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Thread: Tilengine.lib and code blocks
Post: RE: Tilengine.lib and code blocks
make sure you create the directory lib/win32 in the main tilengine directory, then rebuild tilengine or just copy the lib over to that directory. |
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darkflea |
Support
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3 |
7,427 |
07-31-2020, 08:58 PM |
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Thread: Tilengines texture creation
Post: Tilengines texture creation
does tilengine output framebuffers of size 400x240 only when using an external renderer, i've gone over the code (granted im very tired at present) but couldnt see any reason why it would do this |
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darkflea |
Support
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1 |
4,382 |
07-24-2020, 06:36 AM |
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Thread: Running Tilengine on PSP
Post: RE: Running Tilengine on PSP
Tests using the official sdks i have to keep private, but once i've rebuilt MinPSP I'll release everything i have so far Ive forked tilengine which has a premake5 build system added i'll put the other... |
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darkflea |
Game development topics
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6 |
15,020 |
05-03-2020, 06:40 PM |
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Thread: Running Tilengine on PSP
Post: RE: Running Tilengine on PSP
Right, been busy at work for last two weeks, but i did test tilengine with the official pspsdk along with the ps3sdk both work perfectly, so Im in the process of updating the entire MinPSPW toolchain ... |
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darkflea |
Game development topics
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6 |
15,020 |
05-03-2020, 07:07 AM |
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Thread: Running Tilengine on PSP
Post: RE: Running Tilengine on PSP
megamarc Wrote: (04-19-2020, 10:38 PM)
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Interesting and unexpected work :)
Output looks distorted in screenshot. I don't know about devkits for the PSP. Have you bypassed the SDL2-based built-i... |
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darkflea |
Game development topics
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6 |
15,020 |
04-20-2020, 12:52 AM |
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Thread: Running Tilengine on PSP
Post: Running Tilengine on PSP
https://www.dropbox.com/s/lt0g7l1hhk1ns0w/psptest.png?dl=0
as you can see tilengine is working perfectly on psp straight out of the box :P, well maybe a few tweaks here and there, anyone here inter... |
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darkflea |
Game development topics
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6 |
15,020 |
04-19-2020, 05:06 AM |