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    Thread: Release 2.1 - Logging support
Post: Release 2.1 - Logging support

Hi, I've released version 2.1 that adds configurable logging messages to the standard output, to help tracing a Tilengine application and showing error messages in realtime instead to having to check...
megamarc News & Announcements 0 4,950 08-18-2018, 06:03 PM
    Thread: FreeBasic binding released
Post: FreeBasic binding released

A new binding has been released for Tilengine: FBTilengine for FreeBasic programming language. It's a direct port of the original C API, so it is used and behaves exactly the same. You can get it here...
megamarc News & Announcements 0 5,715 11-16-2018, 03:56 AM
    Thread: New documentation WIP
Post: New documentation WIP

Hi folks, I've been quite busy with the documentation part, understanding better Doxygen and markdown together. It's not yet complete, but the new format is online, check it here: http://www.tilen...
megamarc News & Announcements 0 6,302 11-30-2018, 05:46 AM
    Thread: Release 2.1.2 - Extended input
Post: Release 2.1.2 - Extended input

This release expands the number of inputs up to 32 (from previous 16), and makes the keybindings for window close and crt toggle configurable with two new inputs * Window: expands un ique inputs up...
megamarc News & Announcements 0 5,247 02-02-2019, 09:24 PM
    Thread: Tilengine 2.2.0 changes license to MPL 2.0
Post: Tilengine 2.2.0 changes license to MPL 2.0

Release 2.2.0 changes the open source license to the more permissive Mozilla Public License 2.0, discarding previous LGPL 2.1 used from release 2.0 up to 2.1.2 Why? Prior LGPL allows integration o...
megamarc News & Announcements 0 5,166 02-18-2019, 09:06 PM
    Thread: Tilengine 2.4.0 adds object layers
Post: Tilengine 2.4.0 adds object layers

Release 2.4.0 introduces the new object layers, which consist of a list of sprite graphics that are displayed in certain positions. They are a hybrid between the layers of tiles and the sprites. Above...
megamarc News & Announcements 0 4,906 05-10-2019, 05:16 PM
    Thread: Release 2.5.0 - Image-based tilesets & object layers
Post: Release 2.5.0 - Image-based tilesets & object laye...

Version 2.5.0 adds the ability to use image-based tilesets and use them on object layers. It is now possible to edit an object layer containing images in Tiled, and render it in Tilengine without havi...
megamarc News & Announcements 0 7,060 04-17-2020, 02:15 AM
    Thread: Major refactor of Python Platformer
Post: Major refactor of Python Platformer

Hi, I've done a major refactoring of Tilengine's sister project Python Platformer (https://github.com/megamarc/TilenginePythonPlatformer). I've split it onto separate, reusable modules what was a sin...
megamarc News & Announcements 0 4,527 06-25-2021, 10:21 PM
    Thread: Web-browser suport is comming!
Post: Web-browser suport is comming!

Hi folks! I've been busy compiling Tilengine with Emscripten (https://emscripten.org/index.html), a clang-like compiler suite that outputs javascript and WebAssembly instead of traditional native m...
megamarc News & Announcements 0 11,384 09-12-2021, 02:25 AM
    Thread: Tilengine 2.12 released with tile & sprite 90º rotation
Post: Tilengine 2.12 released with tile & sprite 90º rot...

Hi! I've released version 2.12 that adds tile & sprite 90º rotation. It can be cloned from GitHub or downloaded prebuilt binaries from itch.io Full blog entry is here: https://megamarc.itch.i...
megamarc News & Announcements 0 2,365 11-01-2022, 05:30 PM
    Thread: Tilengine 2.13 with per-tile palette selector
Post: Tilengine 2.13 with per-tile palette selector

Hi, I've uploaded to itch.io and github release 2.13 of Tilengine, which adds the ability to use different palettes on each tile of a tilemap, just like actual 2D chipsets work. Here's the full blog ...
megamarc News & Announcements 0 2,836 11-13-2022, 03:18 AM
    Thread: Tilengine 2.14 with new layer window feature
Post: Tilengine 2.14 with new layer window feature

Hi! I've just released a new version that adds a per-layer window feature similar to the one pesent in SNES. Here is the full post with explanation and new samples to play with: https://megamarc...
megamarc News & Announcements 0 2,496 02-11-2023, 01:07 AM
    Thread: Forum online again
Post: Forum online again

Hi folks, Forum has been offline since some days ago. Database reached file size limit of 3 Gb imposed by my ISP (Hostinger). Instead of sending an alert email, they locked database access to the f...
megamarc Forum issues 0 2,892 08-05-2023, 06:13 PM