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Thread: Would adapting the C# bindings constitute as a violation of the LGPL?
Post: RE: Would adapting the C# bindings constitute as a...
That was my assumption as well, but I just wanted to double check. Thanks! |
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b.helyer |
Support
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2 |
8,981 |
08-09-2018, 06:49 PM |
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Thread: Would adapting the C# bindings constitute as a violation of the LGPL?
Post: Would adapting the C# bindings constitute as a vio...
Overall pleased with the move to opensource for Tilengine, but I do have one concern. I'm working on a game in my free time in the (still pre 1.0) language that I work on. (volt-lang.org)
I mostly ... |
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b.helyer |
Support
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2 |
8,981 |
08-09-2018, 02:49 PM |
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Thread: MOD/Tracker music! SDL does not loop properly
Post: RE: MOD/Tracker music! SDL does not loop properly
The only thing that bugs me about FMOD is that every time I've looked at it over the past decade, it seems to have had some major overhaul. FMOD 3 -> FMOD 4, 4 to FmodEx, and last time I looked it was... |
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b.helyer |
Game development topics
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6 |
21,590 |
08-09-2018, 02:40 PM |
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Thread: Tilengine 2.0 goes LGPL full open source
Post: RE: Tilengine 2.0 goes LGPL full open source
The closed source nature of 1.21 was the largest sticking point for me, personally, so I'm happy to see this change. It's not a huge impact on my current project, but it means that I'm more comfortabl... |
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b.helyer |
News & Announcements
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3 |
12,980 |
07-06-2018, 08:47 AM |
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Thread: What causes disabled sprites and layers to be re-enabled?
Post: What causes disabled sprites and layers to be re-e...
Setting up menus and things, it's often useful to disable a layer. When returning to it, simply issuing a setTile call to the Tilemap associated with the layer that is disabled seems to reenable it, w... |
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b.helyer |
Support
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1 |
5,842 |
05-26-2018, 04:49 PM |