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Thread: felicitaciones
Post: RE: felicitaciones
Feliz año igualmente, gracias!! :)
Sí, la mayoría de actividad en el foro es internacional, aunque también hay gente de cerca que lo va siguiendo.
La documentación de C "paso a paso" está a med... |
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megamarc |
Soporte
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14 |
34,074 |
01-01-2018, 02:10 AM |
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Thread: Colour Cycling
Post: RE: Colour Cycling
PerspexSphinx Wrote: (05-06-2018, 03:33 AM)
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I was just wondering though, why for MIX, there is just set values... MIX, MIX25, MIX50 & MIX75, why can’t one just enter any amount of MIX like MIX15 o... |
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megamarc |
Support
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15 |
42,379 |
05-07-2018, 10:50 PM |
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Thread: Pixel modifications
Post: RE: Pixel modifications
Hi Domarius!
In its current form, Tilengine is not suitable for bitmap-based backgrounds like worms. You may do it, but in an awkward and non-intuitive manner (just as it would have been in classic... |
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megamarc |
Support
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18 |
52,435 |
05-14-2018, 02:27 AM |
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Thread: Colour Cycling
Post: RE: Colour Cycling
Yes, you can have color cycling in sprites too
The Sprite object has the get_palette() method that returns its current palette. One you have it, you can setup a color cycle animation in the same wa... |
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megamarc |
Support
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15 |
42,379 |
04-19-2018, 03:51 AM |
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Thread: Colour Cycling
Post: RE: Colour Cycling
Blending is supported on both backgrounds and sprites, so you can use set_blend_mode in sprites too, with the same features.
PerspexSphinx Wrote: (04-28-2018, 06:08 AM)
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Hi, I got a sprite Colour ... |
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megamarc |
Support
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15 |
42,379 |
04-28-2018, 11:37 PM |
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Thread: Colour Cycling
Post: RE: Colour Cycling
Don't worry about posting questions, I appreciate your interest!
Short cause:
you found a bug in the python binding. I'll fix it on GitHub, meanwhile you can fix it yourself to proceed with your t... |
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megamarc |
Support
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15 |
42,379 |
04-30-2018, 04:06 PM |
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Thread: Regarding other platforms, like Linux, mobile...
Post: RE: Regarding other platforms, like Linux, mobile....
Of course you can release multiple platform ports of your project written in C++. The language itself is source-level cross-platform. But you have to build specific binaries for each platform with dif... |
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megamarc |
Support
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3 |
11,268 |
02-24-2018, 05:49 PM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
tmoney2049 Wrote: (02-27-2018, 04:19 AM)
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Hey guys, speaking of Lua, I have a small binding and sample code using LuaFFI (https://github.com/megamarc/Tilengine/pull/18). It's a little bit of voodoo... |
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megamarc |
Support
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22 |
64,519 |
02-28-2018, 01:25 AM |
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Thread: Regarding other platforms, like Linux, mobile...
Post: RE: Regarding other platforms, like Linux, mobile....
Hi Domarius,
Sorry for the delay. I know about writing portable code for cross-platform development, but not much about unified cross-platfom environments. What I do with Tilengine is to write, deb... |
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megamarc |
Support
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3 |
11,268 |
02-20-2018, 03:33 AM |
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Thread: Release 1.21 - Enhanced input
Post: Release 1.21 - Enhanced input
New release 1.21 adds the ability to get a callback for every event detected inside the window. This enables to use any input device (keyboard, gamepad, mouse...) bypassing the pre-made input model of... |
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megamarc |
News & Announcements
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0 |
5,114 |
05-19-2018, 03:31 AM |
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Thread: Colour Cycling
Post: RE: Colour Cycling
Tilengine uses a virtual input scheme that simulates the setup of an arcade or console game: 4 directions and 6 action buttons. You can assign keys with Window.define_input_key() (http://www.tilengine... |
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megamarc |
Support
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15 |
42,379 |
05-21-2018, 07:18 AM |
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Thread: Release 1.20 - Full bitmap backgrounds
Post: Release 1.20 - Full bitmap backgrounds
There's a new version available. Release 1.20 adds the ability to use full bitmaps as backgrounds, in addition to the classic tiled ones. This kind of background layer is required to develop games suc... |
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megamarc |
News & Announcements
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0 |
4,252 |
05-16-2018, 05:27 PM |
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Thread: Sprite Rotation
Post: RE: Sprite Rotation
Hi Daniel,
Tilengine reads the FLIP_X and FLIP_Y flags from Tiled editor to do horizontal and/or vertical flipping of tiles and sprites. Tiled later added the ROTATION flag that swaps x/y axis. Com... |
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megamarc |
Support
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13 |
36,613 |
05-18-2018, 05:37 PM |
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Thread: felicitaciones
Post: RE: felicitaciones
Hola Hokuto! Qué tal?
Agradezco tus comentarios y observaciones.
Cierto es que hay que mantener bajo el número de lenguajes. Yo personalmente estoy manteniendo 3: C, C# y Python. Los otros (Java... |
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megamarc |
Soporte
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14 |
34,074 |
06-02-2018, 01:39 AM |
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Thread: Feature request, input keys other than arrows
Post: RE: Feature request, input keys other than arrows
TLN_DefineInputKey() is the way to assign the predefined functions to the keys you want |
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megamarc |
Support
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3 |
9,851 |
06-05-2018, 03:54 AM |
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Thread: Text in Tilengine
Post: RE: Text in Tilengine
JaumeAlcazo Wrote: (06-08-2018, 05:48 PM)
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Which is the best library to render text in SDL/Tilengine?
I would like to use "\n", ttf fonts, bitmap fonts, different colors, etc...
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Tilengine doe... |
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megamarc |
Support
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3 |
11,101 |
06-09-2018, 12:29 AM |
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Thread: Forums temporarily shutting down
Post: Forums temporarily shutting down
Hello,
Tilengine website and these forums are hosted on a paid premium account. The subscription ends tomorrow and renewing it costs quite a bit. I develop Tilengine and support it for free, on my ... |
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megamarc |
News & Announcements
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1 |
6,188 |
06-12-2018, 12:45 AM |
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Thread: Sprite Collision With Map Tiles
Post: RE: Sprite Collision With Map Tiles
Hi Daniel!
You're on the right way. There's no built-in mechanism to do sprite vs playfield collision detection, but there are some helper functions to aid you. The usual way is to define some "hot... |
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megamarc |
Support
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1 |
5,694 |
06-22-2018, 06:46 AM |
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Thread: Interpolation on CWF_S2
Post: RE: Interpolation on CWF_S2
There's no way at this moment, but a forum member told that too. This could be a nice feature, may you open a Feature Request in GitHub? It's difficult to keep track of new requests and GitHub is a go... |
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megamarc |
Support
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1 |
5,741 |
06-22-2018, 06:51 AM |
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Thread: Feature request, input keys other than arrows
Post: RE: Feature request, input keys other than arrows
Some keys such as Escape an Backspace are predefined. The windowing subsystem was implemented to provide a simple environment for testing because Tilengine is just a rendering library. If you need mor... |
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megamarc |
Support
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3 |
9,851 |
06-22-2018, 07:20 AM |