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    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Yes, you're lucky... after releasing the source code, I've found that building on different environments is like HELL. Same makefile, same sources, but different Ubuntu versions throw building and/or ...
megamarc Support 22 68,825 07-10-2018, 10:34 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

I finally have running builds for each platform, uploaded to itch.io too. People should give feedback, as they may work on mi build environments but fail in others.
megamarc Support 22 68,825 07-11-2018, 01:17 AM
    Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter

Yes, reshade is a great tool to inject effects on any game without the need for developers to update their in-game effects. I'm approaching 40, so I spent my child days in the 80s with 8-bit home c...
megamarc Support 9 30,017 07-13-2018, 01:24 AM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

Hi Daniel! Your contribution to the Tilengine documentation wuold be great, of course! I know it lacks proper documentation in some areas, and Tilengine has grown to a large project that is too muc...
megamarc Support 22 74,833 06-27-2018, 09:57 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Hi Domarius! I can't give much advice here, because the question is about preferences, and I don't have personal experience with Love2d. Love2d is an all-in-one Lua-only framework: it gives grap...
megamarc Support 22 68,825 07-08-2018, 04:21 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

I don't have personal affiliation to SDL, but I have used it enough times to tell that it's a great tool: Permissive license, supports lots of platforms, bindings to nearly any lprogramming language, ...
megamarc Support 22 68,825 07-09-2018, 07:19 PM
    Thread: Pixel modifications
Post: RE: Pixel modifications

I didn't know you could destroy the red octopus arm in the original game! And I completed it several times... Nowadays I wouldn't be capable of such feat. Nice colors indeed
megamarc Support 18 60,344 07-13-2018, 01:38 AM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

I haven't developed any full game for Tilengine. But if I had to do, I'd use Windows + Visual Studio + C# + SDL2 + Tilengine. That would be my development environment. I haven't ever developed fully o...
megamarc Support 22 68,825 07-14-2018, 03:43 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

You're right! After the change to LGPL and publishing the global build Makefile, the output of the makefile and the old install.sh script are a bit out of sync regarding the library path. I have to...
megamarc Support 22 68,825 07-10-2018, 04:06 PM
    Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter

Congratulations for your new NES Mini! Time to enjoy it :-) I know the CRT filter I implemented is somewhat crude, and not faithful to actual CRT/composite video systems. Its mission is to give som...
megamarc Support 9 30,017 07-11-2018, 01:44 AM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Regarding Ubuntu distros: Travis CI runs build tests under 14.04, so throw in another configuration... Do you know Travis? For building myself I use the 16.04 LTS branch and everything is ok. Debian S...
megamarc Support 22 68,825 07-11-2018, 03:51 PM
    Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter

Hi RexyDallas, Thanks for the samples. I was already aware of the horizontal smearing of adjacent pixels and how developers used it to fake transparency and more colors by interleaving strips of al...
megamarc Support 9 30,017 07-16-2018, 05:13 AM
    Thread: Missing "Affine" binding for C Sharp?
Post: RE: Missing "Affine" binding for C Sharp?

In the beginning there was void TLN_SetLayerAffineTransform() that received a TLN_Affine struct. But then I added the TLN_SetLayerTransform() function that receives the same parameters individually, n...
megamarc Support 1 7,089 07-16-2018, 09:33 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Good to know it's fixed, I had some of these crashes some days ago and I thought they were fixed -and they were indeed!-. Something related to the LoadFile() function not reserving an extra byte for t...
megamarc Support 22 68,825 07-16-2018, 09:44 PM
    Thread: Pixel modifications
Post: RE: Pixel modifications

Yes, don't be fooled by its colorful aspect. This game can be really hard and you'll really need to earn the right to end the advanced levels and/or earn all the electoons -or the Living Dead extra wo...
megamarc Support 18 60,344 07-16-2018, 09:52 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

MonoDevelop was acquired by Xamarin and turned into the commercial product Xamarin Studio, that in turn was acquired by Microsoft and integrated into the new VisualStudio 2017 as a plugin. That's why ...
megamarc Support 22 68,825 07-11-2018, 04:31 PM
    Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter

Reshade is a great framework for injecting effects to any DX9/DX10/DX11/OGL game or application out there, even with an on-screen GUI to edit parameters in realtime. CRT is just one of the many filter...
megamarc Support 9 30,017 07-11-2018, 09:55 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

In .NET/Mono executables, you have to pair the version of the native shared library (SDL/Tilengine) with the architecture of the host OS that runs the program: If your OS is 32-bits, you must provide ...
megamarc Support 22 68,825 07-11-2018, 10:15 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Visual Studio is an outsanding tool, I'm not affiliated to Microsoft but I'm using this tool for many years. Recent Community versions are free for personal use and include the complete Xamarin plugin...
megamarc Support 22 68,825 07-13-2018, 01:35 AM
    Thread: Lerp and int/float conversions
Post: RE: Lerp and int/float conversions

C and C++ do "type promotion", that is: automatically convert the resulting type of an expression to the type of the term that requires most precision. For what you have discovered, C# doesn't. Intere...
megamarc Support 11 35,287 07-18-2018, 11:23 PM