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Post Author Forum [desc] Replies Views Posted
    Thread: Basic Embedding
Post: RE: Basic Embedding

Hi Richard! Congratulations for your new achievements and integrations. What you're doing in OpenGL with C++ can be done in plain C too, in fact both Tilengine and OpenGL are C libraries. The abili...
megamarc Game development topics 43 108,158 10-14-2019, 08:31 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Hi Richard! I'm not a C# expert, but I'll try to help. You should not be worried about the GC destroying anything. All references to returned Tilengine objects are IntPtr encapsulated insie a struc...
megamarc Game development topics 43 108,158 04-18-2019, 07:26 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Hi Richard, thanks for your detailed overview about Unity's editor workflow. I can think about two solutions: If Unity runs standard C# with garbagge collector, yoo can create a class that implemen...
megamarc Game development topics 43 108,158 04-19-2019, 05:39 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Good work! Is there any public repository with your test, or are they it just private experiments? (I guess). I'm just staring with OpenGL ES in the RPi too, for a job project unrelated to Tilengin...
megamarc Game development topics 43 108,158 11-09-2019, 02:27 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Hi RootBeerKing, For this to happen, Godot itself must expose a way to load external libraries and expose them an ARGB surface where to draw. Does Godot engine have such feature? If so, can you ple...
megamarc Game development topics 43 108,158 11-11-2019, 06:01 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

The main reason to create Tilengine was the raster effects. It's the only open source engine that handles them properly as a core feature. Of course, if you're not interested on them, there are many a...
megamarc Game development topics 43 108,158 11-13-2019, 08:25 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Hi Richard! As you say the surface for tilengine outbut must be 32-bit RGB + alpha, not 8 bit. The default windowing already uses SDL2 to create a valid texture: https://github.com/megamarc/Tileng...
megamarc Game development topics 43 108,158 11-06-2019, 05:16 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

I'm glad you like the shooter example :-) the graphics are ripped off from a masterpiece on the Sega MegaDrive/Genesis called Thunder Force IV (Lightening Force in the USA). You're absolute right, ...
megamarc Game development topics 43 108,158 11-13-2019, 06:08 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Thanks for your research. The proper documentation seems to be this: https://docs.godotengine.org/en/3.1/development/cpp/binding_to_external_libraries.html However this is an advanced topic, be...
megamarc Game development topics 43 108,158 11-12-2019, 02:18 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Check this thread about the progress of the libretro core + LUA games for this core: http://www.tilengine.org/forum/showthread.php?tid=418
megamarc Game development topics 43 108,158 12-05-2019, 08:22 PM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)

Sorry! I don't usually check Facebook for messages. Now I see you were writing there.
megamarc Game development topics 59 129,775 01-09-2020, 02:40 AM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)

Regarding sprite rotation: this feature has been long time in my to-do list, is something I'd like to implement some day. But as you guess, having it on an environment where you can change rendering a...
megamarc Game development topics 59 129,775 02-07-2020, 08:47 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

I appreciate your words about Tilengine, thanks! It's not for everyone, but it definitely has its place. I'm glad you appreciate it as is, sometimes it's difficult for people to understand what makes ...
megamarc Game development topics 43 108,158 11-28-2019, 12:04 AM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)

Hi Jaume! I appreciate your thoughts about Facebook. I may consider it. Regarding sequences: yes, the sprite sequence supports individual delays for each frame. It's not supported on the .sqx re...
megamarc Game development topics 59 129,775 02-06-2020, 03:21 AM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)

I'm glad it worked :) Yes, timing units is somewhat inconsistent. A bit of history: at first I intended timing to be units agnostic. You just had to match the units in TLN_DrawFrame() call, with t...
megamarc Game development topics 59 129,775 02-07-2020, 08:22 AM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)

What an extended post you did! Very detailed, that's good. Actually the horizontal (and also vertical) distortion effect that you try to apply to sprites is very easy in Tilengine: use raster effec...
megamarc Game development topics 59 129,775 03-09-2020, 07:17 AM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)

Hi Jaume! I am glad to help you with your project to which you are dedicating effort. A raster effect consists of any visual effect achieved by modifying the rendering parameters of any element ...
megamarc Game development topics 59 129,775 03-09-2020, 10:54 PM
    Thread: Running Tilengine on PSP
Post: RE: Running Tilengine on PSP

Interesting and unexpected work :)  Output looks distorted in screenshot. I don't know about devkits for the PSP. Have you bypassed the SDL2-based built-in window and rendered directly to the displ...
megamarc Game development topics 6 15,660 04-19-2020, 10:38 PM
    Thread: I made a wrapper for Beef Lang
Post: RE: I made a wrapper for Beef Lang

Hi! I've never heard about  this language, thanks for sharing your project! I can include it in the main list of available wrappers. First item of your "TODO" this is porting the fixed-point macros....
megamarc Game development topics 2 7,093 05-03-2020, 02:18 PM
    Thread: Running Tilengine on PSP
Post: RE: Running Tilengine on PSP

Good news! Have you any place where to see your progress and results, or is it a private work? I'd like to see it working and get performance results with "benchmark" output test. Or at least, you may...
megamarc Game development topics 6 15,660 05-03-2020, 04:14 PM