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    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)

Hi, how you're doing? Have you tried to integrate the effect inside your game?
megamarc Game development topics 59 129,775 05-03-2020, 04:16 PM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)

Hi Jaume, Nice to know your game is progressing, and thanks to credit the tools used in your Facebook promotion page! I'm also working from home, some days with my 6-year old boy "helping me", some ...
megamarc Game development topics 59 129,775 04-25-2020, 06:23 PM
    Thread: Sprite/Tile YSort effect and Camera Movement
Post: RE: Sprite/Tile YSort effect and Camera Movement

Hi again! You may be interested on update 2.8.2, that enhances tmx compatibility loading. Check post here: http://www.tilengine.org/forum/showthread.php?tid=573&pid=1411#pid1411
megamarc Game development topics 4 11,696 05-09-2020, 09:13 PM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)

No problem, it can be hard in this unusual situation. I hope you can continue work on it soon. I'm releasing more frequent updates these days, introducing many new features, and advancing in docume...
megamarc Game development topics 59 129,775 05-17-2020, 11:38 PM
    Thread: Running Tilengine on PSP
Post: RE: Running Tilengine on PSP

Tip for porting: The built-in windowing module that uses SDL2 to manage the window and input, is an isolated component, independent from the rendering engine itself. Tilengine was designed to be us...
megamarc Game development topics 6 15,660 05-04-2020, 07:44 AM
    Thread: Sprite/Tile YSort effect and Camera Movement
Post: RE: Sprite/Tile YSort effect and Camera Movement

Hi! I've moved this question to "Game development topics" because its topic is more about gameplay implementation than tilengine specific. What you're attempting is not the easiest of gameplay mec...
megamarc Game development topics 4 11,696 05-07-2020, 02:25 AM
    Thread: Sprite/Tile YSort effect and Camera Movement
Post: RE: Sprite/Tile YSort effect and Camera Movement

Hi! Finally had time to check your post. Your "city.tmx" map doesn't contain any square object, is that right? I've checked that Tilengine since release 2.5.0  can directly load "Rectangle" object t...
megamarc Game development topics 4 11,696 05-09-2020, 06:30 PM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)

Hi Jaume! Nice integration, glad to see you have it already working :-) I don't think it's annoying at all, however my personal opinion doesn't matter as this is an aesthetic choice related to game ...
megamarc Game development topics 59 129,775 05-31-2020, 04:23 PM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)

Hi! Thanks for the feedback, I hope you're doing well. Pixel art of your game is gorgeous! Very nice
megamarc Game development topics 59 129,775 08-08-2020, 05:45 AM
    Thread: Made a Function to scroll multiple sections of a background.
Post: RE: Made a Function to scroll multiple sections of...

Hi! I'm glad you're doing progress, and thanks for contributing your code. It's always good to have reusable code, that's the point of having functions and modules!. However, your function shoul...
megamarc Game development topics 3 8,748 09-19-2020, 10:26 PM
    Thread: Made a Function to scroll multiple sections of a background.
Post: RE: Made a Function to scroll multiple sections of...

Hi, Usual way is to define the size, and then use the size to build the arrays and pass it as a parameter: Code: -- #define NUM_SECTIONS 6 float bg_offsets[NUM_SECTIONS]; float bg_speeds[NUM_...
megamarc Game development topics 3 8,748 09-20-2020, 04:30 PM
    Thread: Tilengine is included in Ring programming language
Post: RE: Tilengine is included in Ring programming lang...

Hi Mahmoud, Thanks for this post, for your will to integrate Tilengine on Ring's standard library, and congratulations for hour hard work on it! Somebody told me about Ring language some time ag...
megamarc Game development topics 2 6,947 02-20-2021, 10:45 PM
    Thread: LDtk - New Level Editor
Post: RE: LDtk - New Level Editor

Hi! I hadn't heard about it, but it seems interesting! Tilengine is quite tied to tmx (Tiled) format, but if LDtk can export to it, it may be used too, or even integrate unique features into Tilengin...
megamarc Game development topics 2 6,454 03-14-2021, 04:50 AM
    Thread: External rendering SDL2
Post: RE: External rendering SDL2

Hi! It would be better if you post here source code of your current attempt, so I can check why it's failing. The "tricky" part of setting up the external rendering is not in tilengine -as it ta...
megamarc Game development topics 3 7,757 06-27-2021, 04:32 PM
    Thread: Tilengine vs shaders
Post: RE: Tilengine vs shaders

Hi Domarius! Long time no see, congratulations for learning new tech with shaders! There's no absolute "best tool" to do something, multiple factors matter. So any framework you choose that sati...
megamarc Game development topics 6 13,266 07-20-2021, 04:04 AM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)

Hi! Regarding the wobble effect, I'm glad you liked it :-) unfortunately it cannot be applied to a sprite, it only works on tiled layers, because it's a combination of two effects applied at once: ...
megamarc Game development topics 59 129,775 10-26-2021, 03:18 AM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)

I've done a mockup of the spinning card in realtime, Here attached is the source file with the effect spinner.c Here you can see the effect running in realtime inside the browser, thanks to the ...
megamarc Game development topics 59 129,775 10-26-2021, 07:39 PM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)

When you set sprite ordering with TLN_SetNextSprite(), it has effect on next frame drawn, so first set order, and then draw at the end
megamarc Game development topics 59 129,775 10-27-2021, 11:31 PM
    Thread: PyTilengine Tutorial Series
Post: RE: PyTilengine Tutorial Series

Hi Daniel! That's cool, great work! Thanks for your time and effort on this new project :) subscribed and liked
megamarc Game development topics 2 5,465 01-19-2022, 03:37 PM
    Thread: Tilengine vs shaders
Post: RE: Tilengine vs shaders

I see you really understand how to handle pixels properly, glad to know! But having seen the same mistakes you talk about in released games, I had to mention it. I've done a bit of research about K...
megamarc Game development topics 6 13,266 07-26-2021, 04:56 PM