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    Thread: Forum online again
Post: Forum online again

Hi folks, Forum has been offline since some days ago. Database reached file size limit of 3 Gb imposed by my ISP (Hostinger). Instead of sending an alert email, they locked database access to the f...
megamarc Forum issues 0 1,766 08-05-2023, 06:13 PM
    Thread: Psudeo 3D (Sprite positions in mode 7 games)
Post: RE: Psudeo 3D (Sprite positions in mode 7 games)

Hi, Interesting subject, but this one goes beyond Tilengine itself. I recommend you a good tutorial about linear algebra and affine transformations. It's not really that hard, you don't need to under...
megamarc Game development topics 5 18,788 07-30-2018, 11:55 PM
    Thread: MOD/Tracker music! SDL does not loop properly
Post: RE: MOD/Tracker music! SDL does not loop properly

Hi! I've been out and offline a few days. I'm glad you have MOD tracks playing right now! SDL_Mixer is a straightforward library that requires few steps to get things done, just a bit of initialisatio...
megamarc Game development topics 6 21,031 08-05-2018, 05:11 PM
    Thread: Psudeo 3D (Sprite positions in mode 7 games)
Post: RE: Psudeo 3D (Sprite positions in mode 7 games)

Inside tilengine I do the matrix calculations of edge points using floating point arithmetic, but then interpolated across using fixed point. Classic systems lack floating point hardware so fixed p...
megamarc Game development topics 5 18,788 08-05-2018, 05:21 PM
    Thread: MOD/Tracker music! SDL does not loop properly
Post: RE: MOD/Tracker music! SDL does not loop properly

FMOD is the behemot of professional audio engines. It has builds for every gaming platform and is the core audio component of many high-profile game engines: UE3, UE4, Unity, Source, CryEngine, Torque...
megamarc Game development topics 6 21,031 08-07-2018, 06:28 AM
    Thread: MOD/Tracker music! SDL does not loop properly
Post: RE: MOD/Tracker music! SDL does not loop properly

That's true, they keep launching totally new products with every major release. That may not be a concern for the professional studios with big budgets they target too. I think FMOD is an excellent pr...
megamarc Game development topics 6 21,031 08-09-2018, 05:01 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Great work Richard! I'm glad you're playing a bit with tilengine, I hope that it's an interesting tool for your projects, and don't be afraid of asking for support if you get stuck somewhere. Document...
megamarc Game development topics 43 108,158 09-11-2018, 07:19 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Hi Richard, I've tried your sample that embed tilengine inside pygame, and it works. Cool! At first I intended that tilengine would be just a rendering library, without any kind of windowing, inte...
megamarc Game development topics 43 108,158 09-13-2018, 06:22 AM
    Thread: Drawing a background of tiles
Post: RE: Drawing a background of tiles

Great work! To run it on IOS, a binary build of the Tilengine library must be produced first. I have a working build for desktop OSX using command-line tools for Xcode (gcc in disguise), but I'm no...
megamarc Game development topics 10 29,804 10-24-2018, 05:05 PM
    Thread: Drawing a background of tiles
Post: RE: Drawing a background of tiles

Hi Domarius, Sorry for the late reply to your interesting question. In classic systems, the tileset (the graphics) and the tilemap must fit inside the VRAM. The VRAM provided space to hold a por...
megamarc Game development topics 10 29,804 10-08-2018, 06:58 AM
    Thread: Drawing a background of tiles
Post: RE: Drawing a background of tiles

Hi! That is not exactly true in tilengine. It doesn't create any huge surface and blit portions of it, as other 2D engines do. What is held complete in RAM is the tileset (the set of individual gra...
megamarc Game development topics 10 29,804 10-08-2018, 05:52 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

I Richard! I'm glad to see you're still playing with it. Since you started evaluating it, one new feature I added is the use of multiple engine contexts: it is not a singleton anymore. It uses a...
megamarc Game development topics 43 108,158 10-18-2018, 11:34 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Congratulations! That is the idea, to use a streaming texture (optimized for frequent writes) as the target surface, and the use that texture inside the regular rendering pipeline of the framework. ...
megamarc Game development topics 43 108,158 10-24-2018, 05:17 PM
    Thread: Drawing a background of tiles
Post: RE: Drawing a background of tiles

This is Kain's thread in Unity forums showing his progress integrating it: https://forum.unity.com/threads/tilengine-alternative-2d-rendering.571372/ I'm impressed about how he's having success wi...
megamarc Game development topics 10 29,804 10-31-2018, 04:36 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Great work! Ill post a link to your tutorial in Tilengine's Facebook page. Thanks!
megamarc Game development topics 43 108,158 01-22-2019, 02:58 AM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)

Great work Jaume, impressive! Congratulations! I'm glad to see that the modifications you suggested about the mouse support have been useful :-) Could you share some insights about your Morgana pro...
megamarc Game development topics 59 129,775 03-17-2019, 07:09 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Hi again! I'm glad you're doing good progress, you're working hard on integrating tilengine in Unity :) Regarding your question: no, you don't need to call both Deinit() and DeleteContext(), just o...
megamarc Game development topics 43 108,158 04-23-2019, 07:20 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Great work Richard! I'm glad to see that you're doing well and I appreciate your effort about the integration. I'll put a link on facebook to your new tutorial. By the way I'm a little busy now but...
megamarc Game development topics 43 108,158 05-01-2019, 09:26 PM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)

Thanks for sharing those insights about your game development! I'm curious about how you integrated text rendering in SDL_ttf and tilengine. Maybe yoy create/modify spritesets in realtime? The engi...
megamarc Game development topics 59 129,775 03-22-2019, 08:10 PM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)

Thanks for your explanations! I don't know why, but this forum platform delays email notifications for days -or even weeks-. I guess it's a combination of my ISP and the forum system... I know the ...
megamarc Game development topics 59 129,775 04-05-2019, 09:51 PM