Search Results
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Thread: Python platformer prototype
Post: RE: Python platformer prototype
Updated platform prototype in WIP2: adds player/level interacion showing the usage of Layer::get_tile() and Tilemap:: set_tile() methods, to get info about the environment and modify it, respectively:... |
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megamarc |
News & Announcements
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1 |
6,863 |
11-04-2017, 08:03 PM |
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Thread: Tilengine API questions
Post: RE: Tilengine API questions
Hello and welcome to the forums :)
The spriteset memory layout is quite static. It would be easy to implement a method to update the pixels of a pre-allocated spriteset (just as you can do with a ... |
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megamarc |
Support
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8 |
23,659 |
11-23-2017, 09:03 AM |
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Thread: Release 1.18
Post: Release 1.18
New engine features:
Vastly improved user input: 6 action buttons, start button, up to four simultaneous players. Key bindings and joystick buttons can be redefined. Introduces TLN_EnableInput(), TLN_... |
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megamarc |
News & Announcements
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0 |
4,339 |
11-24-2017, 05:26 AM |
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Thread: Release 1.19
Post: Release 1.19
This release adds the following features:
Spriteset: adds TLN_SetSpritesetData() to modify spriteset attributes and pixels at runtime.
Window: adds CWF_NEAREST window flag to the TLN_WindowFlags e... |
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megamarc |
News & Announcements
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0 |
4,647 |
12-04-2017, 01:46 AM |
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Thread: I love Tilengine and the 80s :D
Post: RE: I love Tilengine and the 80s :D
Hi Stefano, welcome to the forums!
I appreciate your comments and suggestions. Of course there is a lot to improve, I'm just a single guy maintaining it all with some occasional contributions from ... |
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megamarc |
Presentations
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9 |
28,126 |
12-04-2017, 08:29 AM |
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Thread: Tilengine API questions
Post: RE: Tilengine API questions
You're welcome, feature requests are meant to be implemented :-) please add the dynamic change of internal resolution too, if not I will soon forget about it...
Interface elements: you can check th... |
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megamarc |
Support
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8 |
23,659 |
12-04-2017, 08:44 AM |
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Thread: I love Tilengine and the 80s :D
Post: RE: I love Tilengine and the 80s :D
Thanks again for your suggestions. To get some donations I already have an Itch.io (https://megamarc.itch.io/tilengine) page and a Patreon (https://www.patreon.com/megamarc) one. The problem with patr... |
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megamarc |
Presentations
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9 |
28,126 |
12-04-2017, 05:03 PM |
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Thread: Tilengine API questions
Post: RE: Tilengine API questions
All VDP-based systems (like arcade boards or console) used either tiled backgrounds or sprites to build the HUD. Direct pixel access is not possible in these systems easily -some creative trickery is ... |
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megamarc |
Support
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8 |
23,659 |
12-04-2017, 10:19 PM |
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Thread: I love Tilengine and the 80s :D
Post: RE: I love Tilengine and the 80s :D
Hi stefano!
Everything you wrote is clear and understandable :-) I may or may not agree with some of the opinions, but I won't ever get angry with someone that is evaluating and suggesting things t... |
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megamarc |
Presentations
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9 |
28,126 |
12-12-2017, 09:15 AM |
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Thread: Tilengine API questions
Post: RE: Tilengine API questions
You're right, correct CRT emulation is quite complex. I just implemented a cheap one that runs on modest hardware and does a decent job, but of course it's far from accurate. I would recommend to bypa... |
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megamarc |
Support
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8 |
23,659 |
12-15-2017, 04:47 AM |
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Thread: I love Tilengine and the 80s :D
Post: RE: I love Tilengine and the 80s :D
How are you doing with tilengine? Any progress?
C is a systems language and shouldn't be used to develop applications, only low-level system components. Tilengine is writen in C and that's great, b... |
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megamarc |
Presentations
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9 |
28,126 |
12-15-2017, 11:08 PM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
Hi, how are you doing?
Release 1.18 introduced features about input you suggested: more action buttons, a start button, up to four simultaneous players... have you checked it? |
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megamarc |
Support
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22 |
64,519 |
12-21-2017, 12:05 AM |
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Thread: felicitaciones
Post: RE: felicitaciones
Feliz año igualmente, gracias!! :)
Sí, la mayoría de actividad en el foro es internacional, aunque también hay gente de cerca que lo va siguiendo.
La documentación de C "paso a paso" está a med... |
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megamarc |
Soporte
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14 |
34,074 |
01-01-2018, 02:10 AM |
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Thread: Regarding other platforms, like Linux, mobile...
Post: RE: Regarding other platforms, like Linux, mobile....
Hi Domarius,
Sorry for the delay. I know about writing portable code for cross-platform development, but not much about unified cross-platfom environments. What I do with Tilengine is to write, deb... |
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megamarc |
Support
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3 |
11,268 |
02-20-2018, 03:33 AM |
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Thread: Regarding other platforms, like Linux, mobile...
Post: RE: Regarding other platforms, like Linux, mobile....
Of course you can release multiple platform ports of your project written in C++. The language itself is source-level cross-platform. But you have to build specific binaries for each platform with dif... |
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megamarc |
Support
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3 |
11,268 |
02-24-2018, 05:49 PM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
tmoney2049 Wrote: (02-27-2018, 04:19 AM)
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Hey guys, speaking of Lua, I have a small binding and sample code using LuaFFI (https://github.com/megamarc/Tilengine/pull/18). It's a little bit of voodoo... |
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megamarc |
Support
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22 |
64,519 |
02-28-2018, 01:25 AM |
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Thread: Colour Cycling
Post: RE: Colour Cycling
Yes, you can have color cycling in sprites too
The Sprite object has the get_palette() method that returns its current palette. One you have it, you can setup a color cycle animation in the same wa... |
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megamarc |
Support
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15 |
42,379 |
04-19-2018, 03:51 AM |
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Thread: Colour Cycling
Post: RE: Colour Cycling
Blending is supported on both backgrounds and sprites, so you can use set_blend_mode in sprites too, with the same features.
PerspexSphinx Wrote: (04-28-2018, 06:08 AM)
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Hi, I got a sprite Colour ... |
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megamarc |
Support
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15 |
42,379 |
04-28-2018, 11:37 PM |
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Thread: Colour Cycling
Post: RE: Colour Cycling
Don't worry about posting questions, I appreciate your interest!
Short cause:
you found a bug in the python binding. I'll fix it on GitHub, meanwhile you can fix it yourself to proceed with your t... |
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megamarc |
Support
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15 |
42,379 |
04-30-2018, 04:06 PM |
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Thread: Colour Cycling
Post: RE: Colour Cycling
PerspexSphinx Wrote: (05-06-2018, 03:33 AM)
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I was just wondering though, why for MIX, there is just set values... MIX, MIX25, MIX50 & MIX75, why can’t one just enter any amount of MIX like MIX15 o... |
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megamarc |
Support
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15 |
42,379 |
05-07-2018, 10:50 PM |