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Thread: Running Tilengine on PSP
Post: RE: Running Tilengine on PSP
| Tip for porting:
The built-in windowing module that uses SDL2 to manage the window and input, is an isolated component, independent from the rendering engine itself. Tilengine was designed to be us... |
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megamarc |
Game development topics
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6 |
20,071 |
05-04-2020, 07:44 AM |
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Thread: Tilengine vs shaders
Post: RE: Tilengine vs shaders
| Hi Domarius!
Long time no see, congratulations for learning new tech with shaders!
There's no absolute "best tool" to do something, multiple factors matter. So any framework you choose that sati... |
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megamarc |
Game development topics
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6 |
18,212 |
07-20-2021, 04:04 AM |
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Thread: Tilengine vs shaders
Post: RE: Tilengine vs shaders
| I see you really understand how to handle pixels properly, glad to know! But having seen the same mistakes you talk about in released games, I had to mention it.
I've done a bit of research about K... |
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megamarc |
Game development topics
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6 |
18,212 |
07-26-2021, 04:56 PM |
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Thread: Tilengine vs shaders
Post: RE: Tilengine vs shaders
| Hi!
Building a native version of Tilengine for the Switch should be easy, as Nintendo offers C/C++ in their SDK. Current tilengine license (MPL 2.0) allows linking statically or even using source m... |
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megamarc |
Game development topics
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6 |
18,212 |
08-07-2021, 06:26 PM |
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Thread: CsTilengine for version 2.9.5
Post: RE: CsTilengine for version 2.9.5
| I agree. One main reason for using direct 1:1 bindings is reuse of documentation and existing knowledge of the orifinal API. With this model there is a single API for all languages, that makes it stra... |
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megamarc |
Presentations
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6 |
18,867 |
04-09-2022, 05:11 PM |
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Thread: Reflecting on its development
Post: RE: Reflecting on its development
| Hi!
Good question.
I started Tilengine as just a test for myself because there was nothing similar out there, without any intention of releasing it. However as it started to grow and having more... |
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megamarc |
Presentations
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6 |
14,388 |
06-10-2023, 05:33 PM |
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Thread: Reflecting on its development
Post: RE: Reflecting on its development
| Hi,
SDL2 provide just the underlying mechanism to use windows and input in a portable manner. But the inner workings of both engines must be quite different. I guess the Retro Engine is much more t... |
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megamarc |
Presentations
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6 |
14,388 |
06-14-2023, 03:23 AM |
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Thread: Reflecting on its development
Post: RE: Reflecting on its development
| Hi!
The "shilouette rendering" thing is specific to the Sega Genesis and its way to process priorities. It's not a feature, but a quirk that gets exposed when its priority system is twisted in an inc... |
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megamarc |
Presentations
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6 |
14,388 |
08-17-2023, 03:16 PM |
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Thread: Global palettes bugs?
Post: RE: Global palettes bugs?
| Hi!
The foreground tileset palette is using 22 colors, so that's not a bug.
Global palettes are dynamic, they aren't used unles they're configured. Can you expand on your idea / case of use?
... |
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megamarc |
Support
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6 |
10,092 |
05-30-2024, 05:37 AM |
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Thread: Global palettes bugs?
Post: RE: Global palettes bugs?
| Hi!
Nice suggestions as always. I'll comment a bit
By design I didn't want Tilengine to be a 1:1 replica of past systems, imposing artificial restrictions. One of the major differencies is palet... |
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megamarc |
Support
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6 |
10,092 |
05-31-2024, 07:15 AM |
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Thread: Global palettes bugs?
Post: RE: Global palettes bugs?
| Hi!
Sorry for the delay. I'm fixing some issues I found in another areas so I haven't checked the forums in a while.
Your suggestion is welcomed as always.
However, the color extraction to pi... |
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megamarc |
Support
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6 |
10,092 |
08-10-2024, 05:17 PM |
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Thread: Documentation menu on website
Post: RE: Documentation menu on website
| I see, I just grabbed the GitHub README.md as-is, and the first part covers general setup, not just C/C++. It should live on its own "Getting started" sub-menu, right? |
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megamarc |
Forum issues
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5 |
20,600 |
07-13-2018, 01:18 AM |
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Thread: Psudeo 3D (Sprite positions in mode 7 games)
Post: RE: Psudeo 3D (Sprite positions in mode 7 games)
| Hi,
Interesting subject, but this one goes beyond Tilengine itself. I recommend you a good tutorial about linear algebra and affine transformations. It's not really that hard, you don't need to under... |
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megamarc |
Game development topics
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5 |
23,217 |
07-30-2018, 11:55 PM |
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Thread: Psudeo 3D (Sprite positions in mode 7 games)
Post: RE: Psudeo 3D (Sprite positions in mode 7 games)
| Inside tilengine I do the matrix calculations of edge points using floating point arithmetic, but then interpolated across using fixed point.
Classic systems lack floating point hardware so fixed p... |
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megamarc |
Game development topics
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5 |
23,217 |
08-05-2018, 05:21 PM |
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Thread: Documentation menu on website
Post: RE: Documentation menu on website
| Can you provide some details about your tablet? Manufacturer, OS version, web browser... the website uses standard HTML5 with Bootstrap 3.3.4, maybe some features aren't properly rendered on older bro... |
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megamarc |
Forum issues
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5 |
20,600 |
08-07-2018, 06:13 AM |
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Thread: libpng12-0 not available in Ubuntu 18.04
Post: RE: libpng12-0 not available in Ubuntu 18.04
| Hi Daniel,
Sorry about your hard drive crash! I hope you didn't lost any valuable data.
Regarding libpng, it's not easy to replace the required png library because there are many places where pr... |
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megamarc |
Support
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5 |
19,067 |
10-08-2018, 06:36 AM |
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Thread: libpng12-0 not available in Ubuntu 18.04
Post: RE: libpng12-0 not available in Ubuntu 18.04
| Hi Daniel!
Managing external external dependencies of pre-built binaries is always problematic.
I'm glad you're planning to work on the Python binding. But I'm in the way of removing the binding... |
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megamarc |
Support
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5 |
19,067 |
10-10-2018, 06:12 PM |
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Thread: libpng12-0 not available in Ubuntu 18.04
Post: RE: libpng12-0 not available in Ubuntu 18.04
| Hi Daniel!
It would be great if python docs keep the same structure than the C ones. Content is not yet complete, but the TOC is already there as I think it should be. |
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megamarc |
Support
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5 |
19,067 |
10-10-2018, 11:08 PM |
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Thread: como crear mas de un objeto
Post: RE: como crear mas de un objeto
| Hola Hokuto!
Gracias por tu interés. Aparte de tener que estar encerrados en casa y no saber qué va a pasar, afortunadamente ningún familiar cercano ni yo estamos contagiados -que sepamos-. Tu bien... |
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megamarc |
Soporte
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5 |
15,320 |
03-22-2020, 06:14 PM |
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Thread: como crear mas de un objeto
Post: RE: como crear mas de un objeto
| Supongo que como una vez me hablaste del Pilas Engine, que tiene base en Argentina, me debí quedar con eso :cry: asçí estamos más cerca entonces
Lo de los recursos globales no tiene mucha historia... |
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megamarc |
Soporte
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5 |
15,320 |
03-24-2020, 08:04 AM |