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Post Author Forum Replies [asc] Views Posted
    Thread: Best place to host Tilengine tutorials
Post: RE: Best place to host Tilengine tutorials

Hi, I think tutorials should be a different subject than the main documentation. Main docs should be a comprehensive reference of all features, a kind of user's manual. Tutorials are a collection o...
megamarc Support 6 22,430 07-21-2018, 04:21 AM
    Thread: Best place to host Tilengine tutorials
Post: RE: Best place to host Tilengine tutorials

I've done a quick watch of your videos: The "long" Inform7 tutorial has very clear voice and presentation, from technical point of view it's oustanding and the way to go The linux mint one suffers...
megamarc Support 6 22,430 07-24-2018, 01:51 AM
    Thread: Best place to host Tilengine tutorials
Post: RE: Best place to host Tilengine tutorials

So agreed upon markdown :) Where to host: being your own work, I think it would be nice that you were able to publish them directly. For me it's not any problem that you submit them to me and I pub...
megamarc Support 6 22,430 07-21-2018, 04:16 PM
    Thread: MOD/Tracker music! SDL does not loop properly
Post: RE: MOD/Tracker music! SDL does not loop properly

Hi! I've been out and offline a few days. I'm glad you have MOD tracks playing right now! SDL_Mixer is a straightforward library that requires few steps to get things done, just a bit of initialisatio...
megamarc Game development topics 6 26,300 08-05-2018, 05:11 PM
    Thread: MOD/Tracker music! SDL does not loop properly
Post: RE: MOD/Tracker music! SDL does not loop properly

FMOD is the behemot of professional audio engines. It has builds for every gaming platform and is the core audio component of many high-profile game engines: UE3, UE4, Unity, Source, CryEngine, Torque...
megamarc Game development topics 6 26,300 08-07-2018, 06:28 AM
    Thread: MOD/Tracker music! SDL does not loop properly
Post: RE: MOD/Tracker music! SDL does not loop properly

That's true, they keep launching totally new products with every major release. That may not be a concern for the professional studios with big budgets they target too. I think FMOD is an excellent pr...
megamarc Game development topics 6 26,300 08-09-2018, 05:01 PM
    Thread: Blurry pixels?
Post: RE: Blurry pixels?

Sure you can do this effect! This is a raster effect trick, setting the lines in resverse order and changing the palette
megamarc Support 6 21,187 11-15-2019, 07:42 AM
    Thread: Blurry pixels?
Post: RE: Blurry pixels?

Thanks for your appreciation! I'm glad you're enjoying it  :) There is an additional element that contributes to blurriness, but it's hardcoded inside the CRT effect and can't be disabled. There i...
megamarc Support 6 21,187 11-15-2019, 02:46 AM
    Thread: Blurry pixels?
Post: RE: Blurry pixels?

Hi, Here attached is a little example on how to do this effect in C. It just loads a background tilemap, creates a blue tinted palette from the original one, and sets up the raster effect for reflect...
megamarc Support 6 21,187 11-15-2019, 07:49 PM
    Thread: como crear distintos efectos
Post: RE: como crear distintos efectos

Buenas de nuevo, Ciclo de color El archivo sqx creo que no lo tengo documentado en nigún sitio... :-/  Un ciclo de color consiste en hacer rotar progresivamente un rango de colores de una palet...
megamarc Soporte 6 18,043 03-31-2020, 04:23 AM
    Thread: como crear distintos efectos
Post: RE: como crear distintos efectos

Buenas, En el Darius 2 que comentas, el efecto de ondulación es horizontal, se consigue mediante efectos raster. Tienes un efecto muy parecido en los ejemplos, hay uno que se llama Wobble.c (https:...
megamarc Soporte 6 18,043 04-03-2020, 04:00 PM
    Thread: Running Tilengine on PSP
Post: RE: Running Tilengine on PSP

Interesting and unexpected work :)  Output looks distorted in screenshot. I don't know about devkits for the PSP. Have you bypassed the SDL2-based built-in window and rendered directly to the displ...
megamarc Game development topics 6 20,089 04-19-2020, 10:38 PM
    Thread: como crear distintos efectos
Post: RE: como crear distintos efectos

Este efecto simula la variación de curvatura de un cilindro, usando efectos raster para variar progresivamente la posición de inicio vertical de las capas, a partir de una tabla que se ha calculado pr...
megamarc Soporte 6 18,043 04-07-2020, 06:27 AM
    Thread: movimientos para naves enemigas y jefes
Post: RE: movimientos para naves enemigas y jefes

Buenas! Esto que preguntas es interesante pero ningún engine te va a dar la solución terminada. Ahí es donde el programador usa sus conocimientos y experiencia para describir el movimiento. Se trata ...
megamarc Soporte 6 19,967 04-08-2020, 03:54 AM
    Thread: movimientos para naves enemigas y jefes
Post: RE: movimientos para naves enemigas y jefes

El trazado de curvas es un asunto bastante más complejo y que tampoco es lo que se utiliza en los juegos clásicos como el que ponías de ejemplo de naves. Eso es para trazar curvas que siguen unos punt...
megamarc Soporte 6 19,967 04-08-2020, 07:15 AM
    Thread: movimientos para naves enemigas y jefes
Post: RE: movimientos para naves enemigas y jefes

Yo encantado de darte soporte con tilengine :)  Lo de las matemáticas para movimiento no es complicado, pero es un conocimiento que debes adquirir y aplicar, y experimentar con ello. No hay ningún ...
megamarc Soporte 6 19,967 04-09-2020, 04:36 AM
    Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?

I've put a small fee on itch.io prebuilt binaries, but you can clone sources from github and build it yourself as always.
megamarc Support 6 18,044 04-30-2020, 05:28 PM
    Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?

Hi! In windows, external dependencies of SDL2 and libpng must be provided separately inside /src/libpng and /src/sdl subfolders (or any place of your choice adjusting the visual studio project incl...
megamarc Support 6 18,044 04-30-2020, 05:50 PM
    Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?

Thanks for your kind support! Donations like yours help keep hosting and domain name costs, that are not free for me. I don't forget de main guide, don't worry
megamarc Support 6 18,044 04-30-2020, 06:01 PM
    Thread: Running Tilengine on PSP
Post: RE: Running Tilengine on PSP

Good news! Have you any place where to see your progress and results, or is it a private work? I'd like to see it working and get performance results with "benchmark" output test. Or at least, you may...
megamarc Game development topics 6 20,089 05-03-2020, 04:14 PM