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  Lightbulb Thread: Forums temporarily shutting down
Post: Forums temporarily shutting down

Hello, Tilengine website and these forums are hosted on a paid premium account. The subscription ends tomorrow and renewing it costs quite a bit. I develop Tilengine and support it for free, on my ...
megamarc News & Announcements 1 7,082 06-12-2018, 12:45 AM
    Thread: Tilengine on Java
Post: RE: Tilengine on Java

I'm trying to download the  32-bit JRE from Oracle, but their site is having difficulties and downloads don't work. We have to forget about having native 64-bit version and stick to the working 32-...
megamarc Support 79 184,016 12-12-2020, 12:30 AM
    Thread: Tilengine 2.14 with new layer window feature
Post: Tilengine 2.14 with new layer window feature

Hi! I've just released a new version that adds a per-layer window feature similar to the one pesent in SNES. Here is the full post with explanation and new samples to play with: https://megamarc...
megamarc News & Announcements 0 2,581 02-11-2023, 01:07 AM
    Thread: TLN_SetSpriteBlendMode to highlight items
Post: RE: TLN_SetSpriteBlendMode to highlight items

Yeah Domarius throw away that Godot thing and "jump" to tilengine :) just kidding, kudos to the people behind Godot. But it's not designed with retro graphics in mind. Talking about Mac, let me kno...
megamarc Support 10 30,199 09-13-2018, 03:21 AM
    Thread: moverse hacia la posicion de un objeto
Post: RE: moverse hacia la posicion de un objeto

No entiendo bien. En tu código ya obtienes correctamente el ángulo (sí que hace falta) entre el enemigo y el jugador con la función atan2(), sólo que no hace falta pasarlo a grados y luego a radianes ...
megamarc Soporte 8 21,482 04-07-2020, 06:17 AM
    Thread: [Suggestion] Windowing
Post: RE: [Suggestion] Windowing

I've released Tilengine 2.14 with a layer window feature very similar to the SNES one, enhancing window clipping already implemented: https://megamarc.itch.io/tilengine/devlog/488137/tilengine-214-ne...
megamarc Support 8 14,322 02-11-2023, 01:10 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Hi Richard, I've tried your sample that embed tilengine inside pygame, and it works. Cool! At first I intended that tilengine would be just a rendering library, without any kind of windowing, inte...
megamarc Game development topics 43 126,083 09-13-2018, 06:22 AM
    Thread: como crear distintos efectos
Post: RE: como crear distintos efectos

Este efecto simula la variación de curvatura de un cilindro, usando efectos raster para variar progresivamente la posición de inicio vertical de las capas, a partir de una tabla que se ha calculado pr...
megamarc Soporte 6 16,137 04-07-2020, 06:27 AM
    Thread: Sprite Collision With Map Tiles
Post: RE: Sprite Collision With Map Tiles

Hi Daniel! You're on the right way. There's no built-in mechanism to do sprite vs playfield collision detection, but there are some helper functions to aid you. The usual way is to define some "hot...
megamarc Support 1 6,605 06-22-2018, 06:46 AM
    Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?

Hello Aerosol, thanks for your interest. Documentation is lacking, I admit it. The API reference is complete and up-to-date, but the "by chapter" manual is half finished, there is only one part done....
megamarc Support 13 37,795 04-07-2020, 06:53 AM
    Thread: Microsoft Windows integration?
Post: RE: Microsoft Windows integration?

No you can't enable, Tilengine rendering core is CPU based, it doesn't use the GPU. For the window, SDL2 already uses hardware acceleration by default if present. What is your test hadrware? What...
megamarc Support 16 37,773 12-12-2020, 01:09 AM
    Thread: Interpolation on CWF_S2
Post: RE: Interpolation on CWF_S2

There's no way at this moment, but a forum member told that too. This could be a nice feature, may you open a Feature Request in GitHub? It's difficult to keep track of new requests and GitHub is a go...
megamarc Support 1 6,510 06-22-2018, 06:51 AM
    Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...

Hi dude! That’s an interesting question, I’m glad you asked it. My first motivation wasn’t to create an engine at all, I just wanted to program some raster effects, to play a bit with them. I had ...
megamarc Presentations 11 23,306 03-05-2019, 07:54 AM
    Thread: Tilengine on Java
Post: RE: Tilengine on Java

Tha main reason to have Java support for Tilengine is to have it running on Android... other than that, there are better languages. Yes, using external DLLs/shared objects in C# is easier because: ...
megamarc Support 79 184,016 12-12-2020, 01:18 AM
    Thread: Feature request, input keys other than arrows
Post: RE: Feature request, input keys other than arrows

Some keys such as Escape an Backspace are predefined. The windowing subsystem was implemented to provide a simple environment for testing because Tilengine is just a rendering library. If you need mor...
megamarc Support 3 11,227 06-22-2018, 07:20 AM
    Thread: movimientos para naves enemigas y jefes
Post: RE: movimientos para naves enemigas y jefes

Buenas! Esto que preguntas es interesante pero ningún engine te va a dar la solución terminada. Ahí es donde el programador usa sus conocimientos y experiencia para describir el movimiento. Se trata ...
megamarc Soporte 6 17,990 04-08-2020, 03:54 AM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

Hi Daniel! How're you doing? Are you progressing in your game development? Have you managed to write an importer for your custom tilemap format to tilengine? Regards
megamarc Support 22 73,717 06-24-2018, 03:52 PM
    Thread: Microsoft Windows integration?
Post: RE: Microsoft Windows integration?

And you're getting 50% GPU usage with this equipment? My stock Raspberry 3B from 2016 runs the C samples with CRT enabled at 60 fps... One of the samples provided with the engine is called "banc...
megamarc Support 16 37,773 12-12-2020, 01:48 AM
    Thread: Nuevo soy.
Post: RE: Nuevo soy.

Calantra Wrote: (08-23-2017, 04:45 AM) -- Hola Soy nuevo y por lo que veo el primero en escribir. Pues nada un saludín y si puedo ayudar, por aquí andaré. -- Hola Calantra, bienvenido al foro, y...
megamarc Presentaciones 1 7,807 08-23-2017, 07:36 PM
    Thread: Sprite Rotation
Post: RE: Sprite Rotation

Hi Domarius, I checked the level 2 rotating Contra 3 boss, and it's tricky! The white paint road lines create a illusion of two independent rotation planes, something that the SNES definitely couldn'...
megamarc Support 13 41,097 06-24-2018, 04:10 PM