and implement FMOD support directly into Godot, no need to re-invent the wheel! FMOD already gives you intimate control over the MOD file playback.
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Domarius |
Presentations
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11 |
20,059 |
03-09-2019, 10:40 PM |
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Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...
That's very cool, I hope someone is able to do that. My biggest concern is always multiplatform deployment. I got a Tilengine test project compiling on Windows and Linux, but I haven't set up a Mac (... |
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Domarius |
Presentations
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11 |
20,059 |
03-08-2019, 09:39 AM |
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Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...
Whooops, it crossed my mind to make it clear that Super Jump 'n Bump wasn't Tilengine, but in my excitement I forgot that bit :) And yes Richard, a full fledged trailer is in the works, so a video wil... |
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Domarius |
Presentations
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11 |
20,059 |
03-07-2019, 01:55 PM |
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Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...
You know, that makes sense when you put it like that - you're a graphics programming guy that took an interest in retro graphics and started to make an experiment. So you came in from a different ang... |
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Domarius |
Presentations
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11 |
20,059 |
03-06-2019, 07:07 PM |
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Thread: Megamarc, what motivates you to make an engine?
Post: Megamarc, what motivates you to make an engine?
I figure this belongs in this board :)
Megamarc, I'm somewhat intrigued that you put so much work into this engine for free but have never made a game with it. I imagine if I made it, the first thi... |
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Domarius |
Presentations
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11 |
20,059 |
03-02-2019, 07:03 PM |
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Thread: Drawing a background of tiles
Post: RE: Drawing a background of tiles
I posted this on your Unity thread, and here again, so both forums can benefit :)
It's great you can achieve what you need with GIMP, another win for free software :) If you're keen on doing more, ... |
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Domarius |
Game development topics
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10 |
27,915 |
11-02-2018, 11:23 AM |
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Thread: Drawing a background of tiles
Post: RE: Drawing a background of tiles
Richard Kain Wrote: (10-24-2018, 03:18 AM)
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Domarius Wrote: (10-10-2018, 01:40 PM)
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I have a 2D retro game coming up but I want it released on mobile so I might be better off sticking to Godot w... |
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Domarius |
Game development topics
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10 |
27,915 |
10-30-2018, 03:50 PM |
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Thread: Completed project restructure
Post: RE: Completed project restructure
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Domarius |
News & Announcements
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3 |
9,818 |
10-15-2018, 01:25 PM |
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Thread: Drawing a background of tiles
Post: RE: Drawing a background of tiles
Ah in that way Tilengine is the same as old game hardware, as far as drawing the tiles per line by fetching the tiles as it refers to the level map, and not from a giant bitmap. That's really awesome... |
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Domarius |
Game development topics
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10 |
27,915 |
10-10-2018, 01:40 PM |
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Thread: Drawing a background of tiles
Post: RE: Drawing a background of tiles
Thank you, it's really good to have this answer. I like to know these things, because think the best approach is some middle ground between the old ways, and just wasting resources using modern hardw... |
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Domarius |
Game development topics
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10 |
27,915 |
10-08-2018, 01:49 PM |
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Thread: Drawing a background of tiles
Post: Drawing a background of tiles
Megamarc, I am always wondering this... I'm sure the information may be out there in some form but it'd be good to just get a straight answer;
Retro game systems use tile based backgrounds - the bitm... |
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Domarius |
Game development topics
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10 |
27,915 |
10-02-2018, 10:14 PM |
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Thread: TLN_SetSpriteBlendMode to highlight items
Post: RE: TLN_SetSpriteBlendMode to highlight items
Hey thanks for the tip - I would like the cheapest way to build for Mac, and I've been looking into options similar to what you described, but haven't tried anything yet. |
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Domarius |
Support
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10 |
24,277 |
09-13-2018, 07:15 AM |
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Thread: TLN_SetSpriteBlendMode to highlight items
Post: RE: TLN_SetSpriteBlendMode to highlight items
Thanks guys :) I have to say, I'm really missing the palette swapping, I'm making an update to the game, and just manually created 8 colour variations of 3 new animals, each - something that could hav... |
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Domarius |
Support
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10 |
24,277 |
09-12-2018, 07:42 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
That's very cool man, looking forward to hearing about any progress :) |
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Domarius |
Game development topics
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43 |
100,836 |
09-08-2018, 11:31 PM |