Search Results
Post Author Forum Replies [asc] Views Posted
    Thread: Running Tilengine on PSP
Post: RE: Running Tilengine on PSP

Tip for porting: The built-in windowing module that uses SDL2 to manage the window and input, is an isolated component, independent from the rendering engine itself. Tilengine was designed to be us...
megamarc Game development topics 6 20,071 05-04-2020, 07:44 AM
    Thread: Tilengine vs shaders
Post: RE: Tilengine vs shaders

Hi Domarius! Long time no see, congratulations for learning new tech with shaders! There's no absolute "best tool" to do something, multiple factors matter. So any framework you choose that sati...
megamarc Game development topics 6 18,212 07-20-2021, 04:04 AM
    Thread: Tilengine vs shaders
Post: RE: Tilengine vs shaders

I see you really understand how to handle pixels properly, glad to know! But having seen the same mistakes you talk about in released games, I had to mention it. I've done a bit of research about K...
megamarc Game development topics 6 18,212 07-26-2021, 04:56 PM
    Thread: Tilengine vs shaders
Post: RE: Tilengine vs shaders

Hi! Building a native version of Tilengine for the Switch should be easy, as Nintendo offers C/C++ in their SDK. Current tilengine license (MPL 2.0) allows linking statically or even using source m...
megamarc Game development topics 6 18,212 08-07-2021, 06:26 PM
    Thread: CsTilengine for version 2.9.5
Post: RE: CsTilengine for version 2.9.5

I agree. One main reason for using direct 1:1 bindings is reuse of documentation and existing knowledge of the orifinal API. With this model there is a single API for all languages, that makes it stra...
megamarc Presentations 6 18,867 04-09-2022, 05:11 PM
    Thread: Reflecting on its development
Post: RE: Reflecting on its development

Hi! Good question. I started Tilengine as just a test for myself because there was nothing similar out there, without any intention of releasing it. However as it started to grow and having more...
megamarc Presentations 6 14,388 06-10-2023, 05:33 PM
    Thread: Reflecting on its development
Post: RE: Reflecting on its development

Hi, SDL2 provide just the underlying mechanism to use windows and input in a portable manner. But the inner workings of both engines must be quite different. I guess the Retro Engine is much more t...
megamarc Presentations 6 14,388 06-14-2023, 03:23 AM
    Thread: Reflecting on its development
Post: RE: Reflecting on its development

Hi! The "shilouette rendering" thing is specific to the Sega Genesis and its way to process priorities. It's not a feature, but a quirk that gets exposed when its priority system is twisted in an inc...
megamarc Presentations 6 14,388 08-17-2023, 03:16 PM
    Thread: Global palettes bugs?
Post: RE: Global palettes bugs?

Hi! The foreground tileset palette is using 22 colors, so that's not a bug. Global palettes are dynamic, they aren't used unles they're configured. Can you expand on your idea / case of use? ...
megamarc Support 6 10,092 05-30-2024, 05:37 AM
    Thread: Global palettes bugs?
Post: RE: Global palettes bugs?

Hi! Nice suggestions as always. I'll comment a bit By design I didn't want Tilengine to be a 1:1 replica of past systems, imposing artificial restrictions. One of the major differencies is palet...
megamarc Support 6 10,092 05-31-2024, 07:15 AM
    Thread: Global palettes bugs?
Post: RE: Global palettes bugs?

Hi! Sorry for the delay. I'm fixing some issues I found in another areas so I haven't checked the forums in a while. Your suggestion is welcomed as always. However, the color extraction to pi...
megamarc Support 6 10,092 08-10-2024, 05:17 PM
    Thread: Documentation menu on website
Post: RE: Documentation menu on website

I see, I just grabbed the GitHub README.md as-is, and the first part covers general setup, not just C/C++. It should live on its own "Getting started" sub-menu, right?
megamarc Forum issues 5 20,600 07-13-2018, 01:18 AM
    Thread: Psudeo 3D (Sprite positions in mode 7 games)
Post: RE: Psudeo 3D (Sprite positions in mode 7 games)

Hi, Interesting subject, but this one goes beyond Tilengine itself. I recommend you a good tutorial about linear algebra and affine transformations. It's not really that hard, you don't need to under...
megamarc Game development topics 5 23,217 07-30-2018, 11:55 PM
    Thread: Psudeo 3D (Sprite positions in mode 7 games)
Post: RE: Psudeo 3D (Sprite positions in mode 7 games)

Inside tilengine I do the matrix calculations of edge points using floating point arithmetic, but then interpolated across using fixed point. Classic systems lack floating point hardware so fixed p...
megamarc Game development topics 5 23,217 08-05-2018, 05:21 PM
    Thread: Documentation menu on website
Post: RE: Documentation menu on website

Can you provide some details about your tablet? Manufacturer, OS version, web browser... the website uses standard HTML5 with Bootstrap 3.3.4, maybe some features aren't properly rendered on older bro...
megamarc Forum issues 5 20,600 08-07-2018, 06:13 AM
    Thread: libpng12-0 not available in Ubuntu 18.04
Post: RE: libpng12-0 not available in Ubuntu 18.04

Hi Daniel, Sorry about your hard drive crash! I hope you didn't lost any valuable data. Regarding libpng, it's not easy to replace the required png library because there are many places where pr...
megamarc Support 5 19,067 10-08-2018, 06:36 AM
    Thread: libpng12-0 not available in Ubuntu 18.04
Post: RE: libpng12-0 not available in Ubuntu 18.04

Hi Daniel! Managing external external dependencies of pre-built binaries is always problematic. I'm glad you're planning to work on the Python binding. But I'm in the way of removing the binding...
megamarc Support 5 19,067 10-10-2018, 06:12 PM
    Thread: libpng12-0 not available in Ubuntu 18.04
Post: RE: libpng12-0 not available in Ubuntu 18.04

Hi Daniel! It would be great if python docs keep the same structure than the C ones. Content is not yet complete, but the TOC is already there as I think it should be.
megamarc Support 5 19,067 10-10-2018, 11:08 PM
    Thread: como crear mas de un objeto
Post: RE: como crear mas de un objeto

Hola Hokuto! Gracias por tu interés. Aparte de tener que estar encerrados en casa y no saber qué va a pasar, afortunadamente ningún familiar cercano ni yo estamos contagiados -que sepamos-. Tu bien...
megamarc Soporte 5 15,320 03-22-2020, 06:14 PM
    Thread: como crear mas de un objeto
Post: RE: como crear mas de un objeto

Supongo que como una vez me hablaste del Pilas Engine, que tiene base en Argentina, me debí quedar con eso :cry:  asçí estamos más cerca entonces Lo de los recursos globales no tiene mucha historia...
megamarc Soporte 5 15,320 03-24-2020, 08:04 AM