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    Thread: Tilengine 2.15 supports variable refresh rate monitors
Post: RE: Tilengine 2.15 supports variable refresh rate ...

Hi, Thanks for testing it. I don't know what's going on, as on my tests it runs well in both cases... (native and forced fps). However I don't hava access to a 144 Hz monitor, so I can't check if t...
megamarc News & Announcements 8 18,276 04-24-2023, 03:54 AM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Hi Domarius! I can't give much advice here, because the question is about preferences, and I don't have personal experience with Love2d. Love2d is an all-in-one Lua-only framework: it gives grap...
megamarc Support 22 68,806 07-08-2018, 04:21 PM
    Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode

Hi, Good question. World mode is recent and the feature you suggest isn't implemented. You can use TLN_DisableLayer() to turn off a layer, but then you have to reconfigure it to enable it again, th...
megamarc News & Announcements 8 26,185 03-19-2021, 10:22 PM
    Thread: Smile!
Post: RE: Smile!

Yes, I've noticed that where any icon or smiley should appear, it is replaced by a short descriptive text. It happens all across the forum, not just on the editor. Digging a bit I found that the theme...
megamarc Forum issues 8 30,404 08-26-2017, 04:30 PM
    Thread: pregunta sobre documentacion
Post: RE: pregunta sobre documentacion

Hola! Pues sí, hay gente que va haciendo cosillas, no me puedo quejar :-) La documentación está medias, y aunque no tengo un zip como tal -aunque me parece buena idea-, si tienes algún programa ...
megamarc Soporte 8 25,314 10-06-2018, 03:41 PM
    Thread: Collision with Tilemap Layer
Post: RE: Collision with Tilemap Layer

Hi, You're experiencing two unrelated problems: 1. Seems that TLN_GetTileInfo() is not correctly protected against passing negative values as world coordinates, that's why sometimes "segfaults" wh...
megamarc Support 10 30,043 04-14-2020, 03:36 AM
    Thread: Tilengine on Java
Post: RE: Tilengine on Java

How are you doing progress? You can make a "pull request" so I can integrate your updates into main branch
megamarc Support 79 187,865 12-14-2020, 04:45 AM
    Thread: Test Sample shows blanks screen
Post: RE: Test Sample shows blanks screen

Hi! My fault, thanks for pointing me this out. The following line must be deleted: Code: -- TLN_SetLoadPath ("assets/sonic"); -- Because the loading path of the tilemap already contains the full...
megamarc Support 3 9,802 03-19-2021, 10:26 PM
    Thread: Smile!
Post: RE: Smile!

I've uploaded gif versions of the images as the theme description expects. They look ugly, but at least they show up now. I'll see if there's an easy way to tell the theme to load png instead of gif w...
megamarc Forum issues 8 30,404 08-26-2017, 04:56 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

I don't have personal affiliation to SDL, but I have used it enough times to tell that it's a great tool: Permissive license, supports lots of platforms, bindings to nearly any lprogramming language, ...
megamarc Support 22 68,806 07-09-2018, 07:19 PM
    Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?

Thanks for your words, I really value the appreciation you show to this project. :) As you say, I should bite the bullet and finish it. I understand that I'm loosing adoption oportunities because ...
megamarc Support 13 38,598 04-14-2020, 03:53 AM
    Thread: Tilengine 2.15 supports variable refresh rate monitors
Post: RE: Tilengine 2.15 supports variable refresh rate ...

It seems that vsync is being ignored in windowed mode in this setup, so it's running at full throttle How did the samples ran in previous releases? In both fullscreen and windowed When you say the p...
megamarc News & Announcements 8 18,276 04-24-2023, 09:22 PM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

I know that tilengine lacks in the documentation department, right now it's a big project with support for several programming languages and I have to figure out how to handle this... Your best bet...
megamarc Support 22 74,822 08-26-2017, 05:10 PM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)

Great work Jaume, impressive! Congratulations! I'm glad to see that the modifications you suggested about the mouse support have been useful :-) Could you share some insights about your Morgana pro...
megamarc Game development topics 59 160,091 03-17-2019, 07:09 AM
    Thread: Test Sample shows blanks screen
Post: RE: Test Sample shows blanks screen

Kr3m77 Wrote: (03-20-2021, 12:31 AM) -- Oh crap.  I probably would've caught that myself if I'd been paying more attention.  Thanks though.   :) -- Not your fault! Basic example is expected to work...
megamarc Support 3 9,802 03-20-2021, 03:54 AM
    Thread: como manejar imagenes en tilengine
Post: RE: como manejar imagenes en tilengine

Veo que el programa exporta imágenes sueltas, una por cada frame. Tienes que cargarlas en la aplicación web Leshy SpriteSheet Tool (https://www.leshylabs.com/blog/posts/2013-12-03-Leshy_SpriteSheet_To...
megamarc Soporte 4 8,819 08-26-2017, 06:11 PM
    Thread: libpng12-0 not available in Ubuntu 18.04
Post: RE: libpng12-0 not available in Ubuntu 18.04

Hi Daniel, Sorry about your hard drive crash! I hope you didn't lost any valuable data. Regarding libpng, it's not easy to replace the required png library because there are many places where pr...
megamarc Support 5 17,613 10-08-2018, 06:36 AM
    Thread: Collision with Tilemap Layer
Post: RE: Collision with Tilemap Layer

That's because you're just checking collision in a single point in your character, that is not representative of its shape. To properly manage it, you should work with an array of collision points aro...
megamarc Support 10 30,043 04-14-2020, 02:45 PM
    Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?

Yes you're right. As a kid my favourite activities were construction games -like LEGO- and drawing. When I discovered programming, it instantly felt like building in a canvas, that was magical. I'm gl...
megamarc Support 13 38,598 09-19-2020, 09:42 PM
    Thread: Hola megamar
Post: RE: Hola megamar

Uno de los grandes cambios de las últimas versiones ha sido un nuevo binding para python que sigue los cánones de este lenguaje, para que sea mucho más natural de utilizar para un programador de pytho...
megamarc Soporte 6 20,262 08-26-2017, 07:06 PM