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Thread: Best place to host Tilengine tutorials
Post: RE: Best place to host Tilengine tutorials
| Hi,
I think tutorials should be a different subject than the main documentation. Main docs should be a comprehensive reference of all features, a kind of user's manual. Tutorials are a collection o... |
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megamarc |
Support
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6 |
22,430 |
07-21-2018, 04:21 AM |
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Thread: Best place to host Tilengine tutorials
Post: RE: Best place to host Tilengine tutorials
| I've done a quick watch of your videos:
The "long" Inform7 tutorial has very clear voice and presentation, from technical point of view it's oustanding and the way to go
The linux mint one suffers... |
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megamarc |
Support
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6 |
22,430 |
07-24-2018, 01:51 AM |
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Thread: Best place to host Tilengine tutorials
Post: RE: Best place to host Tilengine tutorials
| So agreed upon markdown :)
Where to host: being your own work, I think it would be nice that you were able to publish them directly. For me it's not any problem that you submit them to me and I pub... |
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megamarc |
Support
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6 |
22,430 |
07-21-2018, 04:16 PM |
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Thread: MOD/Tracker music! SDL does not loop properly
Post: RE: MOD/Tracker music! SDL does not loop properly
| Hi! I've been out and offline a few days. I'm glad you have MOD tracks playing right now! SDL_Mixer is a straightforward library that requires few steps to get things done, just a bit of initialisatio... |
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megamarc |
Game development topics
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6 |
26,300 |
08-05-2018, 05:11 PM |
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Thread: MOD/Tracker music! SDL does not loop properly
Post: RE: MOD/Tracker music! SDL does not loop properly
| FMOD is the behemot of professional audio engines. It has builds for every gaming platform and is the core audio component of many high-profile game engines: UE3, UE4, Unity, Source, CryEngine, Torque... |
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megamarc |
Game development topics
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6 |
26,300 |
08-07-2018, 06:28 AM |
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Thread: MOD/Tracker music! SDL does not loop properly
Post: RE: MOD/Tracker music! SDL does not loop properly
| That's true, they keep launching totally new products with every major release. That may not be a concern for the professional studios with big budgets they target too. I think FMOD is an excellent pr... |
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megamarc |
Game development topics
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6 |
26,300 |
08-09-2018, 05:01 PM |
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Thread: Blurry pixels?
Post: RE: Blurry pixels?
| Sure you can do this effect! This is a raster effect trick, setting the lines in resverse order and changing the palette
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megamarc |
Support
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6 |
21,187 |
11-15-2019, 07:42 AM |
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Thread: Blurry pixels?
Post: RE: Blurry pixels?
| Thanks for your appreciation! I'm glad you're enjoying it :)
There is an additional element that contributes to blurriness, but it's hardcoded inside the CRT effect and can't be disabled. There i... |
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megamarc |
Support
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6 |
21,187 |
11-15-2019, 02:46 AM |
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Thread: Blurry pixels?
Post: RE: Blurry pixels?
| Hi,
Here attached is a little example on how to do this effect in C. It just loads a background tilemap, creates a blue tinted palette from the original one, and sets up the raster effect for reflect... |
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megamarc |
Support
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6 |
21,187 |
11-15-2019, 07:49 PM |
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Thread: como crear distintos efectos
Post: RE: como crear distintos efectos
| Buenas de nuevo,
Ciclo de color
El archivo sqx creo que no lo tengo documentado en nigún sitio... :-/
Un ciclo de color consiste en hacer rotar progresivamente un rango de colores de una palet... |
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megamarc |
Soporte
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6 |
18,043 |
03-31-2020, 04:23 AM |
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Thread: como crear distintos efectos
Post: RE: como crear distintos efectos
| Buenas,
En el Darius 2 que comentas, el efecto de ondulación es horizontal, se consigue mediante efectos raster. Tienes un efecto muy parecido en los ejemplos, hay uno que se llama Wobble.c (https:... |
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megamarc |
Soporte
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6 |
18,043 |
04-03-2020, 04:00 PM |
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Thread: Running Tilengine on PSP
Post: RE: Running Tilengine on PSP
| Interesting and unexpected work :)
Output looks distorted in screenshot. I don't know about devkits for the PSP. Have you bypassed the SDL2-based built-in window and rendered directly to the displ... |
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megamarc |
Game development topics
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6 |
20,089 |
04-19-2020, 10:38 PM |
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Thread: como crear distintos efectos
Post: RE: como crear distintos efectos
| Este efecto simula la variación de curvatura de un cilindro, usando efectos raster para variar progresivamente la posición de inicio vertical de las capas, a partir de una tabla que se ha calculado pr... |
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megamarc |
Soporte
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6 |
18,043 |
04-07-2020, 06:27 AM |
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Thread: movimientos para naves enemigas y jefes
Post: RE: movimientos para naves enemigas y jefes
| Buenas!
Esto que preguntas es interesante pero ningún engine te va a dar la solución terminada. Ahí es donde el programador usa sus conocimientos y experiencia para describir el movimiento. Se trata ... |
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megamarc |
Soporte
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6 |
19,967 |
04-08-2020, 03:54 AM |
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Thread: movimientos para naves enemigas y jefes
Post: RE: movimientos para naves enemigas y jefes
| El trazado de curvas es un asunto bastante más complejo y que tampoco es lo que se utiliza en los juegos clásicos como el que ponías de ejemplo de naves. Eso es para trazar curvas que siguen unos punt... |
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megamarc |
Soporte
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6 |
19,967 |
04-08-2020, 07:15 AM |
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Thread: movimientos para naves enemigas y jefes
Post: RE: movimientos para naves enemigas y jefes
| Yo encantado de darte soporte con tilengine :)
Lo de las matemáticas para movimiento no es complicado, pero es un conocimiento que debes adquirir y aplicar, y experimentar con ello. No hay ningún ... |
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megamarc |
Soporte
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6 |
19,967 |
04-09-2020, 04:36 AM |
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Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?
| I've put a small fee on itch.io prebuilt binaries, but you can clone sources from github and build it yourself as always. |
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megamarc |
Support
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6 |
18,044 |
04-30-2020, 05:28 PM |
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Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?
| Hi!
In windows, external dependencies of SDL2 and libpng must be provided separately inside /src/libpng and /src/sdl subfolders (or any place of your choice adjusting the visual studio project incl... |
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megamarc |
Support
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6 |
18,044 |
04-30-2020, 05:50 PM |
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Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?
| Thanks for your kind support! Donations like yours help keep hosting and domain name costs, that are not free for me.
I don't forget de main guide, don't worry |
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megamarc |
Support
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6 |
18,044 |
04-30-2020, 06:01 PM |
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Thread: Running Tilengine on PSP
Post: RE: Running Tilengine on PSP
| Good news! Have you any place where to see your progress and results, or is it a private work? I'd like to see it working and get performance results with "benchmark" output test. Or at least, you may... |
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megamarc |
Game development topics
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6 |
20,089 |
05-03-2020, 04:14 PM |