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Post Author Forum Replies Views Posted [asc]
    Thread: Tilengine.lib and code blocks
Post: RE: Tilengine.lib and code blocks

make sure you create the directory lib/win32 in the main tilengine directory, then rebuild tilengine or just copy the lib over to that directory.
darkflea Support 3 7,427 07-31-2020, 08:58 PM
    Thread: Tilengines texture creation
Post: Tilengines texture creation

does tilengine output framebuffers of size 400x240 only when using an external renderer, i've gone over the code (granted im very tired at present) but couldnt see any reason why it would do this
darkflea Support 1 4,382 07-24-2020, 06:36 AM
    Thread: Running Tilengine on PSP
Post: RE: Running Tilengine on PSP

Tests using the official sdks i have to keep private, but once i've rebuilt MinPSP I'll release everything i have so far Ive forked tilengine which has a premake5 build system added i'll put the other...
darkflea Game development topics 6 15,020 05-03-2020, 06:40 PM
    Thread: Running Tilengine on PSP
Post: RE: Running Tilengine on PSP

Right, been busy at work for last two weeks, but i did test tilengine with the official pspsdk along with the ps3sdk both work perfectly, so Im in the process of updating the entire MinPSPW toolchain ...
darkflea Game development topics 6 15,020 05-03-2020, 07:07 AM
    Thread: Running Tilengine on PSP
Post: RE: Running Tilengine on PSP

megamarc Wrote: (04-19-2020, 10:38 PM) -- Interesting and unexpected work :)  Output looks distorted in screenshot. I don't know about devkits for the PSP. Have you bypassed the SDL2-based built-i...
darkflea Game development topics 6 15,020 04-20-2020, 12:52 AM
    Thread: Running Tilengine on PSP
Post: Running Tilengine on PSP

https://www.dropbox.com/s/lt0g7l1hhk1ns0w/psptest.png?dl=0 as you can see tilengine is working perfectly on psp straight out of the box :P, well maybe a few tweaks here and there, anyone here inter...
darkflea Game development topics 6 15,020 04-19-2020, 05:06 AM