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Thread: Test Sample shows blanks screen
Post: RE: Test Sample shows blanks screen
Hi!
My fault, thanks for pointing me this out.
The following line must be deleted:
Code:
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TLN_SetLoadPath ("assets/sonic");
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Because the loading path of the tilemap already contains the full... |
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megamarc |
Support
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3 |
8,129 |
03-19-2021, 10:26 PM |
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Thread: Test Sample shows blanks screen
Post: RE: Test Sample shows blanks screen
Kr3m77 Wrote: (03-20-2021, 12:31 AM)
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Oh crap. I probably would've caught that myself if I'd been paying more attention. Thanks though. :)
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Not your fault! Basic example is expected to work... |
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megamarc |
Support
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3 |
8,129 |
03-20-2021, 03:54 AM |
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Thread: TLN_SetSpritePivot with C# Binding
Post: RE: TLN_SetSpritePivot with C# Binding
Hi,
Binaries at itch.io weren't updated to 2.9.1, so they didn't had pivot implemented. Now I've just updated them, so you can grab them and have sprite pivot enabled.
Thanks for trying it! |
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megamarc |
Support
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3 |
7,545 |
04-01-2021, 03:58 PM |
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Thread: TLN_SetSpritePivot with C# Binding
Post: RE: TLN_SetSpritePivot with C# Binding
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megamarc |
Support
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3 |
7,545 |
04-02-2021, 06:39 PM |
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Thread: Check sprite collision with other sprite
Post: RE: Check sprite collision with other sprite
Hi,
Sprite collisions -with both tiles and other sprites- is a gameplay mechanics topic. As Tilengine is a graphics engine, not a full game engine, it won't directly solve collisions. However it wi... |
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megamarc |
Support
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3 |
7,679 |
05-05-2021, 07:14 AM |
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Thread: Bought from itch not easy to get it to run
Post: RE: Bought from itch not easy to get it to run
Hi!
Thanks for your support :-)
Tilengine is not a software you directly run, but instead a programming library that you use to build your own games.
Both GitHub project page and the online documen... |
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megamarc |
Support
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3 |
7,235 |
09-12-2021, 02:34 AM |
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Thread: Bought from itch not easy to get it to run
Post: RE: Bought from itch not easy to get it to run
Oh I understand, I think you purchased Tilengine with a misconception of what it is. If you're not a programmer, it is of not use for you :cry:
You may ask itch.io for a refund, they still hold the... |
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megamarc |
Support
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3 |
7,235 |
09-12-2021, 07:58 PM |
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Thread: External rendering SDL2
Post: RE: External rendering SDL2
Hi!
It would be better if you post here source code of your current attempt, so I can check why it's failing.
The "tricky" part of setting up the external rendering is not in tilengine -as it ta... |
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megamarc |
Game development topics
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3 |
7,914 |
06-27-2021, 04:32 PM |
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Thread: External rendering SDL2
Post: RE: External rendering SDL2
Happy new year!
How are you doing?
Without having the full source code of your attempt I can only guess, as I'm not expert on the quirks of C++. But there's a thing it doesn't smell well for me: the... |
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megamarc |
Game development topics
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3 |
7,914 |
01-04-2022, 01:32 AM |
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Thread: Adding more blending modes
Post: RE: Adding more blending modes
Hi!
Built-in blending tables are created in file Tables.c, in CreateBlendTables() function:
https://github.com/megamarc/Tilengine/blob/effe3a778de747469f8c83b6452af66e5cad30a8/src/Tables.c#L20
To... |
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megamarc |
Support
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3 |
7,073 |
05-09-2022, 08:55 PM |
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Thread: CRT and set FPS bugs
Post: RE: CRT and set FPS bugs
Hi!
I've just returned from holidays and seen your post. Let me check it and answer soon.
The CRT issue happens when the front layer is scrolling, or just standing still?
I may need the "elis... |
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megamarc |
Support
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3 |
3,023 |
04-02-2024, 04:20 AM |
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Thread: CRT and set FPS bugs
Post: RE: CRT and set FPS bugs
Hi,
I've found the explanation for both issues:
CRT filter
The problem here is that the background bitmap is smaller than the framebuffer. When thete's no background bitmap, each frame is cle... |
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megamarc |
Support
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3 |
3,023 |
04-04-2024, 03:18 AM |
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Thread: Volunteer to update the docs
Post: RE: Volunteer to update the docs
Yes of course! Not only you can, but it would also be appreciated. That's the point of open source, collaboration. I guess there are lots of issues out there that I'm overlooking. The root of the docu... |
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megamarc |
Forum issues
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2 |
9,023 |
07-13-2018, 01:16 AM |
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Thread: Markup?
Post: RE: Markup?
Yes, here is the official documentation for "MyCode", the syntax used by MyBB forums:
https://docs.mybb.com/1.6/MyCode/#MyCode_Quick_Reference |
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megamarc |
Forum issues
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2 |
9,956 |
07-14-2018, 12:51 AM |
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Thread: OSError[126]?
Post: RE: OSError[126]?
Hello and welcome Sam :)
I see you've downloaded Windows binaries. Windows is picky in the sense that it doesn't provide a standard folder to put shared components, so it's up to the end user to ma... |
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megamarc |
Support
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2 |
8,561 |
07-27-2018, 02:23 AM |
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Thread: Would adapting the C# bindings constitute as a violation of the LGPL?
Post: RE: Would adapting the C# bindings constitute as a...
Hi! I'm glad you're pleased by the move and that you're already working with it.
You don't have to worry about the licensing concern:
Your binding for the volt language is not a derivative work, b... |
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megamarc |
Support
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2 |
8,798 |
08-09-2018, 04:40 PM |
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Thread: Tilengine 2.3.0 adds encrypted package loader
Post: Tilengine 2.3.0 adds encrypted package loader
Hi folks,
I've just released Tilengine 2.3.0 with the ability to load assets from a pre-packaged and optionally encrypted resource package. Packages are created with a new general purpose open sour... |
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megamarc |
News & Announcements
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2 |
8,956 |
03-20-2019, 05:02 AM |
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Thread: rotacion y color
Post: RE: rotacion y color
Hola!
Para cambiar de color un sprite cambias su paleta con el método Sprite.set_palette(). (http://www.tilengine.org/doc_python/tilengine.html#tilengine.Sprite.set_palette)
https://github.com/meg... |
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megamarc |
Soporte
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2 |
7,829 |
02-28-2019, 07:22 AM |
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Thread: Tilengine 2.3.0 adds encrypted package loader
Post: RE: Tilengine 2.3.0 adds encrypted package loader
Congratulations for testing it so quickly without any example :-) it's just as you did in your post. I'm glad it works on linux out of the box too |
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megamarc |
News & Announcements
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2 |
8,956 |
03-20-2019, 09:57 PM |
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Thread: Enable ssl (e.g. via let's encrypt)?
Post: RE: Enable ssl (e.g. via let's encrypt)?
My ISP (Hostinger) doesn't offer Let's encrypt nor SSH access to add it myself. They sell their own SSL certificates, that's the reason. |
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megamarc |
Forum issues
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2 |
8,167 |
12-25-2019, 12:45 AM |