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Thread: libpng12-0 not available in Ubuntu 18.04
Post: RE: libpng12-0 not available in Ubuntu 18.04
| Hi Daniel!
It would be great if python docs keep the same structure than the C ones. Content is not yet complete, but the TOC is already there as I think it should be. |
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megamarc |
Support
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5 |
17,958 |
10-10-2018, 11:08 PM |
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Thread: Tileset Tile Dimensions
Post: RE: Tileset Tile Dimensions
| Hi Richard!
You're right, the engine is built around power-of-two tile dimensions, as it uses bit shifts and masks wherever possible for improved rendering performance. I didn't considered arbitrar... |
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megamarc |
Support
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3 |
11,779 |
12-20-2018, 06:51 PM |
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Thread: Adding INPUT_BUTTONS
Post: RE: Adding INPUT_BUTTONS
| Hello! Sorry for the delay answering.
The limitation is here: Window.c, line 61 defines the input as a bitmask of 16 bits:
Code:
--
uint16_t inputs;
--
This allows a total of 16 unique inputs... |
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megamarc |
Support
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10 |
30,254 |
01-22-2019, 02:44 AM |
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Thread: Adding INPUT_BUTTONS
Post: RE: Adding INPUT_BUTTONS
| You're welcome, and I hope to see your work soon! |
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megamarc |
Support
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10 |
30,254 |
01-25-2019, 09:13 AM |
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Thread: Adding INPUT_BUTTONS
Post: RE: Adding INPUT_BUTTONS
| Sorry about that! I've just realized that I was wrong, or at least it's a bit more complex than the quick response I gave yesterday.
You're right about your proposed changes on #define MAX_INPUTS b... |
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megamarc |
Support
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10 |
30,254 |
01-30-2019, 08:03 AM |
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Thread: Adding INPUT_BUTTONS
Post: RE: Adding INPUT_BUTTONS
| Hi!
I've just pushed Release 2.1.2 with up to 32 inputs per player and redefinable inputs for window close and CRT toggle:
http://tilengine.org/forum/showthread.php?tid=239
Now you can reassing... |
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megamarc |
Support
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10 |
30,254 |
02-02-2019, 09:28 PM |
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Thread: Adding INPUT_BUTTONS
Post: RE: Adding INPUT_BUTTONS
| JaumeAlcazo:
Can you please test the update? I testes it before publishing, but as you're in need of those extra inputs, you may encounter any issue I missed.
Richard Kain:
Thanks for this piece ... |
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megamarc |
Support
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10 |
30,254 |
02-08-2019, 05:03 AM |
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Thread: Colour Cycling
Post: RE: Colour Cycling
| Thanks for the link! I already watched that video some time ago, it's full of clever ideas for graphic artists. All the graphics used in tilengine "color cycle" project repository (https://github.com/... |
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megamarc |
Support
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15 |
49,635 |
02-28-2019, 07:43 AM |
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Thread: Tileset Tile Dimensions
Post: RE: Tileset Tile Dimensions
| Hi again, thanks for the explanation, it helps to understand.
Most of classic games used a monospaced font where each glyph used the same number of tiles. Then it's super easy to render text, just ... |
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megamarc |
Support
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3 |
11,779 |
12-21-2018, 08:18 AM |
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Thread: Colour Cycling
Post: RE: Colour Cycling
| Great tutorial! I know about Grafx2, I even have it installed, but I find the UI a bit daunting. Of course it's not the tool's fault, just that I'm not used to this kind of user interface as I used to... |
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megamarc |
Support
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15 |
49,635 |
05-01-2019, 09:31 PM |
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Thread: No CRT Effect When Used with SDL2?
Post: RE: No CRT Effect When Used with SDL2?
| Of course, you can adapt it to your own needs. The source files that cointain everything related to the CRT effect are Window.c (https://github.com/megamarc/Tilengine/blob/master/src/Window.c) and Gau... |
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megamarc |
Support
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3 |
11,463 |
10-28-2019, 06:17 PM |
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Thread: Direct Pixel Manipulation (looking for an example of TLN_GetBitmapPtr)
Post: RE: Direct Pixel Manipulation (looking for an exam...
| Hi Alan,
Welcome here and thanks for your interest!
There isn't any problem with your direct pixel manipulation code. The problem is that any layer requires having a palette assigned. When you load ... |
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megamarc |
Support
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3 |
10,564 |
08-27-2019, 05:11 PM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
| Of course, you can post the files here in the forum if you want. And also the modified Platformer.py |
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megamarc |
Support
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12 |
35,428 |
11-13-2019, 07:43 AM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
| Hi again,
I didn't try loading more assets as I saw the error with the sprites. I was going to try it now, but I'm on another computer and you've removed the attachment from the post |
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megamarc |
Support
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12 |
35,428 |
11-13-2019, 06:04 PM |
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Thread: Direct Pixel Manipulation (looking for an example of TLN_GetBitmapPtr)
Post: RE: Direct Pixel Manipulation (looking for an exam...
| Hi again!
You can -in fact you must- draw something to the bitmap you're using in order to see anything. Just setting pixels or color entries won't give any result, you must set both. Be aware that... |
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megamarc |
Support
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3 |
10,564 |
08-28-2019, 03:15 AM |
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Thread: Raspberry Pi Performance
Post: RE: Raspberry Pi Performance
| Hi Richard!
I was aware of the issues regarding performance on the RPi with SDL2. If I remember correctly, the default pre-packaged SDL2 is compiled without OpenGL/ES support, that's what the propr... |
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megamarc |
Support
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1 |
6,381 |
09-25-2019, 06:13 AM |
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Thread: No CRT Effect When Used with SDL2?
Post: RE: No CRT Effect When Used with SDL?
| Hi Jakers! I'm glad you're enjoying tilengine :)
The absence of the CRT effect you're experiencing it's not a bug, it's normal: the CRT effect is implemented inside the windowing system, not in t... |
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megamarc |
Support
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3 |
11,463 |
10-27-2019, 04:21 PM |
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Thread: Load a sprite once and display it multiple times in window?
Post: RE: Load a sprite once and display it multiple tim...
| Hi,
In Tilengine, like in any 2D graphics chipset, you can't create sprites dynamically, but are limited to a predefined amount. You choose this initial amount. For example the Sega Genesis had 80 ... |
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megamarc |
Support
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4 |
12,628 |
11-11-2019, 05:57 PM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
| Done. The problem is that Tilengine doesn't load tilesets embedded inside tilemaps (something that Tiled editor itself can do), they must be exported as stand-alone tilesets. I've done it, here you ca... |
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megamarc |
Support
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12 |
35,428 |
11-13-2019, 09:50 PM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
| You're welcome!
It would be great to update the python binding because it lacks some newer interesting features. However I can't give you an estimated date, but it's definitely the next task I'll d... |
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megamarc |
Support
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12 |
35,428 |
11-13-2019, 10:29 PM |