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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| Yes, you're lucky... after releasing the source code, I've found that building on different environments is like HELL. Same makefile, same sources, but different Ubuntu versions throw building and/or ... |
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megamarc |
Support
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22 |
68,825 |
07-10-2018, 10:34 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| I finally have running builds for each platform, uploaded to itch.io too. People should give feedback, as they may work on mi build environments but fail in others. |
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megamarc |
Support
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22 |
68,825 |
07-11-2018, 01:17 AM |
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Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter
| Yes, reshade is a great tool to inject effects on any game without the need for developers to update their in-game effects.
I'm approaching 40, so I spent my child days in the 80s with 8-bit home c... |
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megamarc |
Support
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9 |
30,017 |
07-13-2018, 01:24 AM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
| Hi Daniel!
Your contribution to the Tilengine documentation wuold be great, of course! I know it lacks proper documentation in some areas, and Tilengine has grown to a large project that is too muc... |
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megamarc |
Support
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22 |
74,833 |
06-27-2018, 09:57 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| Hi Domarius!
I can't give much advice here, because the question is about preferences, and I don't have personal experience with Love2d.
Love2d is an all-in-one Lua-only framework: it gives grap... |
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megamarc |
Support
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22 |
68,825 |
07-08-2018, 04:21 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| I don't have personal affiliation to SDL, but I have used it enough times to tell that it's a great tool: Permissive license, supports lots of platforms, bindings to nearly any lprogramming language, ... |
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megamarc |
Support
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22 |
68,825 |
07-09-2018, 07:19 PM |
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Thread: Pixel modifications
Post: RE: Pixel modifications
| I didn't know you could destroy the red octopus arm in the original game! And I completed it several times... Nowadays I wouldn't be capable of such feat.
Nice colors indeed |
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megamarc |
Support
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18 |
60,344 |
07-13-2018, 01:38 AM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| I haven't developed any full game for Tilengine. But if I had to do, I'd use Windows + Visual Studio + C# + SDL2 + Tilengine. That would be my development environment. I haven't ever developed fully o... |
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megamarc |
Support
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22 |
68,825 |
07-14-2018, 03:43 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| You're right!
After the change to LGPL and publishing the global build Makefile, the output of the makefile and the old install.sh script are a bit out of sync regarding the library path. I have to... |
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megamarc |
Support
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22 |
68,825 |
07-10-2018, 04:06 PM |
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Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter
| Congratulations for your new NES Mini! Time to enjoy it :-)
I know the CRT filter I implemented is somewhat crude, and not faithful to actual CRT/composite video systems. Its mission is to give som... |
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megamarc |
Support
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9 |
30,017 |
07-11-2018, 01:44 AM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| Regarding Ubuntu distros: Travis CI runs build tests under 14.04, so throw in another configuration... Do you know Travis? For building myself I use the 16.04 LTS branch and everything is ok. Debian S... |
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megamarc |
Support
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22 |
68,825 |
07-11-2018, 03:51 PM |
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Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter
| Hi RexyDallas,
Thanks for the samples. I was already aware of the horizontal smearing of adjacent pixels and how developers used it to fake transparency and more colors by interleaving strips of al... |
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megamarc |
Support
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9 |
30,017 |
07-16-2018, 05:13 AM |
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Thread: Missing "Affine" binding for C Sharp?
Post: RE: Missing "Affine" binding for C Sharp?
| In the beginning there was void TLN_SetLayerAffineTransform() that received a TLN_Affine struct. But then I added the TLN_SetLayerTransform() function that receives the same parameters individually, n... |
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megamarc |
Support
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1 |
7,089 |
07-16-2018, 09:33 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| Good to know it's fixed, I had some of these crashes some days ago and I thought they were fixed -and they were indeed!-. Something related to the LoadFile() function not reserving an extra byte for t... |
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megamarc |
Support
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22 |
68,825 |
07-16-2018, 09:44 PM |
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Thread: Pixel modifications
Post: RE: Pixel modifications
| Yes, don't be fooled by its colorful aspect. This game can be really hard and you'll really need to earn the right to end the advanced levels and/or earn all the electoons -or the Living Dead extra wo... |
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megamarc |
Support
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18 |
60,344 |
07-16-2018, 09:52 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| MonoDevelop was acquired by Xamarin and turned into the commercial product Xamarin Studio, that in turn was acquired by Microsoft and integrated into the new VisualStudio 2017 as a plugin. That's why ... |
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megamarc |
Support
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22 |
68,825 |
07-11-2018, 04:31 PM |
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Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter
| Reshade is a great framework for injecting effects to any DX9/DX10/DX11/OGL game or application out there, even with an on-screen GUI to edit parameters in realtime. CRT is just one of the many filter... |
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megamarc |
Support
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9 |
30,017 |
07-11-2018, 09:55 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| In .NET/Mono executables, you have to pair the version of the native shared library (SDL/Tilengine) with the architecture of the host OS that runs the program: If your OS is 32-bits, you must provide ... |
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megamarc |
Support
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22 |
68,825 |
07-11-2018, 10:15 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| Visual Studio is an outsanding tool, I'm not affiliated to Microsoft but I'm using this tool for many years. Recent Community versions are free for personal use and include the complete Xamarin plugin... |
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megamarc |
Support
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22 |
68,825 |
07-13-2018, 01:35 AM |
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Thread: Lerp and int/float conversions
Post: RE: Lerp and int/float conversions
| C and C++ do "type promotion", that is: automatically convert the resulting type of an expression to the type of the term that requires most precision. For what you have discovered, C# doesn't. Intere... |
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megamarc |
Support
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11 |
35,287 |
07-18-2018, 11:23 PM |