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Thread: Basic Embedding
Post: RE: Basic Embedding
Hi Richard!
Congratulations for your new achievements and integrations. What you're doing in OpenGL with C++ can be done in plain C too, in fact both Tilengine and OpenGL are C libraries. The abili... |
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megamarc |
Game development topics
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43 |
108,158 |
10-14-2019, 08:31 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Hi Richard!
I'm not a C# expert, but I'll try to help. You should not be worried about the GC destroying anything. All references to returned Tilengine objects are IntPtr encapsulated insie a struc... |
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megamarc |
Game development topics
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43 |
108,158 |
04-18-2019, 07:26 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Hi Richard, thanks for your detailed overview about Unity's editor workflow. I can think about two solutions:
If Unity runs standard C# with garbagge collector, yoo can create a class that implemen... |
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megamarc |
Game development topics
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43 |
108,158 |
04-19-2019, 05:39 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Good work!
Is there any public repository with your test, or are they it just private experiments? (I guess). I'm just staring with OpenGL ES in the RPi too, for a job project unrelated to Tilengin... |
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megamarc |
Game development topics
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43 |
108,158 |
11-09-2019, 02:27 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Hi RootBeerKing,
For this to happen, Godot itself must expose a way to load external libraries and expose them an ARGB surface where to draw. Does Godot engine have such feature? If so, can you ple... |
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megamarc |
Game development topics
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43 |
108,158 |
11-11-2019, 06:01 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
The main reason to create Tilengine was the raster effects. It's the only open source engine that handles them properly as a core feature. Of course, if you're not interested on them, there are many a... |
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megamarc |
Game development topics
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43 |
108,158 |
11-13-2019, 08:25 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Hi Richard!
As you say the surface for tilengine outbut must be 32-bit RGB + alpha, not 8 bit. The default windowing already uses SDL2 to create a valid texture:
https://github.com/megamarc/Tileng... |
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megamarc |
Game development topics
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43 |
108,158 |
11-06-2019, 05:16 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
I'm glad you like the shooter example :-) the graphics are ripped off from a masterpiece on the Sega MegaDrive/Genesis called Thunder Force IV (Lightening Force in the USA).
You're absolute right, ... |
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megamarc |
Game development topics
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43 |
108,158 |
11-13-2019, 06:08 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Thanks for your research.
The proper documentation seems to be this:
https://docs.godotengine.org/en/3.1/development/cpp/binding_to_external_libraries.html
However this is an advanced topic, be... |
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megamarc |
Game development topics
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43 |
108,158 |
11-12-2019, 02:18 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Check this thread about the progress of the libretro core + LUA games for this core:
http://www.tilengine.org/forum/showthread.php?tid=418 |
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megamarc |
Game development topics
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43 |
108,158 |
12-05-2019, 08:22 PM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)
Sorry! I don't usually check Facebook for messages. Now I see you were writing there. |
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megamarc |
Game development topics
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59 |
129,775 |
01-09-2020, 02:40 AM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)
Regarding sprite rotation: this feature has been long time in my to-do list, is something I'd like to implement some day. But as you guess, having it on an environment where you can change rendering a... |
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megamarc |
Game development topics
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59 |
129,775 |
02-07-2020, 08:47 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
I appreciate your words about Tilengine, thanks! It's not for everyone, but it definitely has its place. I'm glad you appreciate it as is, sometimes it's difficult for people to understand what makes ... |
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megamarc |
Game development topics
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43 |
108,158 |
11-28-2019, 12:04 AM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)
Hi Jaume!
I appreciate your thoughts about Facebook. I may consider it.
Regarding sequences: yes, the sprite sequence supports individual delays for each frame. It's not supported on the .sqx re... |
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megamarc |
Game development topics
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59 |
129,775 |
02-06-2020, 03:21 AM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)
I'm glad it worked :)
Yes, timing units is somewhat inconsistent. A bit of history: at first I intended timing to be units agnostic. You just had to match the units in TLN_DrawFrame() call, with t... |
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megamarc |
Game development topics
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59 |
129,775 |
02-07-2020, 08:22 AM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)
What an extended post you did! Very detailed, that's good.
Actually the horizontal (and also vertical) distortion effect that you try to apply to sprites is very easy in Tilengine: use raster effec... |
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megamarc |
Game development topics
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59 |
129,775 |
03-09-2020, 07:17 AM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)
Hi Jaume!
I am glad to help you with your project to which you are dedicating effort.
A raster effect consists of any visual effect achieved by modifying the rendering parameters of any element ... |
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megamarc |
Game development topics
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59 |
129,775 |
03-09-2020, 10:54 PM |
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Thread: Running Tilengine on PSP
Post: RE: Running Tilengine on PSP
Interesting and unexpected work :)
Output looks distorted in screenshot. I don't know about devkits for the PSP. Have you bypassed the SDL2-based built-in window and rendered directly to the displ... |
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megamarc |
Game development topics
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6 |
15,660 |
04-19-2020, 10:38 PM |
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Thread: I made a wrapper for Beef Lang
Post: RE: I made a wrapper for Beef Lang
Hi!
I've never heard about this language, thanks for sharing your project! I can include it in the main list of available wrappers.
First item of your "TODO" this is porting the fixed-point macros.... |
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megamarc |
Game development topics
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2 |
7,093 |
05-03-2020, 02:18 PM |
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Thread: Running Tilengine on PSP
Post: RE: Running Tilengine on PSP
Good news! Have you any place where to see your progress and results, or is it a private work? I'd like to see it working and get performance results with "benchmark" output test. Or at least, you may... |
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megamarc |
Game development topics
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6 |
15,660 |
05-03-2020, 04:14 PM |