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Thread: C# sample attempted to read or write protected memory.
Post: RE: C# sample attempted to read or write protected...
| I somewhat reproduced the issue:
Using SharpDevelop 5.1 (I had this already installed).
Created a simple console application targeting .NET 2.0 and C# 2.0
Added "Tilengine.cs" and "Platformer.c... |
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megamarc |
Support
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13 |
39,809 |
09-01-2018, 05:55 PM |
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Thread: Sequence engine works strange
Post: RE: Sequence engine works strange
| Sequence name lenght is hardcoded to 32 characters maximum. I suspect you're using longer names, preventing addition of sequences that have a similar name than others already created. |
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megamarc |
Support
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1 |
6,266 |
03-31-2020, 07:19 AM |
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Thread: Tilengine on Java
Post: RE: Tilengine on Java
| Congratulations!!
I'm glad you made it work. Keep going! Let me know if you need more support.
Regards, |
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megamarc |
Support
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79 |
193,180 |
12-08-2020, 04:58 AM |
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Thread: Tilengine y tcc
Post: RE: Tilengine y tcc
| Buenas!
GML es una versión de JavaScript adaptada a GameMaker, su sintaxis es muy parecida, aunque integra funciones específicas para el manejo de los juegos. En cuanto a Unity, tradicionalmente us... |
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megamarc |
Soporte
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35 |
91,843 |
02-18-2019, 08:08 PM |
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Thread: Tilengine 2.2.0 changes license to MPL 2.0
Post: Tilengine 2.2.0 changes license to MPL 2.0
| Release 2.2.0 changes the open source license to the more permissive Mozilla Public License 2.0, discarding previous LGPL 2.1 used from release 2.0 up to 2.1.2
Why?
Prior LGPL allows integration o... |
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megamarc |
News & Announcements
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0 |
5,514 |
02-18-2019, 09:06 PM |
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Thread: [Issue?] Two tilesets, one palette?
Post: RE: [Issue?] Two tilesets, one palette?
| Hi! I hadn't time to work in it yet, but I'll tell you if I encounter some issue. Thanks for the interest! |
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megamarc |
Support
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32 |
60,822 |
11-12-2022, 10:11 PM |
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Thread: Sprite Rotation
Post: RE: Sprite Rotation
| Hi Daniel,
Tilengine reads the FLIP_X and FLIP_Y flags from Tiled editor to do horizontal and/or vertical flipping of tiles and sprites. Tiled later added the ROTATION flag that swaps x/y axis. Com... |
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megamarc |
Support
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13 |
42,462 |
05-18-2018, 05:37 PM |
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Thread: Tilengine on Java
Post: RE: Tilengine on Java
| Hi,
If you check provided samples, you'll see that "line" argument is heavily used inside the raster effect body:
https://github.com/megamarc/JTilengine/blob/6330b9429d2a3b479e1305969f5096bff19463... |
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megamarc |
Support
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79 |
193,180 |
12-08-2020, 06:08 PM |
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Thread: Trouble installing samples on win64
Post: RE: Trouble installing samples on win64
| Hi! I'm glad using tcc solved the compatibility problems.
Regarding redefining ESC, yes, you can disable it by remapping INPUT_QUIT to scancode 0 after creating the main window:
Code:
--
TLN_... |
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megamarc |
Support
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7 |
18,947 |
07-02-2021, 04:04 PM |
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Thread: Tilengine 2.13 with per-tile palette selector
Post: Tilengine 2.13 with per-tile palette selector
| Hi,
I've uploaded to itch.io and github release 2.13 of Tilengine, which adds the ability to use different palettes on each tile of a tilemap, just like actual 2D chipsets work. Here's the full blog ... |
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megamarc |
News & Announcements
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0 |
3,162 |
11-13-2022, 03:18 AM |
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Thread: Release 1.21 - Enhanced input
Post: Release 1.21 - Enhanced input
| New release 1.21 adds the ability to get a callback for every event detected inside the window. This enables to use any input device (keyboard, gamepad, mouse...) bypassing the pre-made input model of... |
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megamarc |
News & Announcements
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0 |
6,181 |
05-19-2018, 03:31 AM |
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Thread: License support for consoles
Post: RE: License support for consoles
| Basically the interesting info in the PM is that the Xbox development kit only allows for creating and linking static libraries, not the standard shared ones. As per license terms, if you use a static... |
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megamarc |
Support
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9 |
16,189 |
09-02-2018, 07:47 PM |
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Thread: como crear distintos efectos
Post: RE: como crear distintos efectos
| Buenas,
En el Darius 2 que comentas, el efecto de ondulación es horizontal, se consigue mediante efectos raster. Tienes un efecto muy parecido en los ejemplos, hay uno que se llama Wobble.c (https:... |
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megamarc |
Soporte
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6 |
16,795 |
04-03-2020, 04:00 PM |
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Thread: Colour Cycling
Post: RE: Colour Cycling
| Tilengine uses a virtual input scheme that simulates the setup of an arcade or console game: 4 directions and 6 action buttons. You can assign keys with Window.define_input_key() (http://www.tilengine... |
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megamarc |
Support
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15 |
49,590 |
05-21-2018, 07:18 AM |
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Thread: C# sample attempted to read or write protected memory.
Post: RE: C# sample attempted to read or write protected...
| Thank for your experience man!
Nowadays, any end-user application sits at the top of a huge mountain of third-party software: libraries, frameworks, runtimes, OS services... In my daily work as a p... |
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megamarc |
Support
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13 |
39,809 |
09-02-2018, 07:55 PM |
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Thread: Tilengine y tcc
Post: RE: Tilengine y tcc
| Buenas!
Qué versión de la biblioteca usas?
32 o 64 bits?
La has compilado tú mismo a partir de los fuentes o estaba precompilada?
Los samples que has compilado y la librería pertenecen al mism... |
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megamarc |
Soporte
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35 |
91,843 |
02-21-2019, 06:12 AM |
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Thread: camara y colision con un mapa
Post: RE: camara y colision con un mapa
| Hola,
Ya ibas bien encaminado, pero hay algo que parece ser un poco confuso por la forma en que está hecho el wrapper python.
Puedes obtener información de un tile en el ámbito del Tilemap o de ... |
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megamarc |
Soporte
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4 |
12,853 |
04-03-2020, 04:35 PM |
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Thread: Sprite warping (or wraping?)
Post: RE: Sprite warping (or wraping?)
| Hi!
Tilengine clips all sprites so they don't get draw outside of the viewport. Yo can simulate sprite warping from the application level by using two sprites, one on each side of the screen where ... |
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megamarc |
Support
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10 |
19,529 |
11-16-2022, 12:36 AM |
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Thread: felicitaciones
Post: RE: felicitaciones
| Por cierto sí que probé tu juego, se ejecuta sin problemas. En la primera partida llegué al jefe del 2º nivel, 2440 puntos |
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megamarc |
Soporte
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14 |
40,511 |
02-21-2019, 06:23 AM |
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Thread: Preguntas sobre funciones de tilengine
Post: RE: Preguntas sobre funciones de tilengine
| Hola,
En el siguiente enlace está la documentación del envoltorio python para Tilengine:
http://www.tilengine.org/doc_python/tilengine.html (http://www.tilengine.org/doc_python/tilengine.html)
... |
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megamarc |
Soporte
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5 |
14,172 |
04-03-2020, 04:50 PM |