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    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)

When you set sprite ordering with TLN_SetNextSprite(), it has effect on next frame drawn, so first set order, and then draw at the end
megamarc Game development topics 59 129,927 10-27-2021, 11:31 PM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)

I've done a mockup of the spinning card in realtime, Here attached is the source file with the effect spinner.c Here you can see the effect running in realtime inside the browser, thanks to the ...
megamarc Game development topics 59 129,927 10-26-2021, 07:39 PM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)

Next topic, sprite index and drawing order: Don't rely on sprite indexes to get them drawn in specific order, instead use "TLN_SetNextSprite()" to fit to your needs. The implementation of TLN_Ge...
megamarc Game development topics 59 129,927 10-26-2021, 06:01 AM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)

Another topic, the flipping card effect: First, gameplay video looks cool! The "selected card FX" animated rainbow effect fom pixel effects is a sequence of frames, or a realtime palette animation?...
megamarc Game development topics 59 129,927 10-26-2021, 04:16 AM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)

Hi! Regarding the wobble effect, I'm glad you liked it :-) unfortunately it cannot be applied to a sprite, it only works on tiled layers, because it's a combination of two effects applied at once: ...
megamarc Game development topics 59 129,927 10-26-2021, 03:18 AM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)

Hi, and what a long post! You don't have to justify the pace of work on your project. I understand that it is a personal initiative that must find space between job, family, emotional state and oth...
megamarc Game development topics 59 129,927 10-09-2021, 03:00 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi Daniel, Thanks to you for pushing Tilengine, it helps finding bugs and improving it! Sorry for the blocks you find from time to time. PyInstaller is very convenient to distribute the end prod...
megamarc Presentations 23 44,315 10-08-2021, 01:36 AM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)

Hi Jaume! How are you doing with Morgana? Just a few days ago I was showing your game to a friend that is a professional game developer, he was impressed by the audiovisual presentation and the gam...
megamarc Game development topics 59 129,927 10-05-2021, 02:20 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi! I've done some play tests :cool:  I've noticed input is somewhat erratic, especially when there's a gamepad connected. I tested with a Logitech XInput compatible. I see you use built-in Tilengine...
megamarc Presentations 23 44,315 09-17-2021, 02:49 AM
    Thread: Bought from itch not easy to get it to run
Post: RE: Bought from itch not easy to get it to run

Oh I understand, I think you purchased Tilengine with a misconception of what it is. If you're not a programmer, it is of not use for you  :cry: You may ask itch.io for a refund, they still hold the...
megamarc Support 3 7,109 09-12-2021, 07:58 PM
    Thread: Bought from itch not easy to get it to run
Post: RE: Bought from itch not easy to get it to run

Hi! Thanks for your support :-) Tilengine is not a software you directly run, but instead a programming library that you use to build your own games. Both GitHub project page and the online documen...
megamarc Support 3 7,109 09-12-2021, 02:34 AM
    Thread: Web-browser suport is comming!
Post: Web-browser suport is comming!

Hi folks! I've been busy compiling Tilengine with Emscripten (https://emscripten.org/index.html), a clang-like compiler suite that outputs javascript and WebAssembly instead of traditional native m...
megamarc News & Announcements 0 10,487 09-12-2021, 02:25 AM
    Thread: Need help with the installation from the GitHub
Post: RE: Need help with the installation from the GitHu...

Hi, GitHub repository doesn't include prebuilt Tilengine binary, you must build it from source. If you're having trouble with it, you can purchase a prebuilt one for a small fee in https://megamarc....
megamarc Support 1 4,174 09-10-2021, 03:01 PM
    Thread: Tilengine vs shaders
Post: RE: Tilengine vs shaders

Hi! Building a native version of Tilengine for the Switch should be easy, as Nintendo offers C/C++ in their SDK. Current tilengine license (MPL 2.0) allows linking statically or even using source m...
megamarc Game development topics 6 13,274 08-07-2021, 06:26 PM
  Thumbs Up Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Daniel H. Wrote: (07-31-2021, 01:03 AM) -- A new devlog with new enemies! https://www.youtube.com/watch?v=cVOMhYR_wJ8 -- Cool! Thanks for sharing, keep the good work
megamarc Presentations 23 44,315 08-07-2021, 06:12 PM
    Thread: Tilengine vs shaders
Post: RE: Tilengine vs shaders

I see you really understand how to handle pixels properly, glad to know! But having seen the same mistakes you talk about in released games, I had to mention it. I've done a bit of research about K...
megamarc Game development topics 6 13,274 07-26-2021, 04:56 PM
    Thread: Tilengine vs shaders
Post: RE: Tilengine vs shaders

Hi Domarius! Long time no see, congratulations for learning new tech with shaders! There's no absolute "best tool" to do something, multiple factors matter. So any framework you choose that sati...
megamarc Game development topics 6 13,274 07-20-2021, 04:04 AM
    Thread: Trouble installing samples on win64
Post: RE: Trouble installing samples on win64

Hi! I'm glad using tcc solved the compatibility problems. Regarding redefining ESC, yes, you can disable it by remapping INPUT_QUIT to scancode 0 after creating the main window: Code: -- TLN_...
megamarc Support 7 15,288 07-02-2021, 04:04 PM
    Thread: Trouble installing samples on win64
Post: RE: Trouble installing samples on win64

Hi, is it working for you? If you're targeting windows x64, you can use tcc (Tiny C Compiler): https://bellard.org/tcc/ (https://bellard.org/tcc/) I also have an alternative build script (build....
megamarc Support 7 15,288 07-01-2021, 07:46 PM
    Thread: Trouble installing samples on win64
Post: RE: Trouble installing samples on win64

Hi, What file did you exactly download? 32-bit import library library is in /lib/win32/Tilengine.lib directory (please check it). If you're aiming 64-bit, i cannot give support on mingw64 as I use ma...
megamarc Support 7 15,288 06-29-2021, 06:36 PM