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Thread: Tilengine as libretro core with LUA games
Post: RE: Tilengine as libretro core with LUA games
| Raster effects already implemented. Added LUA_SetFrameCallback() and LUA_SetRasterCallback() functions to be called from the lua script. |
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megamarc |
News & Announcements
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4 |
14,356 |
12-05-2019, 08:20 PM |
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Thread: Load a sprite once and display it multiple times in window?
Post: RE: Load a sprite once and display it multiple tim...
| This limitation is because of any limitation in hardware. In 2D chipsets, each sprite and background layer is implemented in a chunk of silicon, and mapped to fixed memory positions. So their number i... |
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megamarc |
Support
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4 |
12,203 |
11-12-2019, 07:42 AM |
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Thread: Into Space, a game I have been working on
Post: RE: Into Space, a game I have been working on
| Congratulations for your work! I hope that it has good progress. What kind of game you're attempting?
There was a LUA binding for Tilengine, provided by a contributor named Terrence Young. I had to... |
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megamarc |
Presentations
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4 |
15,065 |
11-27-2019, 11:41 PM |
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Thread: Into Space, a game I have been working on
Post: RE: Into Space, a game I have been working on
| Thanks for sharing your work! I understand your approach: you write a game engine in top of Tilengine in C++, and script your engine from LUA, right? This model would fit very well with the idea of i... |
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megamarc |
Presentations
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4 |
15,065 |
11-29-2019, 08:42 PM |
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Thread: Tilengine as libretro core with LUA games
Post: Tilengine as libretro core with LUA games
| I'm working on an experimental version of tilengine. It's a libretro core with loadable games written in lua. Libretro cores are plugins that can be run inside Retroarch emulation environment, which p... |
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megamarc |
News & Announcements
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4 |
14,356 |
12-05-2019, 12:12 AM |
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Thread: Tilengine as libretro core with LUA games
Post: RE: Tilengine as libretro core with LUA games
| Yes I was thinking about how to integrate tilengine as a libretro core for some time but I didn't know how to handle loadable games. The conversation about lua gave me the missing piece :)
The integr... |
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megamarc |
News & Announcements
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4 |
14,356 |
12-16-2019, 06:52 PM |
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Thread: nuevas caracteristicas de la version 2.4
Post: RE: nuevas caracteristicas de la version 2.4
| Sí, la versión 2.4 traía mejoras interesantes como las capas de objetos, el enlazado de capas, i la creación de secuencias a partir de spritesets. Pero eso está en la bibliotea principal en C, el bind... |
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megamarc |
Soporte
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4 |
13,757 |
03-24-2020, 08:11 AM |
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Thread: nuevas caracteristicas de la version 2.4
Post: RE: nuevas caracteristicas de la version 2.4
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megamarc |
Soporte
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4 |
13,757 |
03-26-2020, 02:37 AM |
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Thread: como crear un sistema para manejar niveles
Post: RE: como crear un sistema para manejar niveles
| Buenas!
Te lo adjunto funcionando, he puesto algunos comentarios en el código donde he cambiado. Así por encima:
"hero" y "fondos" deben ser accesibles globalmente, ya que luego te interesa borra... |
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megamarc |
Soporte
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4 |
12,777 |
03-29-2020, 05:04 AM |
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Thread: como crear un sistema para manejar niveles
Post: RE: como crear un sistema para manejar niveles
| Hola!
De nada por la ayuda, para esto está el foro :)
La carga de niveles no te funciona desde una subcarpeta haciendo "xxx.fromfile("carpeta/archivo") porque el tmx a su vez carga un png, pe... |
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megamarc |
Soporte
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4 |
12,777 |
03-30-2020, 12:23 AM |
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Thread: camara y colision con un mapa
Post: RE: camara y colision con un mapa
| Hola,
Ya ibas bien encaminado, pero hay algo que parece ser un poco confuso por la forma en que está hecho el wrapper python.
Puedes obtener información de un tile en el ámbito del Tilemap o de ... |
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megamarc |
Soporte
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4 |
12,389 |
04-03-2020, 04:35 PM |
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Thread: camara y colision con un mapa
Post: RE: camara y colision con un mapa
| A grandes rasgos puedes basarte en el proyecto de ejemplo https://github.com/megamarc/TilenginePythonPlatformer (https://github.com/megamarc/TilenginePythonPlatformer).
La idea es que tu gameplay u... |
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megamarc |
Soporte
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4 |
12,389 |
04-03-2020, 09:16 PM |
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Thread: Release 2.6.0 - loads .json and 24/32 bpp images
Post: RE: Release 2.6.0 - loads .json and 24/32 bpp imag...
| Thanks! I hope this improvements make it easier to use Tilengine with standard editing tools, and cause less confusion. |
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megamarc |
News & Announcements
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4 |
13,689 |
04-24-2020, 12:53 AM |
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Thread: Release 2.6.0 - loads .json and 24/32 bpp images
Post: RE: Release 2.6.0 - loads .json and 24/32 bpp imag...
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Daniel H. Wrote: (04-27-2020, 05:56 PM)
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Really happy to see support for 24/32 bpp images!
Keep up the good work Marc!
--
Thanks for your feedback! Now it's much easier to work with standard pi... |
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megamarc |
News & Announcements
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4 |
13,689 |
04-27-2020, 06:39 PM |
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Thread: Release 2.6.0 - loads .json and 24/32 bpp images
Post: Release 2.6.0 - loads .json and 24/32 bpp images
| Enhanced asset loader compatibility
This release features two major improvements to supported assets:
Loads standard .json array format for spritesheets. This format is exported by major pixel ar... |
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megamarc |
News & Announcements
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4 |
13,689 |
04-22-2020, 06:42 PM |
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Thread: Sprite/Tile YSort effect and Camera Movement
Post: RE: Sprite/Tile YSort effect and Camera Movement
| Hi!
I've moved this question to "Game development topics" because its topic is more about gameplay implementation than tilengine specific.
What you're attempting is not the easiest of gameplay mec... |
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megamarc |
Game development topics
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4 |
13,910 |
05-07-2020, 02:25 AM |
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Thread: Sprite/Tile YSort effect and Camera Movement
Post: RE: Sprite/Tile YSort effect and Camera Movement
| Hi!
Finally had time to check your post. Your "city.tmx" map doesn't contain any square object, is that right?
I've checked that Tilengine since release 2.5.0 can directly load "Rectangle" object t... |
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megamarc |
Game development topics
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4 |
13,910 |
05-09-2020, 06:30 PM |
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Thread: Sprite/Tile YSort effect and Camera Movement
Post: RE: Sprite/Tile YSort effect and Camera Movement
| Hi again!
You may be interested on update 2.8.2, that enhances tmx compatibility loading. Check post here:
http://www.tilengine.org/forum/showthread.php?tid=573&pid=1411#pid1411 |
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megamarc |
Game development topics
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4 |
13,910 |
05-09-2020, 09:13 PM |
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Thread: I'm unable to get the samples to work.
Post: RE: I'm unable to get the samples to work.
| Hi,
It looks like a tool/architecture mismatch. mingw32 you're using doesn't support x64 architecture, only x86. There's mingw64, but I can't give support on this tool because I don't use it.
You ... |
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megamarc |
Support
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4 |
11,827 |
10-31-2020, 05:02 AM |
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Thread: I'm unable to get the samples to work.
Post: RE: I'm unable to get the samples to work.
| Please post here what do you type and what output you get, to determine what's going on. You cannot run test.c, you must first build it (compile + link), what you run is the resulting test.exe |
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megamarc |
Support
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4 |
11,827 |
11-01-2020, 04:46 AM |