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    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)

Sorry! I don't usually check Facebook for messages. Now I see you were writing there.
megamarc Game development topics 59 130,062 01-09-2020, 02:40 AM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)

Regarding sprite rotation: this feature has been long time in my to-do list, is something I'd like to implement some day. But as you guess, having it on an environment where you can change rendering a...
megamarc Game development topics 59 130,062 02-07-2020, 08:47 AM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)

Hi Jaume! I appreciate your thoughts about Facebook. I may consider it. Regarding sequences: yes, the sprite sequence supports individual delays for each frame. It's not supported on the .sqx re...
megamarc Game development topics 59 130,062 02-06-2020, 03:21 AM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)

What an extended post you did! Very detailed, that's good. Actually the horizontal (and also vertical) distortion effect that you try to apply to sprites is very easy in Tilengine: use raster effec...
megamarc Game development topics 59 130,062 03-09-2020, 07:17 AM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)

I'm glad it worked :) Yes, timing units is somewhat inconsistent. A bit of history: at first I intended timing to be units agnostic. You just had to match the units in TLN_DrawFrame() call, with t...
megamarc Game development topics 59 130,062 02-07-2020, 08:22 AM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)

Hi Jaume! I am glad to help you with your project to which you are dedicating effort. A raster effect consists of any visual effect achieved by modifying the rendering parameters of any element ...
megamarc Game development topics 59 130,062 03-09-2020, 10:54 PM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)

Hi Jaume, Nice to know your game is progressing, and thanks to credit the tools used in your Facebook promotion page! I'm also working from home, some days with my 6-year old boy "helping me", some ...
megamarc Game development topics 59 130,062 04-25-2020, 06:23 PM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)

Hi, how you're doing? Have you tried to integrate the effect inside your game?
megamarc Game development topics 59 130,062 05-03-2020, 04:16 PM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)

No problem, it can be hard in this unusual situation. I hope you can continue work on it soon. I'm releasing more frequent updates these days, introducing many new features, and advancing in docume...
megamarc Game development topics 59 130,062 05-17-2020, 11:38 PM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)

Hi Jaume! Nice integration, glad to see you have it already working :-) I don't think it's annoying at all, however my personal opinion doesn't matter as this is an aesthetic choice related to game ...
megamarc Game development topics 59 130,062 05-31-2020, 04:23 PM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)

Hi! Thanks for the feedback, I hope you're doing well. Pixel art of your game is gorgeous! Very nice
megamarc Game development topics 59 130,062 08-08-2020, 05:45 AM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)

Hi! Regarding the wobble effect, I'm glad you liked it :-) unfortunately it cannot be applied to a sprite, it only works on tiled layers, because it's a combination of two effects applied at once: ...
megamarc Game development topics 59 130,062 10-26-2021, 03:18 AM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)

I've done a mockup of the spinning card in realtime, Here attached is the source file with the effect spinner.c Here you can see the effect running in realtime inside the browser, thanks to the ...
megamarc Game development topics 59 130,062 10-26-2021, 07:39 PM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)

When you set sprite ordering with TLN_SetNextSprite(), it has effect on next frame drawn, so first set order, and then draw at the end
megamarc Game development topics 59 130,062 10-27-2021, 11:31 PM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)

Hi Jaume, May I help? I know the engine and you already have a sample of my work  :) Send me a private message in case you're interested. I have experience.
megamarc Game development topics 59 130,062 02-23-2022, 04:20 AM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)

Hi Jaume! How are you doing with Morgana? Just a few days ago I was showing your game to a friend that is a professional game developer, he was impressed by the audiovisual presentation and the gam...
megamarc Game development topics 59 130,062 10-05-2021, 02:20 AM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)

Hi, and what a long post! You don't have to justify the pace of work on your project. I understand that it is a personal initiative that must find space between job, family, emotional state and oth...
megamarc Game development topics 59 130,062 10-09-2021, 03:00 AM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)

Another topic, the flipping card effect: First, gameplay video looks cool! The "selected card FX" animated rainbow effect fom pixel effects is a sequence of frames, or a realtime palette animation?...
megamarc Game development topics 59 130,062 10-26-2021, 04:16 AM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)

Next topic, sprite index and drawing order: Don't rely on sprite indexes to get them drawn in specific order, instead use "TLN_SetNextSprite()" to fit to your needs. The implementation of TLN_Ge...
megamarc Game development topics 59 130,062 10-26-2021, 06:01 AM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)

Hi Jaume! How are you doing? The "temp.png" animation you use for outlines can't be done with color cycling. Pixel coverage changes between frames. Color cycling only allows changing a given col...
megamarc Game development topics 59 130,062 12-07-2021, 02:29 AM