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Search Results
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
| Hi Daniel!
How're you doing? Are you progressing in your game development? Have you managed to write an importer for your custom tilemap format to tilengine?
Regards |
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megamarc |
Support
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22 |
72,563 |
06-24-2018, 03:52 PM |
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Thread: Sprite Rotation
Post: RE: Sprite Rotation
| Hi Domarius,
I checked the level 2 rotating Contra 3 boss, and it's tricky! The white paint road lines create a illusion of two independent rotation planes, something that the SNES definitely couldn'... |
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megamarc |
Support
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13 |
40,632 |
06-24-2018, 04:10 PM |
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Thread: Pixel modifications
Post: RE: Pixel modifications
| Thanks for the screenshots!
Is the Pico-8 16-color palette fixed or programmable? (i.e. you can choose what 16 colors compose your palette).
Although many classic systems implemented fixed palettes,... |
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megamarc |
Support
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18 |
58,646 |
06-24-2018, 04:39 PM |
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Thread: Sprite Rotation
Post: RE: Sprite Rotation
| Yes, those developers were really skilled and clever people. We're used today to high-level languages with much abstraction, and source code editors with advanced navigation tools. But all those prog... |
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megamarc |
Support
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13 |
40,632 |
06-27-2018, 03:28 PM |
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Thread: Tilengine Production Readiness
Post: RE: Tilengine Production Readiness
| Hi Daniel,
Saying that the built-in window is not meant for production, I don't mean that it's buggy or unreliable, I just mean that it may have a limited set of features compared to other environm... |
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megamarc |
Support
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1 |
6,673 |
06-27-2018, 04:13 PM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
| Hi Daniel!
Your contribution to the Tilengine documentation wuold be great, of course! I know it lacks proper documentation in some areas, and Tilengine has grown to a large project that is too muc... |
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megamarc |
Support
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22 |
72,563 |
06-27-2018, 09:57 PM |
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Thread: Forums temporarily shutting down
Post: RE: Forums temporarily shutting down
| Migration to now hosting plan is complete. Website and forums are fully online again from backup made in june 28. All threads and users are restored. Welcome again! |
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megamarc |
News & Announcements
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1 |
6,989 |
07-02-2018, 10:32 PM |
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Thread: Tilengine 2.0 goes LGPL full open source
Post: Tilengine 2.0 goes LGPL full open source
| Tilengine is now a complete open source project. I've released the full source code under the LGPL license, that allows usage in closed source applications as well as in open source projects.
I've ... |
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megamarc |
News & Announcements
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3 |
14,140 |
07-05-2018, 08:26 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| Hi Domarius!
I can't give much advice here, because the question is about preferences, and I don't have personal experience with Love2d.
Love2d is an all-in-one Lua-only framework: it gives grap... |
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megamarc |
Support
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22 |
66,791 |
07-08-2018, 04:21 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| I don't have personal affiliation to SDL, but I have used it enough times to tell that it's a great tool: Permissive license, supports lots of platforms, bindings to nearly any lprogramming language, ... |
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megamarc |
Support
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22 |
66,791 |
07-09-2018, 07:19 PM |
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Thread: Forum issues after migration
Post: Forum issues after migration
| Hi,
There are some issues reported in the forums: BB editor is missing, clickable smileys don't work... As you know, some days ago I migrated all the web and forums to a new hosting plan. I had to ... |
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megamarc |
Forum issues
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10 |
32,571 |
07-10-2018, 02:43 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| You're right!
After the change to LGPL and publishing the global build Makefile, the output of the makefile and the old install.sh script are a bit out of sync regarding the library path. I have to... |
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megamarc |
Support
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22 |
66,791 |
07-10-2018, 04:06 PM |
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Thread: Forum issues after migration
Post: RE: Forum issues after migration
| No, it's still Hostinger, but the old plan was a Premium account upgraded fom a Free one three years ago. Nowadays Free doesn't exist anymore, Premium costs a lot and the new Basic is much cheaper but... |
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megamarc |
Forum issues
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10 |
32,571 |
07-10-2018, 10:27 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| Yes, you're lucky... after releasing the source code, I've found that building on different environments is like HELL. Same makefile, same sources, but different Ubuntu versions throw building and/or ... |
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megamarc |
Support
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22 |
66,791 |
07-10-2018, 10:34 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| I finally have running builds for each platform, uploaded to itch.io too. People should give feedback, as they may work on mi build environments but fail in others. |
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megamarc |
Support
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22 |
66,791 |
07-11-2018, 01:17 AM |
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Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter
| Congratulations for your new NES Mini! Time to enjoy it :-)
I know the CRT filter I implemented is somewhat crude, and not faithful to actual CRT/composite video systems. Its mission is to give som... |
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megamarc |
Support
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9 |
29,137 |
07-11-2018, 01:44 AM |
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Thread: Forum issues after migration
Post: RE: Forum issues after migration
| I choose hostinger back then becase they had a free plan. That plan is in fact a trap, because they we're putting my site offline frequently complaining that "I had exceeded my bandwith quota", but yo... |
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megamarc |
Forum issues
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10 |
32,571 |
07-11-2018, 03:37 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| Regarding Ubuntu distros: Travis CI runs build tests under 14.04, so throw in another configuration... Do you know Travis? For building myself I use the 16.04 LTS branch and everything is ok. Debian S... |
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megamarc |
Support
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22 |
66,791 |
07-11-2018, 03:51 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| MonoDevelop was acquired by Xamarin and turned into the commercial product Xamarin Studio, that in turn was acquired by Microsoft and integrated into the new VisualStudio 2017 as a plugin. That's why ... |
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megamarc |
Support
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22 |
66,791 |
07-11-2018, 04:31 PM |
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Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter
| Reshade is a great framework for injecting effects to any DX9/DX10/DX11/OGL game or application out there, even with an on-screen GUI to edit parameters in realtime. CRT is just one of the many filter... |
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megamarc |
Support
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9 |
29,137 |
07-11-2018, 09:55 PM |