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Post Author Forum Replies [asc] Views Posted
    Thread: Docs complete?
Post: RE: Docs complete?

Hi, The API reference is always up to date: http://www.tilengine.org/doc/modules.html Howerer the "Guides" section -kind of user's manual- it's not yet complete, only some chapters are: http:/...
megamarc Support 1 4,394 10-30-2020, 05:39 PM
    Thread: Removing the command prompt
Post: RE: Removing the command prompt

Hi, It depends on C linker being used. In gcc and clones yo must use -Wl,-subsystem=windows flags when building. In Microsoft C is different. For example with gcc or tcc yo must build with: Co...
megamarc Support 1 4,791 12-19-2020, 02:33 AM
    Thread: Release 2.9.1 - Sprite pivot and layer enable
Post: Release 2.9.1 - Sprite pivot and layer enable

This small update introduces an useful feature: the ability to set the sprite's pivot position. Until now it was always fixed to top-left corner, but now it can be set freely inside its bounding rect....
megamarc News & Announcements 1 5,483 03-24-2021, 10:58 PM
    Thread: Release 2.9.1 - Sprite pivot and layer enable
Post: RE: Release 2.9.1 - Sprite pivot and layer enable

Hi, I've updated Python binding to latest engine release 2.9.1 GitHub page: https://github.com/megamarc/PyTilengine (https://github.com/megamarc/PyTilengine) Reference docs: http://www.tilengine....
megamarc News & Announcements 1 5,483 04-04-2021, 07:07 PM
    Thread: Need help with the installation from the GitHub
Post: RE: Need help with the installation from the GitHu...

Hi, GitHub repository doesn't include prebuilt Tilengine binary, you must build it from source. If you're having trouble with it, you can purchase a prebuilt one for a small fee in https://megamarc....
megamarc Support 1 4,252 09-10-2021, 03:01 PM
    Thread: Spam on the English forums
Post: RE: Spam on the English forums

Hi, You're right, spammers are a pain in the ass. I'm constantly cherry-picking their posts and doing permanent ban on them, but they keep returning with new users. I've done a cleaning right now. I...
megamarc Forum issues 1 4,469 04-30-2022, 07:54 AM
  Heart Thread: A GUI for ResourcePacker
Post: RE: A GUI for ResourcePacker

Hi! Great work with this project, I'll update ResourcePacker original project to point out the existence of a GUI. Thanks for your contribution! Sorry for the delay in responding, due to the m...
megamarc Presentations 1 4,448 08-02-2022, 12:50 AM
    Thread: How to limit a line scroll to a certain part of the world?
Post: RE: How to limit a line scroll to a certain part o...

Hi! Cool effectyou did with the grass. Solving the issue is easy. You just have to compensate for the y offset. For example, if you scroll the world 10 pixels positive -so the layer moves upwards fr...
megamarc Game development topics 1 4,128 12-24-2021, 06:04 PM
    Thread: Scaling to fake camera zoom effect?
Post: RE: Scaling to fake camera zoom effect?

Hi! Of course it's possible, but you have to coordinate the scaling of background and sprites. Background scaling is done with TLN_SetLayerScaling() (https://www.tilengine.org/doc/group__layer.html...
megamarc Support 1 2,920 12-02-2022, 06:36 PM
    Thread: V-Tilengine
Post: RE: V-Tilengine

Hi! Nice work, thanks for sharing here. I didn't know about V language, seems cool. I've also updated README in GitHub to add V-Tilengine binding. Regards,
megamarc Game development topics 1 3,127 01-29-2023, 03:36 AM
    Thread: Animated isometric maps in Tilengine
Post: RE: Animated isometric maps in Tilengine

Hi! Thanks for sharing your work, very interesting tool! Tilengine doesn't support diamond tiles because standard 2D chipsets don't support it, either. Classic isometric games running on console...
megamarc Game development topics 1 2,391 05-30-2023, 02:09 AM
    Thread: Tile animation (ON/OFF switch case)
Post: RE: Tile animation (ON/OFF switch case)

Hi! I'm out on holidays now, but I'll consider it after I return. Right now there's no direct way to achieve the effect you want. It would require two new calls: 1. Query a tileset to get a list of ...
megamarc Support 1 2,524 08-09-2023, 01:57 AM
    Thread: Origin of resources
Post: RE: Origin of resources

Hi! I don't create the resources myself, because I don't have drawing skills. Instead I use different sources: itch.io free resources (mainly from https://ansimuz.itch.io/) https://www.vgmaps.c...
megamarc Game development topics 1 2,317 12-21-2023, 09:06 PM
    Thread: How to create a framebuffer for use of external rendering
Post: RE: How to create a framebuffer for use of externa...

Hi, In plain C (not C++), void* pointer means "anything goes", it's like a placeholder that accepts any data. malloc won't break, it just returns a void* pointer, it doesn't care what are you using...
megamarc Support 1 1,724 03-01-2024, 05:44 PM
    Thread: Fixed C# sample, added docs
Post: Fixed C# sample, added docs

This is a small release update in GitHub and Windows packages: * Windows install.bat: added copy of required dll files to C# samples folder. Itch.io files updated for download * Fixed C# sample, a...
megamarc News & Announcements 0 4,289 09-05-2017, 03:29 PM
    Thread: Version 1.16 released
Post: Version 1.16 released

This small update fixes bugs in TLN_GetSpriteInfo(), TLN_LoadTilemap() and adds sprite priority implementation using the FLAG_PRIORITY on sprites
megamarc News & Announcements 0 4,927 10-04-2017, 04:58 AM
    Thread: Release 1.18
Post: Release 1.18

New engine features: Vastly improved user input: 6 action buttons, start button, up to four simultaneous players. Key bindings and joystick buttons can be redefined. Introduces TLN_EnableInput(), TLN_...
megamarc News & Announcements 0 4,379 11-24-2017, 05:26 AM
    Thread: Release 1.19
Post: Release 1.19

This release adds the following features: Spriteset: adds TLN_SetSpritesetData() to modify spriteset attributes and pixels at runtime. Window: adds CWF_NEAREST window flag to the TLN_WindowFlags e...
megamarc News & Announcements 0 4,699 12-04-2017, 01:46 AM
    Thread: Release 1.20 - Full bitmap backgrounds
Post: Release 1.20 - Full bitmap backgrounds

There's a new version available. Release 1.20 adds the ability to use full bitmaps as backgrounds, in addition to the classic tiled ones. This kind of background layer is required to develop games suc...
megamarc News & Announcements 0 4,343 05-16-2018, 05:27 PM
    Thread: Release 1.21 - Enhanced input
Post: Release 1.21 - Enhanced input

New release 1.21 adds the ability to get a callback for every event detected inside the window. This enables to use any input device (keyboard, gamepad, mouse...) bypassing the pre-made input model of...
megamarc News & Announcements 0 5,194 05-19-2018, 03:31 AM