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Thread: Forum online again
Post: Forum online again
Hi folks,
Forum has been offline since some days ago. Database reached file size limit of 3 Gb imposed by my ISP (Hostinger). Instead of sending an alert email, they locked database access to the f... |
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megamarc |
Forum issues
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0 |
1,766 |
08-05-2023, 06:13 PM |
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Thread: Psudeo 3D (Sprite positions in mode 7 games)
Post: RE: Psudeo 3D (Sprite positions in mode 7 games)
Hi,
Interesting subject, but this one goes beyond Tilengine itself. I recommend you a good tutorial about linear algebra and affine transformations. It's not really that hard, you don't need to under... |
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megamarc |
Game development topics
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5 |
18,788 |
07-30-2018, 11:55 PM |
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Thread: MOD/Tracker music! SDL does not loop properly
Post: RE: MOD/Tracker music! SDL does not loop properly
Hi! I've been out and offline a few days. I'm glad you have MOD tracks playing right now! SDL_Mixer is a straightforward library that requires few steps to get things done, just a bit of initialisatio... |
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megamarc |
Game development topics
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6 |
21,031 |
08-05-2018, 05:11 PM |
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Thread: Psudeo 3D (Sprite positions in mode 7 games)
Post: RE: Psudeo 3D (Sprite positions in mode 7 games)
Inside tilengine I do the matrix calculations of edge points using floating point arithmetic, but then interpolated across using fixed point.
Classic systems lack floating point hardware so fixed p... |
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megamarc |
Game development topics
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5 |
18,788 |
08-05-2018, 05:21 PM |
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Thread: MOD/Tracker music! SDL does not loop properly
Post: RE: MOD/Tracker music! SDL does not loop properly
FMOD is the behemot of professional audio engines. It has builds for every gaming platform and is the core audio component of many high-profile game engines: UE3, UE4, Unity, Source, CryEngine, Torque... |
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megamarc |
Game development topics
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6 |
21,031 |
08-07-2018, 06:28 AM |
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Thread: MOD/Tracker music! SDL does not loop properly
Post: RE: MOD/Tracker music! SDL does not loop properly
That's true, they keep launching totally new products with every major release. That may not be a concern for the professional studios with big budgets they target too. I think FMOD is an excellent pr... |
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megamarc |
Game development topics
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6 |
21,031 |
08-09-2018, 05:01 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Great work Richard! I'm glad you're playing a bit with tilengine, I hope that it's an interesting tool for your projects, and don't be afraid of asking for support if you get stuck somewhere. Document... |
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megamarc |
Game development topics
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43 |
108,158 |
09-11-2018, 07:19 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Hi Richard,
I've tried your sample that embed tilengine inside pygame, and it works. Cool!
At first I intended that tilengine would be just a rendering library, without any kind of windowing, inte... |
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megamarc |
Game development topics
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43 |
108,158 |
09-13-2018, 06:22 AM |
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Thread: Drawing a background of tiles
Post: RE: Drawing a background of tiles
Great work!
To run it on IOS, a binary build of the Tilengine library must be produced first. I have a working build for desktop OSX using command-line tools for Xcode (gcc in disguise), but I'm no... |
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megamarc |
Game development topics
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10 |
29,804 |
10-24-2018, 05:05 PM |
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Thread: Drawing a background of tiles
Post: RE: Drawing a background of tiles
Hi Domarius,
Sorry for the late reply to your interesting question.
In classic systems, the tileset (the graphics) and the tilemap must fit inside the VRAM. The VRAM provided space to hold a por... |
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megamarc |
Game development topics
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10 |
29,804 |
10-08-2018, 06:58 AM |
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Thread: Drawing a background of tiles
Post: RE: Drawing a background of tiles
Hi!
That is not exactly true in tilengine. It doesn't create any huge surface and blit portions of it, as other 2D engines do. What is held complete in RAM is the tileset (the set of individual gra... |
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megamarc |
Game development topics
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10 |
29,804 |
10-08-2018, 05:52 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
I Richard!
I'm glad to see you're still playing with it.
Since you started evaluating it, one new feature I added is the use of multiple engine contexts: it is not a singleton anymore. It uses a... |
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megamarc |
Game development topics
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43 |
108,158 |
10-18-2018, 11:34 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Congratulations! That is the idea, to use a streaming texture (optimized for frequent writes) as the target surface, and the use that texture inside the regular rendering pipeline of the framework.
... |
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megamarc |
Game development topics
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43 |
108,158 |
10-24-2018, 05:17 PM |
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Thread: Drawing a background of tiles
Post: RE: Drawing a background of tiles
This is Kain's thread in Unity forums showing his progress integrating it:
https://forum.unity.com/threads/tilengine-alternative-2d-rendering.571372/
I'm impressed about how he's having success wi... |
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megamarc |
Game development topics
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10 |
29,804 |
10-31-2018, 04:36 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Great work! Ill post a link to your tutorial in Tilengine's Facebook page.
Thanks! |
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megamarc |
Game development topics
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43 |
108,158 |
01-22-2019, 02:58 AM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)
Great work Jaume, impressive! Congratulations! I'm glad to see that the modifications you suggested about the mouse support have been useful :-)
Could you share some insights about your Morgana pro... |
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megamarc |
Game development topics
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59 |
129,775 |
03-17-2019, 07:09 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Hi again! I'm glad you're doing good progress, you're working hard on integrating tilengine in Unity :)
Regarding your question: no, you don't need to call both Deinit() and DeleteContext(), just o... |
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megamarc |
Game development topics
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43 |
108,158 |
04-23-2019, 07:20 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Great work Richard! I'm glad to see that you're doing well and I appreciate your effort about the integration. I'll put a link on facebook to your new tutorial.
By the way I'm a little busy now but... |
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megamarc |
Game development topics
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43 |
108,158 |
05-01-2019, 09:26 PM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)
Thanks for sharing those insights about your game development!
I'm curious about how you integrated text rendering in SDL_ttf and tilengine. Maybe yoy create/modify spritesets in realtime? The engi... |
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megamarc |
Game development topics
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59 |
129,775 |
03-22-2019, 08:10 PM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)
Thanks for your explanations! I don't know why, but this forum platform delays email notifications for days -or even weeks-. I guess it's a combination of my ISP and the forum system...
I know the ... |
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megamarc |
Game development topics
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59 |
129,775 |
04-05-2019, 09:51 PM |