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Thread: rotacion y color
Post: RE: rotacion y color
| Hola!
Para cambiar de color un sprite cambias su paleta con el método Sprite.set_palette(). (http://www.tilengine.org/doc_python/tilengine.html#tilengine.Sprite.set_palette)
https://github.com/meg... |
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megamarc |
Soporte
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2 |
9,227 |
02-28-2019, 07:22 AM |
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Thread: Into Space, a game I have been working on
Post: RE: Into Space, a game I have been working on
| Thanks for sharing your work! I understand your approach: you write a game engine in top of Tilengine in C++, and script your engine from LUA, right? This model would fit very well with the idea of i... |
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megamarc |
Presentations
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4 |
15,356 |
11-29-2019, 08:42 PM |
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Thread: Interest on retro and future game projects
Post: RE: Interest on retro and future game projects
| Overall seems right. I assume that your load_sheet() function loads the spriteset correctly. But we know, when something doesn't work, the cause can be subtle and from unexpected source.
Please sha... |
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megamarc |
Presentations
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9 |
27,734 |
04-04-2020, 03:58 PM |
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Thread: Tilengine on Java
Post: RE: Tilengine on Java
| Hi!
I think I know what happens.
In original 32-bit binding and library, returned pointers by the Tilengine native library are handled as jint (32-bit). However, 64-bit builds return 64-bit pointe... |
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megamarc |
Support
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79 |
188,601 |
12-11-2020, 03:28 AM |
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Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine
| Hi!
In case you're interested, I've pushed online the html5 development branch. This is were I do all tests and changes, it's not for public release yet, but it's working. Once it's completed, my i... |
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megamarc |
Support
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14 |
25,051 |
01-14-2023, 04:54 PM |
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Thread: colision y destrucion de objetos
Post: RE: colision y destrucion de objetos
| Hola!
Como me falta el contexto de lo que rodea a los ejemplos no sé por qué no tienes el comportamiento esperado, a simple vista parece estar bien. Lo que sí es importante es que para que check_co... |
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megamarc |
Soporte
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13 |
38,465 |
02-28-2019, 07:36 AM |
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Thread: moverse hacia la posicion de un objeto
Post: RE: moverse hacia la posicion de un objeto
| Veo que a pesar de definir DisparoEnemigo.getAngle() y DisparoEnemigo.advance(), no las ejecutas en ningún momento, ni en init() ni en update(), es como si no estuvieran... no será eso lo que te falta... |
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megamarc |
Soporte
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8 |
21,995 |
04-04-2020, 04:09 PM |
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Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine
| Hi Daniel!
How's your Falconet project progressing? It looks promising and fun to play.
Keep the good work, |
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megamarc |
Presentations
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23 |
56,056 |
02-27-2021, 04:25 AM |
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Thread: Tilengine vs shaders
Post: RE: Tilengine vs shaders
| Hi Domarius!
Long time no see, congratulations for learning new tech with shaders!
There's no absolute "best tool" to do something, multiple factors matter. So any framework you choose that sati... |
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megamarc |
Game development topics
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6 |
16,438 |
07-20-2021, 04:04 AM |
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Thread: Blending mode for this effect
Post: RE: Blending mode for this effect
| Hi guys,
I've done a quick prototype using the light effect in tilengine with BLEND_ADD mode. Here I use a shameless TimeSpinner screenshot rip-off for background, where I overlay a sprite with the h... |
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megamarc |
Support
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7 |
21,767 |
09-08-2018, 08:27 AM |
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Thread: Colour Cycling
Post: RE: Colour Cycling
| Thanks for the link! I already watched that video some time ago, it's full of clever ideas for graphic artists. All the graphics used in tilengine "color cycle" project repository (https://github.com/... |
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megamarc |
Support
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15 |
48,804 |
02-28-2019, 07:43 AM |
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Thread: Tilengine on Java
Post: RE: Tilengine on Java
| The solution should be to convert jint to jlong, but only those that are being used to hold pointers. You can't do "replace all" because jint are used in many places for legitimate 32-bit integers. So... |
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megamarc |
Support
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79 |
188,601 |
12-11-2020, 07:12 AM |
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Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine
| Hi!
Glad to know you have it working :-)
As you can see, the single main difference is that the main loop doesn't exist isnide main() function anymore, but is a delegate function set up by the n... |
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megamarc |
Support
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14 |
25,051 |
01-15-2023, 04:09 AM |
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Thread: Feature request, input keys other than arrows
Post: RE: Feature request, input keys other than arrows
| TLN_DefineInputKey() is the way to assign the predefined functions to the keys you want |
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megamarc |
Support
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3 |
11,422 |
06-05-2018, 03:54 AM |
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Thread: moverse hacia la posicion de un objeto
Post: RE: moverse hacia la posicion de un objeto
| Ya lo tienes funcionando, te comento los pequeños cambios:
En __init()__, velocidad y ángulo son locales y sólo se usan para calcular self.vx y self.vy (velocidad horizontal y vertical):
Code:
... |
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megamarc |
Soporte
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8 |
21,995 |
04-05-2020, 04:05 AM |
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Thread: Tilengine on Java
Post: RE: Tilengine on Java
| You can use -m32 command line switch on C compilers that support both archtectures (tcc does) |
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megamarc |
Support
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79 |
188,601 |
12-11-2020, 07:51 AM |
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Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine
| Hi!
This is the idea :-) I'd like to put some samples online so the user can interact with them. I have to create different html templates, one for each sample, to explain the purpose of the sample... |
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megamarc |
Support
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14 |
25,051 |
01-16-2023, 03:59 AM |
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Thread: Interest on retro and future game projects
Post: RE: Interest on retro and future game projects
| Solved,
You restart the animation each frame the character is moving, that's why you don't see animation at all. Instead you must only enable/disable the animation on state transition -when the cha... |
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megamarc |
Presentations
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9 |
27,734 |
04-05-2020, 04:44 AM |
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Thread: Tilengine vs shaders
Post: RE: Tilengine vs shaders
| I see you really understand how to handle pixels properly, glad to know! But having seen the same mistakes you talk about in released games, I had to mention it.
I've done a bit of research about K... |
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megamarc |
Game development topics
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6 |
16,438 |
07-26-2021, 04:56 PM |
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Thread: [Suggestion] Windowing
Post: RE: [Suggestion] Windowing
| Hi!
Thanks for the suggestion and related documentation, this is quite interesting :-)
Tilengine implements a feature that, albeit not as complex as SNES windowing feature, is quite similar and ... |
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megamarc |
Support
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8 |
14,952 |
01-19-2023, 04:16 AM |