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Thread: Docs complete?
Post: RE: Docs complete?
Hi,
The API reference is always up to date:
http://www.tilengine.org/doc/modules.html
Howerer the "Guides" section -kind of user's manual- it's not yet complete, only some chapters are:
http:/... |
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megamarc |
Support
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1 |
4,394 |
10-30-2020, 05:39 PM |
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Thread: Removing the command prompt
Post: RE: Removing the command prompt
Hi,
It depends on C linker being used. In gcc and clones yo must use -Wl,-subsystem=windows flags when building. In Microsoft C is different.
For example with gcc or tcc yo must build with:
Co... |
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megamarc |
Support
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1 |
4,791 |
12-19-2020, 02:33 AM |
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Thread: Release 2.9.1 - Sprite pivot and layer enable
Post: Release 2.9.1 - Sprite pivot and layer enable
This small update introduces an useful feature: the ability to set the sprite's pivot position. Until now it was always fixed to top-left corner, but now it can be set freely inside its bounding rect.... |
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megamarc |
News & Announcements
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1 |
5,483 |
03-24-2021, 10:58 PM |
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Thread: Release 2.9.1 - Sprite pivot and layer enable
Post: RE: Release 2.9.1 - Sprite pivot and layer enable
Hi,
I've updated Python binding to latest engine release 2.9.1
GitHub page: https://github.com/megamarc/PyTilengine (https://github.com/megamarc/PyTilengine)
Reference docs: http://www.tilengine.... |
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megamarc |
News & Announcements
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1 |
5,483 |
04-04-2021, 07:07 PM |
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Thread: Need help with the installation from the GitHub
Post: RE: Need help with the installation from the GitHu...
Hi,
GitHub repository doesn't include prebuilt Tilengine binary, you must build it from source. If you're having trouble with it, you can purchase a prebuilt one for a small fee in https://megamarc.... |
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megamarc |
Support
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1 |
4,252 |
09-10-2021, 03:01 PM |
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Thread: Spam on the English forums
Post: RE: Spam on the English forums
Hi,
You're right, spammers are a pain in the ass. I'm constantly cherry-picking their posts and doing permanent ban on them, but they keep returning with new users. I've done a cleaning right now.
I... |
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megamarc |
Forum issues
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1 |
4,469 |
04-30-2022, 07:54 AM |
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Thread: A GUI for ResourcePacker
Post: RE: A GUI for ResourcePacker
Hi!
Great work with this project, I'll update ResourcePacker original project to point out the existence of a GUI. Thanks for your contribution!
Sorry for the delay in responding, due to the m... |
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megamarc |
Presentations
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1 |
4,448 |
08-02-2022, 12:50 AM |
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Thread: How to limit a line scroll to a certain part of the world?
Post: RE: How to limit a line scroll to a certain part o...
Hi!
Cool effectyou did with the grass.
Solving the issue is easy. You just have to compensate for the y offset. For example, if you scroll the world 10 pixels positive -so the layer moves upwards fr... |
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megamarc |
Game development topics
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1 |
4,128 |
12-24-2021, 06:04 PM |
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Thread: Scaling to fake camera zoom effect?
Post: RE: Scaling to fake camera zoom effect?
Hi!
Of course it's possible, but you have to coordinate the scaling of background and sprites.
Background scaling is done with TLN_SetLayerScaling() (https://www.tilengine.org/doc/group__layer.html... |
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megamarc |
Support
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1 |
2,920 |
12-02-2022, 06:36 PM |
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Thread: V-Tilengine
Post: RE: V-Tilengine
Hi!
Nice work, thanks for sharing here. I didn't know about V language, seems cool.
I've also updated README in GitHub to add V-Tilengine binding.
Regards, |
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megamarc |
Game development topics
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1 |
3,127 |
01-29-2023, 03:36 AM |
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Thread: Animated isometric maps in Tilengine
Post: RE: Animated isometric maps in Tilengine
Hi!
Thanks for sharing your work, very interesting tool!
Tilengine doesn't support diamond tiles because standard 2D chipsets don't support it, either. Classic isometric games running on console... |
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megamarc |
Game development topics
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1 |
2,391 |
05-30-2023, 02:09 AM |
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Thread: Tile animation (ON/OFF switch case)
Post: RE: Tile animation (ON/OFF switch case)
Hi!
I'm out on holidays now, but I'll consider it after I return. Right now there's no direct way to achieve the effect you want. It would require two new calls:
1. Query a tileset to get a list of ... |
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megamarc |
Support
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1 |
2,524 |
08-09-2023, 01:57 AM |
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Thread: Origin of resources
Post: RE: Origin of resources
Hi!
I don't create the resources myself, because I don't have drawing skills. Instead I use different sources:
itch.io free resources (mainly from https://ansimuz.itch.io/)
https://www.vgmaps.c... |
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megamarc |
Game development topics
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1 |
2,317 |
12-21-2023, 09:06 PM |
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Thread: How to create a framebuffer for use of external rendering
Post: RE: How to create a framebuffer for use of externa...
Hi,
In plain C (not C++), void* pointer means "anything goes", it's like a placeholder that accepts any data. malloc won't break, it just returns a void* pointer, it doesn't care what are you using... |
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megamarc |
Support
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1 |
1,724 |
03-01-2024, 05:44 PM |
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Thread: Fixed C# sample, added docs
Post: Fixed C# sample, added docs
This is a small release update in GitHub and Windows packages:
* Windows install.bat: added copy of required dll files to C# samples folder. Itch.io files updated for download
* Fixed C# sample, a... |
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megamarc |
News & Announcements
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0 |
4,289 |
09-05-2017, 03:29 PM |
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Thread: Version 1.16 released
Post: Version 1.16 released
This small update fixes bugs in TLN_GetSpriteInfo(), TLN_LoadTilemap() and adds sprite priority implementation using the FLAG_PRIORITY on sprites |
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megamarc |
News & Announcements
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0 |
4,927 |
10-04-2017, 04:58 AM |
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Thread: Release 1.18
Post: Release 1.18
New engine features:
Vastly improved user input: 6 action buttons, start button, up to four simultaneous players. Key bindings and joystick buttons can be redefined. Introduces TLN_EnableInput(), TLN_... |
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megamarc |
News & Announcements
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0 |
4,379 |
11-24-2017, 05:26 AM |
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Thread: Release 1.19
Post: Release 1.19
This release adds the following features:
Spriteset: adds TLN_SetSpritesetData() to modify spriteset attributes and pixels at runtime.
Window: adds CWF_NEAREST window flag to the TLN_WindowFlags e... |
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megamarc |
News & Announcements
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0 |
4,699 |
12-04-2017, 01:46 AM |
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Thread: Release 1.20 - Full bitmap backgrounds
Post: Release 1.20 - Full bitmap backgrounds
There's a new version available. Release 1.20 adds the ability to use full bitmaps as backgrounds, in addition to the classic tiled ones. This kind of background layer is required to develop games suc... |
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megamarc |
News & Announcements
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0 |
4,343 |
05-16-2018, 05:27 PM |
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Thread: Release 1.21 - Enhanced input
Post: Release 1.21 - Enhanced input
New release 1.21 adds the ability to get a callback for every event detected inside the window. This enables to use any input device (keyboard, gamepad, mouse...) bypassing the pre-made input model of... |
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megamarc |
News & Announcements
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0 |
5,194 |
05-19-2018, 03:31 AM |