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    Thread: felicitaciones
Post: RE: felicitaciones

Feliz año igualmente, gracias!! :)  Sí, la mayoría de actividad en el foro es internacional, aunque también hay gente de cerca que lo va siguiendo. La documentación de C "paso a paso" está a med...
megamarc Soporte 14 34,074 01-01-2018, 02:10 AM
    Thread: Colour Cycling
Post: RE: Colour Cycling

PerspexSphinx Wrote: (05-06-2018, 03:33 AM) -- I was just wondering though, why for MIX, there is just set values... MIX, MIX25, MIX50 & MIX75, why can’t one just enter any amount of MIX like MIX15 o...
megamarc Support 15 42,379 05-07-2018, 10:50 PM
    Thread: Pixel modifications
Post: RE: Pixel modifications

Hi Domarius! In its current form, Tilengine is not suitable for bitmap-based backgrounds like worms. You may do it, but in an awkward and non-intuitive manner (just as it would have been in classic...
megamarc Support 18 52,435 05-14-2018, 02:27 AM
    Thread: Colour Cycling
Post: RE: Colour Cycling

Yes, you can have color cycling in sprites too The Sprite object has the get_palette() method that returns its current palette. One you have it, you can setup a color cycle animation in the same wa...
megamarc Support 15 42,379 04-19-2018, 03:51 AM
    Thread: Colour Cycling
Post: RE: Colour Cycling

Blending is supported on both backgrounds and sprites, so you can use set_blend_mode in sprites too, with the same features. PerspexSphinx Wrote: (04-28-2018, 06:08 AM) -- Hi, I got a sprite Colour ...
megamarc Support 15 42,379 04-28-2018, 11:37 PM
    Thread: Colour Cycling
Post: RE: Colour Cycling

Don't worry about posting questions, I appreciate your interest! Short cause: you found a bug in the python binding. I'll fix it on GitHub, meanwhile you can fix it yourself to proceed with your t...
megamarc Support 15 42,379 04-30-2018, 04:06 PM
    Thread: Regarding other platforms, like Linux, mobile...
Post: RE: Regarding other platforms, like Linux, mobile....

Of course you can release multiple platform ports of your project written in C++. The language itself is source-level cross-platform. But you have to build specific binaries for each platform with dif...
megamarc Support 3 11,268 02-24-2018, 05:49 PM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

tmoney2049 Wrote: (02-27-2018, 04:19 AM) -- Hey guys, speaking of Lua, I have a small binding and sample code using LuaFFI (https://github.com/megamarc/Tilengine/pull/18). It's a little bit of voodoo...
megamarc Support 22 64,519 02-28-2018, 01:25 AM
    Thread: Regarding other platforms, like Linux, mobile...
Post: RE: Regarding other platforms, like Linux, mobile....

Hi Domarius, Sorry for the delay. I know about writing portable code for cross-platform development, but not much about unified cross-platfom environments. What I do with Tilengine is to write, deb...
megamarc Support 3 11,268 02-20-2018, 03:33 AM
    Thread: Release 1.21 - Enhanced input
Post: Release 1.21 - Enhanced input

New release 1.21 adds the ability to get a callback for every event detected inside the window. This enables to use any input device (keyboard, gamepad, mouse...) bypassing the pre-made input model of...
megamarc News & Announcements 0 5,114 05-19-2018, 03:31 AM
    Thread: Colour Cycling
Post: RE: Colour Cycling

Tilengine uses a virtual input scheme that simulates the setup of an arcade or console game: 4 directions and 6 action buttons. You can assign keys with Window.define_input_key() (http://www.tilengine...
megamarc Support 15 42,379 05-21-2018, 07:18 AM
    Thread: Release 1.20 - Full bitmap backgrounds
Post: Release 1.20 - Full bitmap backgrounds

There's a new version available. Release 1.20 adds the ability to use full bitmaps as backgrounds, in addition to the classic tiled ones. This kind of background layer is required to develop games suc...
megamarc News & Announcements 0 4,252 05-16-2018, 05:27 PM
    Thread: Sprite Rotation
Post: RE: Sprite Rotation

Hi Daniel, Tilengine reads the FLIP_X and FLIP_Y flags from Tiled editor to do horizontal and/or vertical flipping of tiles and sprites. Tiled later added the ROTATION flag that swaps x/y axis. Com...
megamarc Support 13 36,613 05-18-2018, 05:37 PM
    Thread: felicitaciones
Post: RE: felicitaciones

Hola Hokuto! Qué tal? Agradezco tus comentarios y observaciones. Cierto es que hay que mantener bajo el número de lenguajes. Yo personalmente estoy manteniendo 3: C, C# y Python. Los otros (Java...
megamarc Soporte 14 34,074 06-02-2018, 01:39 AM
    Thread: Feature request, input keys other than arrows
Post: RE: Feature request, input keys other than arrows

TLN_DefineInputKey() is the way to assign the predefined functions to the keys you want
megamarc Support 3 9,851 06-05-2018, 03:54 AM
    Thread: Text in Tilengine
Post: RE: Text in Tilengine

JaumeAlcazo Wrote: (06-08-2018, 05:48 PM) -- Which is the best library to render text in SDL/Tilengine? I would like to use "\n", ttf fonts, bitmap fonts, different colors, etc... -- Tilengine doe...
megamarc Support 3 11,101 06-09-2018, 12:29 AM
  Lightbulb Thread: Forums temporarily shutting down
Post: Forums temporarily shutting down

Hello, Tilengine website and these forums are hosted on a paid premium account. The subscription ends tomorrow and renewing it costs quite a bit. I develop Tilengine and support it for free, on my ...
megamarc News & Announcements 1 6,188 06-12-2018, 12:45 AM
    Thread: Sprite Collision With Map Tiles
Post: RE: Sprite Collision With Map Tiles

Hi Daniel! You're on the right way. There's no built-in mechanism to do sprite vs playfield collision detection, but there are some helper functions to aid you. The usual way is to define some "hot...
megamarc Support 1 5,694 06-22-2018, 06:46 AM
    Thread: Interpolation on CWF_S2
Post: RE: Interpolation on CWF_S2

There's no way at this moment, but a forum member told that too. This could be a nice feature, may you open a Feature Request in GitHub? It's difficult to keep track of new requests and GitHub is a go...
megamarc Support 1 5,741 06-22-2018, 06:51 AM
    Thread: Feature request, input keys other than arrows
Post: RE: Feature request, input keys other than arrows

Some keys such as Escape an Backspace are predefined. The windowing subsystem was implemented to provide a simple environment for testing because Tilengine is just a rendering library. If you need mor...
megamarc Support 3 9,851 06-22-2018, 07:20 AM