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Post Author Forum Replies Views Posted [asc]
    Thread: Tilengine vs shaders
Post: RE: Tilengine vs shaders

Sorry for the late reply. Ok so sounds like the easiest way for me to use Kha as a multi-platform exporter for Tilengine is to hook it in using the NativeLibrary example. It would be cool to try this ...
Domarius Game development topics 6 12,101 08-20-2021, 12:39 PM
    Thread: Tilengine vs shaders
Post: RE: Tilengine vs shaders

I like reading your take on these technologies, it's particularly insightful because I don't have the same coding experience background you have. I'd want to see my Tilengine game running on the Nint...
Domarius Game development topics 6 12,101 08-03-2021, 09:02 AM
    Thread: Tilengine vs shaders
Post: RE: Tilengine vs shaders

When you said "you don't draw, you set attributes" I remembered the point of Tilengine. Those consoles didn't have expensive chips to hold frame buffers, you don't have the ability to draw individual ...
Domarius Game development topics 6 12,101 07-23-2021, 07:42 AM
    Thread: Tilengine vs shaders
Post: Tilengine vs shaders

Hey Megamarc! It's been a few years since I was championing Tilengine, and wishing I had a game idea that would need it. Sadly, now that I am working on a 2D pixel art game, I decided not to use...
Domarius Game development topics 6 12,101 07-19-2021, 10:48 AM
    Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...

Ohh ok, so you have different sound banks for the same actor, maybe one shouting angrily, one sad, one excited, etc. etc.?
Domarius Presentations 11 20,059 03-14-2019, 06:51 PM
    Thread: I can't install Tileengine
Post: RE: I can't install Tileengine

Yes this is a development library, if you don't know what that means, then you need to do some other learning first. I promised Megamarc I'd do a video so that anyone can set it up (so they at least k...
Domarius Support 2 7,190 03-11-2019, 06:34 AM
    Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...

Well if I could justify the time I'd use GDNative and implement FMOD support directly into Godot, no need to re-invent the wheel! FMOD already gives you intimate control over the MOD file playback. ...
Domarius Presentations 11 20,059 03-09-2019, 10:40 PM
    Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...

That's very cool, I hope someone is able to do that. My biggest concern is always multiplatform deployment. I got a Tilengine test project compiling on Windows and Linux, but I haven't set up a Mac (...
Domarius Presentations 11 20,059 03-08-2019, 09:39 AM
    Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...

Whooops, it crossed my mind to make it clear that Super Jump 'n Bump wasn't Tilengine, but in my excitement I forgot that bit :) And yes Richard, a full fledged trailer is in the works, so a video wil...
Domarius Presentations 11 20,059 03-07-2019, 01:55 PM
    Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...

You know, that makes sense when you put it like that - you're a graphics programming guy that took an interest in retro graphics and started to make an experiment.  So you came in from a different ang...
Domarius Presentations 11 20,059 03-06-2019, 07:07 PM
    Thread: Megamarc, what motivates you to make an engine?
Post: Megamarc, what motivates you to make an engine?

I figure this belongs in this board :) Megamarc, I'm somewhat intrigued that you put so much work into this engine for free but have never made a game with it. I imagine if I made it, the first thi...
Domarius Presentations 11 20,059 03-02-2019, 07:03 PM
    Thread: Drawing a background of tiles
Post: RE: Drawing a background of tiles

I posted this on your Unity thread, and here again, so both forums can benefit :) It's great you can achieve what you need with GIMP, another win for free software :) If you're keen on doing more, ...
Domarius Game development topics 10 27,915 11-02-2018, 11:23 AM
    Thread: Drawing a background of tiles
Post: RE: Drawing a background of tiles

Richard Kain Wrote: (10-24-2018, 03:18 AM) -- Domarius Wrote: (10-10-2018, 01:40 PM) -- I have a 2D retro game coming up but I want it released on mobile so I might be better off sticking to Godot w...
Domarius Game development topics 10 27,915 10-30-2018, 03:50 PM
    Thread: Completed project restructure
Post: RE: Completed project restructure

Sounds good to me!
Domarius News & Announcements 3 9,818 10-15-2018, 01:25 PM
    Thread: Drawing a background of tiles
Post: RE: Drawing a background of tiles

Ah in that way Tilengine is the same as old game hardware, as far as drawing the tiles per line by fetching the tiles as it refers to the level map, and not from a giant bitmap.  That's really awesome...
Domarius Game development topics 10 27,915 10-10-2018, 01:40 PM
    Thread: Drawing a background of tiles
Post: RE: Drawing a background of tiles

Thank you, it's really good to have this answer. I like to know these things, because think the best approach is some middle ground between the old ways, and just wasting resources using modern hardw...
Domarius Game development topics 10 27,915 10-08-2018, 01:49 PM
    Thread: Drawing a background of tiles
Post: Drawing a background of tiles

Megamarc, I am always wondering this... I'm sure the information may be out there in some form but it'd be good to just get a straight answer; Retro game systems use tile based backgrounds - the bitm...
Domarius Game development topics 10 27,915 10-02-2018, 10:14 PM
    Thread: TLN_SetSpriteBlendMode to highlight items
Post: RE: TLN_SetSpriteBlendMode to highlight items

Hey thanks for the tip - I would like the cheapest way to build for Mac, and I've been looking into options similar to what you described, but haven't tried anything yet.
Domarius Support 10 24,277 09-13-2018, 07:15 AM
    Thread: TLN_SetSpriteBlendMode to highlight items
Post: RE: TLN_SetSpriteBlendMode to highlight items

Thanks guys :) I have to say, I'm really missing the palette swapping, I'm making an update to the game, and just manually created 8 colour variations of 3 new animals, each - something that could hav...
Domarius Support 10 24,277 09-12-2018, 07:42 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

That's very cool man, looking forward to hearing about any progress :)
Domarius Game development topics 43 100,836 09-08-2018, 11:31 PM