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    Thread: License support for consoles
Post: RE: License support for consoles

Hi, To develop anything for consoles, you must acquire a valid developer license from the console manufacturer (either Nintendo, Sony or Microsoft). You first must have a registered company and the...
megamarc Support 9 16,197 08-16-2018, 05:08 AM
    Thread: Dynamic circle effect from Contra 3 / Probotector
Post: RE: Dynamic circle effect from Contra 3 / Probotec...

I don't think the SNES (or any other system of the era) had the ability to modify rendering parameters in the middle of a scanline. The time to traverse a single pixel is much shorter than the time to...
megamarc Support 10 17,601 08-17-2018, 04:56 PM
    Thread: Help Getting Started
Post: RE: Help Getting Started

Hi again! If you downloaded from GitHub, the package doesn't contain prebuilt binaries of the library (Tilengine.lib/Tilengine.dll), only the packages at itch.io (https://megamarc.itch.io/tilengine...
megamarc Support 4 14,024 08-20-2018, 01:55 AM
    Thread: Dynamic circle effect from Contra 3 / Probotector
Post: RE: Dynamic circle effect from Contra 3 / Probotec...

I found the response to the scaling keyhole/circle transition! It's in one of the documents at https://wiki.superfamicom.org/ pointed by @RexyDallas It's done with the windowing feature, changing the...
megamarc Support 10 17,601 08-20-2018, 09:07 PM
    Thread: C# sample attempted to read or write protected memory.
Post: RE: C# sample attempted to read or write protected...

I see that RexyDallas build is 32-bit windows. I can't test that setup because my Windows is 64-bit and the .NET runtime loads the dll that matches the OS version. To test it, one has to setup a 32-bi...
megamarc Support 13 39,840 08-25-2018, 11:57 PM
    Thread: C# sample attempted to read or write protected memory.
Post: RE: C# sample attempted to read or write protected...

Seems to be related to the C# "delegates" (the equivalent of C function pointers). The correct startup and render the full frame denotes correct matching of .net/native dll. If not, it wouldn' star...
megamarc Support 13 39,840 08-31-2018, 01:20 AM
    Thread: License support for consoles
Post: RE: License support for consoles

greysonstorm told me some days ago in a PM about the pressure from game publishers, and the legal and technical quirks about developing for consoles. I think your comments are very interesnting and wo...
megamarc Support 9 16,197 09-01-2018, 09:52 AM
    Thread: C# sample attempted to read or write protected memory.
Post: RE: C# sample attempted to read or write protected...

Thank for your experience man! Nowadays, any end-user application sits at the top of a huge mountain of third-party software: libraries, frameworks, runtimes, OS services... In my daily work as a p...
megamarc Support 13 39,840 09-02-2018, 07:55 PM
    Thread: Sprite Rotation
Post: RE: Sprite Rotation

The Super FX chip renders textured polygons to a framebuffer on its own. Think of it as a kind of primitive 3D accelerator. The SNES couldn't rotate or scale sprites.
megamarc Support 13 42,505 09-05-2018, 06:28 AM
    Thread: Blending mode for this effect
Post: RE: Blending mode for this effect

Hi, I would do this effect in tilengine using the BLEND_ADD mode. A dark palette on the gradient overlay sprite would simulate faint light, brighter palette would simulate a more intense light. Pla...
megamarc Support 7 22,159 09-07-2018, 06:36 AM
    Thread: C# sample attempted to read or write protected memory.
Post: RE: C# sample attempted to read or write protected...

I somewhat reproduced the issue: Using SharpDevelop 5.1 (I had this already installed). Created a simple console application targeting .NET 2.0 and C# 2.0 Added "Tilengine.cs" and "Platformer.c...
megamarc Support 13 39,840 09-01-2018, 05:55 PM
    Thread: License support for consoles
Post: RE: License support for consoles

Basically the interesting info in the PM is that the Xbox development kit only allows for creating and linking static libraries, not the standard shared ones. As per license terms, if you use a static...
megamarc Support 9 16,197 09-02-2018, 07:47 PM
    Thread: TLN_SetSpriteBlendMode to highlight items
Post: RE: TLN_SetSpriteBlendMode to highlight items

Hi guys, I think about two ways to handle this -and probably a combination of both-: 1. Different palettes Clone the palette of the object to have a "highlighted" version, and lighten it with T...
megamarc Support 10 31,459 09-04-2018, 02:39 AM
    Thread: Blending mode for this effect
Post: RE: Blending mode for this effect

Yes, my effect is too much intense compared to the original screenshot. But it's just a demonstration about how to use palettes and add/sub blending modes to get lighting and shadow effects without al...
megamarc Support 7 22,159 09-11-2018, 07:25 AM
    Thread: TLN_SetSpriteBlendMode to highlight items
Post: RE: TLN_SetSpriteBlendMode to highlight items

Haha what a cute guts-fest your jump-n-bump game Domarius :D :D  I don't know the original game, but congratulations for your funny remake
megamarc Support 10 31,459 09-11-2018, 07:31 AM
    Thread: TLN_SetSpriteBlendMode to highlight items
Post: RE: TLN_SetSpriteBlendMode to highlight items

Yeah Domarius throw away that Godot thing and "jump" to tilengine :) just kidding, kudos to the people behind Godot. But it's not designed with retro graphics in mind. Talking about Mac, let me kno...
megamarc Support 10 31,459 09-13-2018, 03:21 AM
    Thread: Feature request: Load png and mp3 from packed files
Post: RE: Feature request: Load png and mp3 from packed ...

Yes, everybody uses its own packer. I've developed one for my job many years ago with basic encryption, it's the way to go. Please notice that the loaders in tilengine (all the TLN_LoadSomething() ...
megamarc Support 3 11,634 09-04-2018, 02:54 AM
    Thread: Blending mode for this effect
Post: RE: Blending mode for this effect

Hi guys, I've done a quick prototype using the light effect in tilengine with BLEND_ADD mode. Here I use a shameless TimeSpinner screenshot rip-off for background, where I overlay a sprite with the h...
megamarc Support 7 22,159 09-08-2018, 08:27 AM
    Thread: libpng12-0 not available in Ubuntu 18.04
Post: RE: libpng12-0 not available in Ubuntu 18.04

Hi Daniel, Sorry about your hard drive crash! I hope you didn't lost any valuable data. Regarding libpng, it's not easy to replace the required png library because there are many places where pr...
megamarc Support 5 17,958 10-08-2018, 06:36 AM
    Thread: libpng12-0 not available in Ubuntu 18.04
Post: RE: libpng12-0 not available in Ubuntu 18.04

Hi Daniel! Managing external external dependencies of pre-built binaries is always problematic. I'm glad you're planning to work on the Python binding. But I'm in the way of removing the binding...
megamarc Support 5 17,958 10-10-2018, 06:12 PM