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Search Results
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Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...
| @Domarius good work! Hope to se it finished and released. What tool(s) are you using to build it?
@"Richard Kain": Domarius isn't using Tilengine to build its super Jump'n Bump. I really appreciate... |
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megamarc |
Presentations
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11 |
23,412 |
03-07-2019, 07:25 AM |
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Thread: Tilengine as libretro core with LUA games
Post: RE: Tilengine as libretro core with LUA games
| Raster effects already implemented. Added LUA_SetFrameCallback() and LUA_SetRasterCallback() functions to be called from the lua script. |
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megamarc |
News & Announcements
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4 |
14,386 |
12-05-2019, 08:20 PM |
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Thread: LDtk - New Level Editor
Post: RE: LDtk - New Level Editor
| Hi!
I hadn't heard about it, but it seems interesting! Tilengine is quite tied to tmx (Tiled) format, but if LDtk can export to it, it may be used too, or even integrate unique features into Tilengin... |
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megamarc |
Game development topics
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2 |
8,691 |
03-14-2021, 04:50 AM |
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Thread: [Suggestion] Windowing
Post: RE: [Suggestion] Windowing
| Hi!
I think the feature you're looking for is already implemented. It's the last parameter (invert) of function TLN_SetLayerWindow():
https://github.com/megamarc/Tilengine/blob/master/include/Ti... |
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megamarc |
Support
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8 |
14,498 |
04-04-2023, 08:14 PM |
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Thread: Hola megamar
Post: RE: Hola megamar
|
Calantra Wrote: (08-23-2017, 04:50 AM)
--
Hola Hokuto40, a ver si vemos pronto alguna cosita tuya hecha con tilengine. No te olvides de postear las dudas por si se te pude echar una mano.
Un salud... |
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megamarc |
Soporte
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6 |
20,070 |
08-23-2017, 07:42 PM |
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Thread: Pixel modifications
Post: RE: Pixel modifications
| Thanks for the screenshots!
Is the Pico-8 16-color palette fixed or programmable? (i.e. you can choose what 16 colors compose your palette).
Although many classic systems implemented fixed palettes,... |
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megamarc |
Support
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18 |
59,829 |
06-24-2018, 04:39 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Check this thread about the progress of the libretro core + LUA games for this core:
http://www.tilengine.org/forum/showthread.php?tid=418 |
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megamarc |
Game development topics
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43 |
127,347 |
12-05-2019, 08:22 PM |
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Thread: movimientos para naves enemigas y jefes
Post: RE: movimientos para naves enemigas y jefes
| El trazado de curvas es un asunto bastante más complejo y que tampoco es lo que se utiliza en los juegos clásicos como el que ponías de ejemplo de naves. Eso es para trazar curvas que siguen unos punt... |
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megamarc |
Soporte
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6 |
18,114 |
04-08-2020, 07:15 AM |
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Thread: Release 2.9.0 - World mode
Post: Release 2.9.0 - World mode
| Hi folks,
I've just pushed Release 2.9.0 to GitHub. This release adds a new feature called "World mode", where all the layers contained in a single .tmx file and any selected sprites are updated wh... |
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megamarc |
News & Announcements
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8 |
25,897 |
03-16-2021, 08:27 AM |
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Thread: External rendering SDL2
Post: RE: External rendering SDL2
| Happy new year!
How are you doing?
Without having the full source code of your attempt I can only guess, as I'm not expert on the quirks of C++. But there's a thing it doesn't smell well for me: the... |
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megamarc |
Game development topics
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3 |
9,517 |
01-04-2022, 01:32 AM |
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Thread: [Suggestion] Reziseable window on runtime, limited FPS, and shaders
Post: RE: [Suggestion] Reziseable window on runtime, lim...
| Hi!
I'm fine, thanks :-) hope you too.
1. Window resizing: It could be possible to change the window at runtime, of course. I limited the ability to dinamically resize it in order to keep consis... |
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megamarc |
Support
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2 |
5,039 |
04-05-2023, 01:05 AM |
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Thread: Tilengine on Java
Post: RE: Tilengine on Java
| Yes, Oracle problem still persist.
However I finally downloaded the 32-bit version from AdoptOpenJDK, that is the version I already had in 64-bit. Oracle even forces you to register an account just... |
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megamarc |
Support
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79 |
185,598 |
12-12-2020, 02:37 AM |
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Thread: movimientos para naves enemigas y jefes
Post: RE: movimientos para naves enemigas y jefes
| Yo encantado de darte soporte con tilengine :)
Lo de las matemáticas para movimiento no es complicado, pero es un conocimiento que debes adquirir y aplicar, y experimentar con ello. No hay ningún ... |
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megamarc |
Soporte
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6 |
18,114 |
04-09-2020, 04:36 AM |
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Thread: Microsoft Windows integration?
Post: RE: Microsoft Windows integration?
| Performance enough to run the samples without problems. With one of the samples running and task manager in view, disable the CRT effect by pressing backspace key. You should see a drop in resource us... |
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megamarc |
Support
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16 |
38,110 |
12-12-2020, 02:41 AM |
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Thread: Sprite Rotation
Post: RE: Sprite Rotation
| Yes, those developers were really skilled and clever people. We're used today to high-level languages with much abstraction, and source code editors with advanced navigation tools. But all those prog... |
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megamarc |
Support
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13 |
41,388 |
06-27-2018, 03:28 PM |
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Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: RE: One single layer, no sprites. Pushing Tilengin...
| Just one layer?? Let me know how...
Are you using an object layer?
There is another black layer with blue characters and drawing primitives. The moving logo sometimes goes under the text and primiti... |
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megamarc |
Game development topics
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13 |
22,041 |
04-21-2023, 08:47 PM |
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Thread: como manejar imagenes en tilengine
Post: RE: como manejar imagenes en tilengine
| Hola @Hokuto40
Las imágenes en tilengine se usan como parte de un spritesheet, de un tileset, o un fondo estático. Aunque sí se pueden cargar imágenes sueltas, lo normal es que esas funciones forme... |
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megamarc |
Soporte
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4 |
8,804 |
08-24-2017, 09:24 PM |
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Thread: Tilengine Production Readiness
Post: RE: Tilengine Production Readiness
| Hi Daniel,
Saying that the built-in window is not meant for production, I don't mean that it's buggy or unreliable, I just mean that it may have a limited set of features compared to other environm... |
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megamarc |
Support
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1 |
6,857 |
06-27-2018, 04:13 PM |
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Thread: Collision with Tilemap Layer
Post: RE: Collision with Tilemap Layer
| Hi!
Of course, you have to use the function TLN_GetLayerTile() (http://www.tilengine.org/doc/group__layer.html#ga1d3932cdfcb024db23a94e4e33f2246e) on the layer you want to test. You pass layer index,... |
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megamarc |
Support
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10 |
29,790 |
04-11-2020, 04:37 PM |
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Thread: Tilengines texture creation
Post: RE: Tilengines texture creation
| No, you can use any framebuffer size when calling TLN_Init(). Just make sure to provide a memory buffer to TLN_SetRenderTarget() that matches the size setted before. |
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megamarc |
Support
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1 |
5,331 |
07-25-2020, 03:36 AM |