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    Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine

Hi! Glad to know you have it working :-) As you can see, the single main difference is that the main loop doesn't exist isnide main() function anymore, but is a delegate function set up by the n...
megamarc Support 14 26,178 01-15-2023, 04:09 AM
    Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine

Hi! This is the idea :-) I'd like to put some samples online so the user can interact with them. I have to create different html templates, one for each sample, to explain the purpose of the sample...
megamarc Support 14 26,178 01-16-2023, 03:59 AM
    Thread: [Suggestion] Windowing
Post: RE: [Suggestion] Windowing

Hi! Thanks for the suggestion and related documentation, this is quite interesting :-) Tilengine implements a feature that, albeit not as complex as SNES windowing feature, is quite similar and ...
megamarc Support 8 15,639 01-19-2023, 04:16 AM
    Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine

Hi! Regarding trailers, I used video editors in the distant past (Mediachance Edit Studio 5). I know how to work with video layers, text/effect layers, transitions... However I don't know how to sc...
megamarc Support 14 26,178 01-19-2023, 04:30 AM
    Thread: [Suggestion] Windowing
Post: RE: [Suggestion] Windowing

Hi! The effects you mention could be implemented in Tilengine right now, combining layer clipping and layer blending. The ability of the SNES to clip the portion of the layer that lies outside of a...
megamarc Support 8 15,639 01-20-2023, 08:30 AM
    Thread: V-Tilengine
Post: RE: V-Tilengine

Hi! Nice work, thanks for sharing here. I didn't know about V language, seems cool. I've also updated README in GitHub to add V-Tilengine binding. Regards,
megamarc Game development topics 1 4,897 01-29-2023, 03:36 AM
    Thread: Tilengine 2.14 with new layer window feature
Post: Tilengine 2.14 with new layer window feature

Hi! I've just released a new version that adds a per-layer window feature similar to the one pesent in SNES. Here is the full post with explanation and new samples to play with: https://megamarc...
megamarc News & Announcements 0 2,852 02-11-2023, 01:07 AM
    Thread: [Suggestion] Windowing
Post: RE: [Suggestion] Windowing

I've released Tilengine 2.14 with a layer window feature very similar to the SNES one, enhancing window clipping already implemented: https://megamarc.itch.io/tilengine/devlog/488137/tilengine-214-ne...
megamarc Support 8 15,639 02-11-2023, 01:10 AM
    Thread: [Suggestion] Windowing
Post: RE: [Suggestion] Windowing

Hi! I think the feature you're looking for is already implemented. It's the last parameter (invert) of function TLN_SetLayerWindow(): https://github.com/megamarc/Tilengine/blob/master/include/Ti...
megamarc Support 8 15,639 04-04-2023, 08:14 PM
    Thread: [Suggestion] Reziseable window on runtime, limited FPS, and shaders
Post: RE: [Suggestion] Reziseable window on runtime, lim...

Hi! I'm fine, thanks :-) hope you too. 1. Window resizing: It could be possible to change the window at runtime, of course. I limited the ability to dinamically resize it in order to keep consis...
megamarc Support 2 5,390 04-05-2023, 01:05 AM
    Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: RE: One single layer, no sprites. Pushing Tilengin...

Just one layer?? Let me know how... Are you using an object layer? There is another black layer with blue characters and drawing primitives. The moving logo sometimes goes under the text and primiti...
megamarc Game development topics 13 23,741 04-21-2023, 08:47 PM
    Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: RE: One single layer, no sprites. Pushing Tilengin...

Haha you're going quite crazy with it! :D Yes, a bitmap layer is like a contained framebuffer where you can put anything you want there, but allowing composition and blending effects with other ele...
megamarc Game development topics 13 23,741 04-21-2023, 09:43 PM
    Thread: Tilengine 2.15 supports variable refresh rate monitors
Post: Tilengine 2.15 supports variable refresh rate moni...

I've uploaded a new release to GitHub and itch.io, that adds these features to the built-in window: Support for non-60 Hz refresh rates. Auto adjusted when creating the window, or can be manually se...
megamarc News & Announcements 8 19,254 04-23-2023, 04:24 AM
    Thread: Tilengine 2.15 supports variable refresh rate monitors
Post: RE: Tilengine 2.15 supports variable refresh rate ...

Hi! No problem in adding getter/setter for new window scaling factor, thanks for suggesting it. As I don't have acces to a non-60 Hz display, I'd like you to validate the latest version on your ...
megamarc News & Announcements 8 19,254 04-23-2023, 03:44 PM
    Thread: Tilengine 2.15 supports variable refresh rate monitors
Post: RE: Tilengine 2.15 supports variable refresh rate ...

Hi, Thanks for testing it. I don't know what's going on, as on my tests it runs well in both cases... (native and forced fps). However I don't hava access to a 144 Hz monitor, so I can't check if t...
megamarc News & Announcements 8 19,254 04-24-2023, 03:54 AM
    Thread: Tilengine 2.15 supports variable refresh rate monitors
Post: RE: Tilengine 2.15 supports variable refresh rate ...

It seems that vsync is being ignored in windowed mode in this setup, so it's running at full throttle How did the samples ran in previous releases? In both fullscreen and windowed When you say the p...
megamarc News & Announcements 8 19,254 04-24-2023, 09:22 PM
    Thread: Loading and setting palettes
Post: RE: Loading and setting palettes

Hi, Palette index 0 is always transparent, so its actual rgb value is ignored. What effect are you trying to achieve by manipulating index 0?
megamarc Support 2 5,767 05-29-2023, 07:45 AM
    Thread: Animated isometric maps in Tilengine
Post: RE: Animated isometric maps in Tilengine

Hi! Thanks for sharing your work, very interesting tool! Tilengine doesn't support diamond tiles because standard 2D chipsets don't support it, either. Classic isometric games running on console...
megamarc Game development topics 1 3,876 05-30-2023, 02:09 AM
    Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: RE: One single layer, no sprites. Pushing Tilengin...

System64 Wrote: (04-21-2023, 09:52 PM) -- I love demoscene effects, they look pretty cool! I already ran Bad Apple on Tilengine, will post a video later... And maybe I can run something crazier on...
megamarc Game development topics 13 23,741 06-10-2023, 04:50 PM
    Thread: Reflecting on its development
Post: RE: Reflecting on its development

Hi! Good question. I started Tilengine as just a test for myself because there was nothing similar out there, without any intention of releasing it. However as it started to grow and having more...
megamarc Presentations 6 12,215 06-10-2023, 05:33 PM