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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)
Hi, how you're doing? Have you tried to integrate the effect inside your game? |
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megamarc |
Game development topics
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59 |
129,775 |
05-03-2020, 04:16 PM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)
Hi Jaume,
Nice to know your game is progressing, and thanks to credit the tools used in your Facebook promotion page!
I'm also working from home, some days with my 6-year old boy "helping me", some ... |
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megamarc |
Game development topics
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59 |
129,775 |
04-25-2020, 06:23 PM |
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Thread: Sprite/Tile YSort effect and Camera Movement
Post: RE: Sprite/Tile YSort effect and Camera Movement
Hi again!
You may be interested on update 2.8.2, that enhances tmx compatibility loading. Check post here:
http://www.tilengine.org/forum/showthread.php?tid=573&pid=1411#pid1411 |
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megamarc |
Game development topics
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4 |
11,696 |
05-09-2020, 09:13 PM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)
No problem, it can be hard in this unusual situation. I hope you can continue work on it soon.
I'm releasing more frequent updates these days, introducing many new features, and advancing in docume... |
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megamarc |
Game development topics
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59 |
129,775 |
05-17-2020, 11:38 PM |
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Thread: Running Tilengine on PSP
Post: RE: Running Tilengine on PSP
Tip for porting:
The built-in windowing module that uses SDL2 to manage the window and input, is an isolated component, independent from the rendering engine itself. Tilengine was designed to be us... |
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megamarc |
Game development topics
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6 |
15,660 |
05-04-2020, 07:44 AM |
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Thread: Sprite/Tile YSort effect and Camera Movement
Post: RE: Sprite/Tile YSort effect and Camera Movement
Hi!
I've moved this question to "Game development topics" because its topic is more about gameplay implementation than tilengine specific.
What you're attempting is not the easiest of gameplay mec... |
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megamarc |
Game development topics
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4 |
11,696 |
05-07-2020, 02:25 AM |
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Thread: Sprite/Tile YSort effect and Camera Movement
Post: RE: Sprite/Tile YSort effect and Camera Movement
Hi!
Finally had time to check your post. Your "city.tmx" map doesn't contain any square object, is that right?
I've checked that Tilengine since release 2.5.0 can directly load "Rectangle" object t... |
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megamarc |
Game development topics
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4 |
11,696 |
05-09-2020, 06:30 PM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)
Hi Jaume!
Nice integration, glad to see you have it already working :-)
I don't think it's annoying at all, however my personal opinion doesn't matter as this is an aesthetic choice related to game ... |
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megamarc |
Game development topics
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59 |
129,775 |
05-31-2020, 04:23 PM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)
Hi!
Thanks for the feedback, I hope you're doing well.
Pixel art of your game is gorgeous! Very nice |
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megamarc |
Game development topics
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59 |
129,775 |
08-08-2020, 05:45 AM |
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Thread: Made a Function to scroll multiple sections of a background.
Post: RE: Made a Function to scroll multiple sections of...
Hi!
I'm glad you're doing progress, and thanks for contributing your code.
It's always good to have reusable code, that's the point of having functions and modules!. However, your function shoul... |
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megamarc |
Game development topics
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3 |
8,748 |
09-19-2020, 10:26 PM |
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Thread: Made a Function to scroll multiple sections of a background.
Post: RE: Made a Function to scroll multiple sections of...
Hi,
Usual way is to define the size, and then use the size to build the arrays and pass it as a parameter:
Code:
--
#define NUM_SECTIONS 6
float bg_offsets[NUM_SECTIONS];
float bg_speeds[NUM_... |
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megamarc |
Game development topics
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3 |
8,748 |
09-20-2020, 04:30 PM |
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Thread: Tilengine is included in Ring programming language
Post: RE: Tilengine is included in Ring programming lang...
Hi Mahmoud,
Thanks for this post, for your will to integrate Tilengine on Ring's standard library, and congratulations for hour hard work on it!
Somebody told me about Ring language some time ag... |
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megamarc |
Game development topics
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2 |
6,947 |
02-20-2021, 10:45 PM |
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Thread: LDtk - New Level Editor
Post: RE: LDtk - New Level Editor
Hi!
I hadn't heard about it, but it seems interesting! Tilengine is quite tied to tmx (Tiled) format, but if LDtk can export to it, it may be used too, or even integrate unique features into Tilengin... |
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megamarc |
Game development topics
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2 |
6,454 |
03-14-2021, 04:50 AM |
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Thread: External rendering SDL2
Post: RE: External rendering SDL2
Hi!
It would be better if you post here source code of your current attempt, so I can check why it's failing.
The "tricky" part of setting up the external rendering is not in tilengine -as it ta... |
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megamarc |
Game development topics
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3 |
7,757 |
06-27-2021, 04:32 PM |
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Thread: Tilengine vs shaders
Post: RE: Tilengine vs shaders
Hi Domarius!
Long time no see, congratulations for learning new tech with shaders!
There's no absolute "best tool" to do something, multiple factors matter. So any framework you choose that sati... |
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megamarc |
Game development topics
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6 |
13,266 |
07-20-2021, 04:04 AM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)
Hi!
Regarding the wobble effect, I'm glad you liked it :-) unfortunately it cannot be applied to a sprite, it only works on tiled layers, because it's a combination of two effects applied at once:
... |
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megamarc |
Game development topics
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59 |
129,775 |
10-26-2021, 03:18 AM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)
I've done a mockup of the spinning card in realtime,
Here attached is the source file with the effect spinner.c
Here you can see the effect running in realtime inside the browser, thanks to the ... |
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megamarc |
Game development topics
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59 |
129,775 |
10-26-2021, 07:39 PM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)
When you set sprite ordering with TLN_SetNextSprite(), it has effect on next frame drawn, so first set order, and then draw at the end |
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megamarc |
Game development topics
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59 |
129,775 |
10-27-2021, 11:31 PM |
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Thread: PyTilengine Tutorial Series
Post: RE: PyTilengine Tutorial Series
Hi Daniel!
That's cool, great work!
Thanks for your time and effort on this new project :) subscribed and liked |
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megamarc |
Game development topics
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2 |
5,465 |
01-19-2022, 03:37 PM |
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Thread: Tilengine vs shaders
Post: RE: Tilengine vs shaders
I see you really understand how to handle pixels properly, glad to know! But having seen the same mistakes you talk about in released games, I had to mention it.
I've done a bit of research about K... |
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megamarc |
Game development topics
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6 |
13,266 |
07-26-2021, 04:56 PM |