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Search Results
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Thread: Need help with the installation from the GitHub
Post: RE: Need help with the installation from the GitHu...
| Hi,
GitHub repository doesn't include prebuilt Tilengine binary, you must build it from source. If you're having trouble with it, you can purchase a prebuilt one for a small fee in https://megamarc.... |
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megamarc |
Support
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1 |
5,354 |
09-10-2021, 03:01 PM |
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Thread: Web-browser suport is comming!
Post: Web-browser suport is comming!
| Hi folks!
I've been busy compiling Tilengine with Emscripten (https://emscripten.org/index.html), a clang-like compiler suite that outputs javascript and WebAssembly instead of traditional native m... |
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megamarc |
News & Announcements
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0 |
11,802 |
09-12-2021, 02:25 AM |
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Thread: Bought from itch not easy to get it to run
Post: RE: Bought from itch not easy to get it to run
| Hi!
Thanks for your support :-)
Tilengine is not a software you directly run, but instead a programming library that you use to build your own games.
Both GitHub project page and the online documen... |
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megamarc |
Support
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3 |
8,999 |
09-12-2021, 02:34 AM |
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Thread: Bought from itch not easy to get it to run
Post: RE: Bought from itch not easy to get it to run
| Oh I understand, I think you purchased Tilengine with a misconception of what it is. If you're not a programmer, it is of not use for you :cry:
You may ask itch.io for a refund, they still hold the... |
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megamarc |
Support
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3 |
8,999 |
09-12-2021, 07:58 PM |
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Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine
| Hi!
I've done some play tests :cool: I've noticed input is somewhat erratic, especially when there's a gamepad connected. I tested with a Logitech XInput compatible. I see you use built-in Tilengine... |
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megamarc |
Presentations
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23 |
57,235 |
09-17-2021, 02:49 AM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)
| Hi Jaume!
How are you doing with Morgana? Just a few days ago I was showing your game to a friend that is a professional game developer, he was impressed by the audiovisual presentation and the gam... |
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megamarc |
Game development topics
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59 |
164,663 |
10-05-2021, 02:20 AM |
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Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine
| Hi Daniel,
Thanks to you for pushing Tilengine, it helps finding bugs and improving it! Sorry for the blocks you find from time to time.
PyInstaller is very convenient to distribute the end prod... |
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megamarc |
Presentations
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23 |
57,235 |
10-08-2021, 01:36 AM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)
| Hi, and what a long post!
You don't have to justify the pace of work on your project. I understand that it is a personal initiative that must find space between job, family, emotional state and oth... |
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megamarc |
Game development topics
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59 |
164,663 |
10-09-2021, 03:00 AM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)
| Hi!
Regarding the wobble effect, I'm glad you liked it :-) unfortunately it cannot be applied to a sprite, it only works on tiled layers, because it's a combination of two effects applied at once:
... |
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megamarc |
Game development topics
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59 |
164,663 |
10-26-2021, 03:18 AM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)
| Another topic, the flipping card effect:
First, gameplay video looks cool! The "selected card FX" animated rainbow effect fom pixel effects is a sequence of frames, or a realtime palette animation?... |
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megamarc |
Game development topics
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59 |
164,663 |
10-26-2021, 04:16 AM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)
| Next topic, sprite index and drawing order:
Don't rely on sprite indexes to get them drawn in specific order, instead use "TLN_SetNextSprite()" to fit to your needs.
The implementation of TLN_Ge... |
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megamarc |
Game development topics
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59 |
164,663 |
10-26-2021, 06:01 AM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)
| I've done a mockup of the spinning card in realtime,
Here attached is the source file with the effect spinner.c
Here you can see the effect running in realtime inside the browser, thanks to the ... |
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megamarc |
Game development topics
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59 |
164,663 |
10-26-2021, 07:39 PM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)
| When you set sprite ordering with TLN_SetNextSprite(), it has effect on next frame drawn, so first set order, and then draw at the end |
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megamarc |
Game development topics
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59 |
164,663 |
10-27-2021, 11:31 PM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)
| Hi Jaume!
How are you doing?
The "temp.png" animation you use for outlines can't be done with color cycling. Pixel coverage changes between frames. Color cycling only allows changing a given col... |
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megamarc |
Game development topics
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59 |
164,663 |
12-07-2021, 02:29 AM |
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Thread: How to limit a line scroll to a certain part of the world?
Post: RE: How to limit a line scroll to a certain part o...
| Hi!
Cool effectyou did with the grass.
Solving the issue is easy. You just have to compensate for the y offset. For example, if you scroll the world 10 pixels positive -so the layer moves upwards fr... |
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megamarc |
Game development topics
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1 |
5,412 |
12-24-2021, 06:04 PM |
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Thread: External rendering SDL2
Post: RE: External rendering SDL2
| Happy new year!
How are you doing?
Without having the full source code of your attempt I can only guess, as I'm not expert on the quirks of C++. But there's a thing it doesn't smell well for me: the... |
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megamarc |
Game development topics
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3 |
9,989 |
01-04-2022, 01:32 AM |
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Thread: PyTilengine Tutorial Series
Post: RE: PyTilengine Tutorial Series
| Hi Daniel!
That's cool, great work!
Thanks for your time and effort on this new project :) subscribed and liked |
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megamarc |
Game development topics
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2 |
7,212 |
01-19-2022, 03:37 PM |
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Thread: yet another "can't install" problem
Post: RE: yet another "can't install" problem
| Hi,
In your project/linker properties -> additional libraries, you must add Tilengine.lib to the list.
In Windows, a .dll file is the one required at runtime to run the program, but for building a p... |
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megamarc |
Support
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5 |
13,145 |
02-04-2022, 04:38 PM |
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Thread: yet another "can't install" problem
Post: RE: yet another "can't install" problem
| Welcome! Glad to know you have it already working.
Happy coding! |
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megamarc |
Support
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5 |
13,145 |
02-05-2022, 12:48 AM |
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Thread: yet another "can't install" problem
Post: RE: yet another "can't install" problem
| Hi!
Tilengine is not compatible with Tiled's "infinite maps" and its "chunk" properties, I wrote the parser long before this feature was introduced. This causes the unhandled exception you're experie... |
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megamarc |
Support
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5 |
13,145 |
02-05-2022, 06:05 PM |