|
Search Results
|
| Post |
Author
[asc]
|
Forum |
Replies |
Views |
Posted |
| |
|
Thread: Forums temporarily shutting down
Post: Forums temporarily shutting down
| Hello,
Tilengine website and these forums are hosted on a paid premium account. The subscription ends tomorrow and renewing it costs quite a bit. I develop Tilengine and support it for free, on my ... |
|
megamarc |
News & Announcements
|
1 |
7,082 |
06-12-2018, 12:45 AM |
| |
|
Thread: Tilengine on Java
Post: RE: Tilengine on Java
| I'm trying to download the 32-bit JRE from Oracle, but their site is having difficulties and downloads don't work.
We have to forget about having native 64-bit version and stick to the working 32-... |
|
megamarc |
Support
|
79 |
184,016 |
12-12-2020, 12:30 AM |
| |
|
Thread: Tilengine 2.14 with new layer window feature
Post: Tilengine 2.14 with new layer window feature
| Hi!
I've just released a new version that adds a per-layer window feature similar to the one pesent in SNES. Here is the full post with explanation and new samples to play with:
https://megamarc... |
|
megamarc |
News & Announcements
|
0 |
2,581 |
02-11-2023, 01:07 AM |
| |
|
Thread: TLN_SetSpriteBlendMode to highlight items
Post: RE: TLN_SetSpriteBlendMode to highlight items
| Yeah Domarius throw away that Godot thing and "jump" to tilengine :) just kidding, kudos to the people behind Godot. But it's not designed with retro graphics in mind.
Talking about Mac, let me kno... |
|
megamarc |
Support
|
10 |
30,199 |
09-13-2018, 03:21 AM |
| |
|
Thread: moverse hacia la posicion de un objeto
Post: RE: moverse hacia la posicion de un objeto
| No entiendo bien. En tu código ya obtienes correctamente el ángulo (sí que hace falta) entre el enemigo y el jugador con la función atan2(), sólo que no hace falta pasarlo a grados y luego a radianes ... |
|
megamarc |
Soporte
|
8 |
21,482 |
04-07-2020, 06:17 AM |
| |
|
Thread: [Suggestion] Windowing
Post: RE: [Suggestion] Windowing
| I've released Tilengine 2.14 with a layer window feature very similar to the SNES one, enhancing window clipping already implemented:
https://megamarc.itch.io/tilengine/devlog/488137/tilengine-214-ne... |
|
megamarc |
Support
|
8 |
14,322 |
02-11-2023, 01:10 AM |
| |
|
Thread: Basic Embedding
Post: RE: Basic Embedding
| Hi Richard,
I've tried your sample that embed tilengine inside pygame, and it works. Cool!
At first I intended that tilengine would be just a rendering library, without any kind of windowing, inte... |
|
megamarc |
Game development topics
|
43 |
126,083 |
09-13-2018, 06:22 AM |
| |
|
Thread: como crear distintos efectos
Post: RE: como crear distintos efectos
| Este efecto simula la variación de curvatura de un cilindro, usando efectos raster para variar progresivamente la posición de inicio vertical de las capas, a partir de una tabla que se ha calculado pr... |
|
megamarc |
Soporte
|
6 |
16,137 |
04-07-2020, 06:27 AM |
| |
|
Thread: Sprite Collision With Map Tiles
Post: RE: Sprite Collision With Map Tiles
| Hi Daniel!
You're on the right way. There's no built-in mechanism to do sprite vs playfield collision detection, but there are some helper functions to aid you. The usual way is to define some "hot... |
|
megamarc |
Support
|
1 |
6,605 |
06-22-2018, 06:46 AM |
| |
|
Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
| Hello Aerosol, thanks for your interest.
Documentation is lacking, I admit it. The API reference is complete and up-to-date, but the "by chapter" manual is half finished, there is only one part done.... |
|
megamarc |
Support
|
13 |
37,795 |
04-07-2020, 06:53 AM |
| |
|
Thread: Microsoft Windows integration?
Post: RE: Microsoft Windows integration?
| No you can't enable, Tilengine rendering core is CPU based, it doesn't use the GPU.
For the window, SDL2 already uses hardware acceleration by default if present.
What is your test hadrware? What... |
|
megamarc |
Support
|
16 |
37,773 |
12-12-2020, 01:09 AM |
| |
|
Thread: Interpolation on CWF_S2
Post: RE: Interpolation on CWF_S2
| There's no way at this moment, but a forum member told that too. This could be a nice feature, may you open a Feature Request in GitHub? It's difficult to keep track of new requests and GitHub is a go... |
|
megamarc |
Support
|
1 |
6,510 |
06-22-2018, 06:51 AM |
| |
|
Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...
| Hi dude!
That’s an interesting question, I’m glad you asked it. My first motivation wasn’t to create an engine at all, I just wanted to program some raster effects, to play a bit with them. I had ... |
|
megamarc |
Presentations
|
11 |
23,306 |
03-05-2019, 07:54 AM |
| |
|
Thread: Tilengine on Java
Post: RE: Tilengine on Java
| Tha main reason to have Java support for Tilengine is to have it running on Android... other than that, there are better languages.
Yes, using external DLLs/shared objects in C# is easier because:
... |
|
megamarc |
Support
|
79 |
184,016 |
12-12-2020, 01:18 AM |
| |
|
Thread: Feature request, input keys other than arrows
Post: RE: Feature request, input keys other than arrows
| Some keys such as Escape an Backspace are predefined. The windowing subsystem was implemented to provide a simple environment for testing because Tilengine is just a rendering library. If you need mor... |
|
megamarc |
Support
|
3 |
11,227 |
06-22-2018, 07:20 AM |
| |
|
Thread: movimientos para naves enemigas y jefes
Post: RE: movimientos para naves enemigas y jefes
| Buenas!
Esto que preguntas es interesante pero ningún engine te va a dar la solución terminada. Ahí es donde el programador usa sus conocimientos y experiencia para describir el movimiento. Se trata ... |
|
megamarc |
Soporte
|
6 |
17,990 |
04-08-2020, 03:54 AM |
| |
|
Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
| Hi Daniel!
How're you doing? Are you progressing in your game development? Have you managed to write an importer for your custom tilemap format to tilengine?
Regards |
|
megamarc |
Support
|
22 |
73,717 |
06-24-2018, 03:52 PM |
| |
|
Thread: Microsoft Windows integration?
Post: RE: Microsoft Windows integration?
| And you're getting 50% GPU usage with this equipment?
My stock Raspberry 3B from 2016 runs the C samples with CRT enabled at 60 fps...
One of the samples provided with the engine is called "banc... |
|
megamarc |
Support
|
16 |
37,773 |
12-12-2020, 01:48 AM |
| |
|
Thread: Nuevo soy.
Post: RE: Nuevo soy.
|
Calantra Wrote: (08-23-2017, 04:45 AM)
--
Hola Soy nuevo y por lo que veo el primero en escribir.
Pues nada un saludín y si puedo ayudar, por aquí andaré.
--
Hola Calantra, bienvenido al foro, y... |
|
megamarc |
Presentaciones
|
1 |
7,807 |
08-23-2017, 07:36 PM |
| |
|
Thread: Sprite Rotation
Post: RE: Sprite Rotation
| Hi Domarius,
I checked the level 2 rotating Contra 3 boss, and it's tricky! The white paint road lines create a illusion of two independent rotation planes, something that the SNES definitely couldn'... |
|
megamarc |
Support
|
13 |
41,097 |
06-24-2018, 04:10 PM |