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Thread: Tilengine on Java
Post: RE: Tilengine on Java
| Hi,
Required JNI header is distributed with the JDK (Java Development Kit). Please read main JTilengine README in GitHub to see how to reference it when compiling, depending on your OS, as its locati... |
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megamarc |
Support
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79 |
193,336 |
12-07-2020, 08:27 AM |
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Thread: Colour Cycling
Post: RE: Colour Cycling
| Don't worry about posting questions, I appreciate your interest!
Short cause:
you found a bug in the python binding. I'll fix it on GitHub, meanwhile you can fix it yourself to proceed with your t... |
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megamarc |
Support
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15 |
49,623 |
04-30-2018, 04:06 PM |
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Thread: Tilengine y tcc
Post: RE: Tilengine y tcc
| Buenas!
El tema de javascript, en realidad es una plataforma nueva (navegador web), no otro binding. Hay un compilador llamado emscripten que coge código fuente de C y lo convierte en javascript/We... |
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megamarc |
Soporte
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35 |
91,892 |
02-13-2019, 09:44 PM |
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Thread: Blurry pixels?
Post: RE: Blurry pixels?
| Thanks for your appreciation! I'm glad you're enjoying it :)
There is an additional element that contributes to blurriness, but it's hardcoded inside the CRT effect and can't be disabled. There i... |
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megamarc |
Support
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6 |
19,677 |
11-15-2019, 02:46 AM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)
| Hi Jaume!
How are you doing?
The "temp.png" animation you use for outlines can't be done with color cycling. Pixel coverage changes between frames. Color cycling only allows changing a given col... |
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megamarc |
Game development topics
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59 |
164,544 |
12-07-2021, 02:29 AM |
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Thread: Slotted Palettes test and the PAL64 palette format
Post: RE: Slotted Palettes test and the PAL64 palette fo...
| Hi!
Seems you've been busy playing with the palettes :-) thanks for sharing a video showing the process and result. May I upload it to Tilengine youtube channel with proper attribution to you?
I... |
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megamarc |
Game development topics
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8 |
16,694 |
11-11-2022, 05:33 PM |
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Thread: Tilengine on Java
Post: RE: Tilengine on Java
| Hi!
What version of the OS and JDK are you using? I use Windows 10 x64 2004 and OpenJDK 1.8.22.
I've tried the commands I put on github, and they still work for me. Just a minor warning on a fun... |
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megamarc |
Support
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79 |
193,336 |
12-07-2020, 06:36 PM |
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Thread: Colour Cycling
Post: RE: Colour Cycling
|
PerspexSphinx Wrote: (05-06-2018, 03:33 AM)
--
I was just wondering though, why for MIX, there is just set values... MIX, MIX25, MIX50 & MIX75, why can’t one just enter any amount of MIX like MIX15 o... |
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megamarc |
Support
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15 |
49,623 |
05-07-2018, 10:50 PM |
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Thread: Blurry pixels?
Post: RE: Blurry pixels?
| Sure you can do this effect! This is a raster effect trick, setting the lines in resverse order and changing the palette
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megamarc |
Support
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6 |
19,677 |
11-15-2019, 07:42 AM |
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Thread: como crear distintos efectos
Post: RE: como crear distintos efectos
| Buenas de nuevo,
Ciclo de color
El archivo sqx creo que no lo tengo documentado en nigún sitio... :-/
Un ciclo de color consiste en hacer rotar progresivamente un rango de colores de una palet... |
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megamarc |
Soporte
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6 |
16,813 |
03-31-2020, 04:23 AM |
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Thread: Can't run Python Platformer sample
Post: RE: Can't run Python Platformer sample
| Perfect!
Let me know if you get stuck somewhere else, can be something wrong on my side |
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megamarc |
Support
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8 |
23,679 |
02-03-2021, 02:01 AM |
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Thread: Slotted Palettes test and the PAL64 palette format
Post: RE: Slotted Palettes test and the PAL64 palette fo...
| Hi!
Thanks for permission to use your video :-) How may I credit you?Link to GitHub account, username...?
Thanks for clarifications about palette format and motivations for NES palette. I agree... |
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megamarc |
Game development topics
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8 |
16,694 |
11-11-2022, 09:38 PM |
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Thread: License support for consoles
Post: RE: License support for consoles
| greysonstorm told me some days ago in a PM about the pressure from game publishers, and the legal and technical quirks about developing for consoles. I think your comments are very interesnting and wo... |
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megamarc |
Support
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9 |
16,195 |
09-01-2018, 09:52 AM |
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Thread: 8 bits per linux framework - Linux
Post: RE: 8 bits per linux framework - Linux
| Bienvenido Daniel!
Me parece muy interesante tu propuesta, además de útil en la práctica. He echado un vistazo por encima. La funcionalidad de escribir texto merece estar en un módulo aparte y ser ... |
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megamarc |
Presentaciones
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2 |
20,713 |
07-10-2020, 12:41 AM |
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Thread: Tilengine on Java
Post: RE: Tilengine on Java
| I think I see the problem.
First, check the syntax, this is incorrect:
-I"../Tilengine.dll"
The -I parameter should not be used here. It is used to include headers, but the dll is a binary.... |
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megamarc |
Support
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79 |
193,336 |
12-08-2020, 12:00 AM |
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Thread: Pixel modifications
Post: RE: Pixel modifications
| Hi Domarius!
In its current form, Tilengine is not suitable for bitmap-based backgrounds like worms. You may do it, but in an awkward and non-intuitive manner (just as it would have been in classic... |
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megamarc |
Support
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18 |
61,494 |
05-14-2018, 02:27 AM |
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Thread: Blurry pixels?
Post: RE: Blurry pixels?
| Hi,
Here attached is a little example on how to do this effect in C. It just loads a background tilemap, creates a blue tinted palette from the original one, and sets up the raster effect for reflect... |
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megamarc |
Support
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6 |
19,677 |
11-15-2019, 07:49 PM |
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Thread: Trouble installing samples on win64
Post: RE: Trouble installing samples on win64
| Hi, is it working for you?
If you're targeting windows x64, you can use tcc (Tiny C Compiler): https://bellard.org/tcc/ (https://bellard.org/tcc/)
I also have an alternative build script (build.... |
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megamarc |
Support
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7 |
18,957 |
07-01-2021, 07:46 PM |
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Thread: Slotted Palettes test and the PAL64 palette format
Post: RE: Slotted Palettes test and the PAL64 palette fo...
| Hi!
Reading byte by byte is not a problem, as you can read a byte on any boundary. Just personal experience, some years ago I wrote a FAT filesystem driver for an embedded device that was a bit of ... |
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megamarc |
Game development topics
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8 |
16,694 |
11-12-2022, 01:43 AM |
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Thread: Release 1.20 - Full bitmap backgrounds
Post: Release 1.20 - Full bitmap backgrounds
| There's a new version available. Release 1.20 adds the ability to use full bitmaps as backgrounds, in addition to the classic tiled ones. This kind of background layer is required to develop games suc... |
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megamarc |
News & Announcements
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0 |
5,469 |
05-16-2018, 05:27 PM |