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    Thread: Fixed C# sample, added docs
Post: Fixed C# sample, added docs

This is a small release update in GitHub and Windows packages: * Windows install.bat: added copy of required dll files to C# samples folder. Itch.io files updated for download * Fixed C# sample, a...
megamarc News & Announcements 0 4,790 09-05-2017, 03:29 PM
    Thread: Version 1.16 released
Post: Version 1.16 released

This small update fixes bugs in TLN_GetSpriteInfo(), TLN_LoadTilemap() and adds sprite priority implementation using the FLAG_PRIORITY on sprites
megamarc News & Announcements 0 5,707 10-04-2017, 04:58 AM
    Thread: Release 1.18
Post: Release 1.18

New engine features: Vastly improved user input: 6 action buttons, start button, up to four simultaneous players. Key bindings and joystick buttons can be redefined. Introduces TLN_EnableInput(), TLN_...
megamarc News & Announcements 0 4,840 11-24-2017, 05:26 AM
    Thread: Release 1.19
Post: Release 1.19

This release adds the following features: Spriteset: adds TLN_SetSpritesetData() to modify spriteset attributes and pixels at runtime. Window: adds CWF_NEAREST window flag to the TLN_WindowFlags e...
megamarc News & Announcements 0 5,189 12-04-2017, 01:46 AM
    Thread: Release 1.20 - Full bitmap backgrounds
Post: Release 1.20 - Full bitmap backgrounds

There's a new version available. Release 1.20 adds the ability to use full bitmaps as backgrounds, in addition to the classic tiled ones. This kind of background layer is required to develop games suc...
megamarc News & Announcements 0 5,092 05-16-2018, 05:27 PM
    Thread: Release 1.21 - Enhanced input
Post: Release 1.21 - Enhanced input

New release 1.21 adds the ability to get a callback for every event detected inside the window. This enables to use any input device (keyboard, gamepad, mouse...) bypassing the pre-made input model of...
megamarc News & Announcements 0 5,868 05-19-2018, 03:31 AM
    Thread: Release 2.1 - Logging support
Post: Release 2.1 - Logging support

Hi, I've released version 2.1 that adds configurable logging messages to the standard output, to help tracing a Tilengine application and showing error messages in realtime instead to having to check...
megamarc News & Announcements 0 5,004 08-18-2018, 06:03 PM
    Thread: FreeBasic binding released
Post: FreeBasic binding released

A new binding has been released for Tilengine: FBTilengine for FreeBasic programming language. It's a direct port of the original C API, so it is used and behaves exactly the same. You can get it here...
megamarc News & Announcements 0 5,757 11-16-2018, 03:56 AM
    Thread: New documentation WIP
Post: New documentation WIP

Hi folks, I've been quite busy with the documentation part, understanding better Doxygen and markdown together. It's not yet complete, but the new format is online, check it here: http://www.tilen...
megamarc News & Announcements 0 6,327 11-30-2018, 05:46 AM
    Thread: Release 2.1.2 - Extended input
Post: Release 2.1.2 - Extended input

This release expands the number of inputs up to 32 (from previous 16), and makes the keybindings for window close and crt toggle configurable with two new inputs * Window: expands un ique inputs up...
megamarc News & Announcements 0 5,266 02-02-2019, 09:24 PM
    Thread: Tilengine 2.2.0 changes license to MPL 2.0
Post: Tilengine 2.2.0 changes license to MPL 2.0

Release 2.2.0 changes the open source license to the more permissive Mozilla Public License 2.0, discarding previous LGPL 2.1 used from release 2.0 up to 2.1.2 Why? Prior LGPL allows integration o...
megamarc News & Announcements 0 5,190 02-18-2019, 09:06 PM
    Thread: Tilengine 2.4.0 adds object layers
Post: Tilengine 2.4.0 adds object layers

Release 2.4.0 introduces the new object layers, which consist of a list of sprite graphics that are displayed in certain positions. They are a hybrid between the layers of tiles and the sprites. Above...
megamarc News & Announcements 0 4,923 05-10-2019, 05:16 PM
    Thread: Release 2.5.0 - Image-based tilesets & object layers
Post: Release 2.5.0 - Image-based tilesets & object laye...

Version 2.5.0 adds the ability to use image-based tilesets and use them on object layers. It is now possible to edit an object layer containing images in Tiled, and render it in Tilengine without havi...
megamarc News & Announcements 0 7,083 04-17-2020, 02:15 AM
    Thread: Major refactor of Python Platformer
Post: Major refactor of Python Platformer

Hi, I've done a major refactoring of Tilengine's sister project Python Platformer (https://github.com/megamarc/TilenginePythonPlatformer). I've split it onto separate, reusable modules what was a sin...
megamarc News & Announcements 0 4,543 06-25-2021, 10:21 PM
    Thread: Web-browser suport is comming!
Post: Web-browser suport is comming!

Hi folks! I've been busy compiling Tilengine with Emscripten (https://emscripten.org/index.html), a clang-like compiler suite that outputs javascript and WebAssembly instead of traditional native m...
megamarc News & Announcements 0 11,404 09-12-2021, 02:25 AM
    Thread: Tilengine 2.12 released with tile & sprite 90º rotation
Post: Tilengine 2.12 released with tile & sprite 90º rot...

Hi! I've released version 2.12 that adds tile & sprite 90º rotation. It can be cloned from GitHub or downloaded prebuilt binaries from itch.io Full blog entry is here: https://megamarc.itch.i...
megamarc News & Announcements 0 2,390 11-01-2022, 05:30 PM
    Thread: Tilengine 2.13 with per-tile palette selector
Post: Tilengine 2.13 with per-tile palette selector

Hi, I've uploaded to itch.io and github release 2.13 of Tilengine, which adds the ability to use different palettes on each tile of a tilemap, just like actual 2D chipsets work. Here's the full blog ...
megamarc News & Announcements 0 2,858 11-13-2022, 03:18 AM
    Thread: Tilengine 2.14 with new layer window feature
Post: Tilengine 2.14 with new layer window feature

Hi! I've just released a new version that adds a per-layer window feature similar to the one pesent in SNES. Here is the full post with explanation and new samples to play with: https://megamarc...
megamarc News & Announcements 0 2,519 02-11-2023, 01:07 AM
    Thread: Forum online again
Post: Forum online again

Hi folks, Forum has been offline since some days ago. Database reached file size limit of 3 Gb imposed by my ISP (Hostinger). Instead of sending an alert email, they locked database access to the f...
megamarc Forum issues 0 2,929 08-05-2023, 06:13 PM
    Thread: Nuevo soy.
Post: RE: Nuevo soy.

Calantra Wrote: (08-23-2017, 04:45 AM) -- Hola Soy nuevo y por lo que veo el primero en escribir. Pues nada un saludín y si puedo ayudar, por aquí andaré. -- Hola Calantra, bienvenido al foro, y...
megamarc Presentaciones 1 7,720 08-23-2017, 07:36 PM