Search Results
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Thread: FreeBASIC y Tilengine
Post: Archivos XML
XML puede ser engorroso a veces, no lo niego, pero sin duda es legible con un editor de texto. Un formato binario tradicional, no. O tienes el programa necesario para manejarlo o no puedes hacer nada ... |
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megamarc |
Soporte
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27 |
68,569 |
11-01-2018, 02:48 AM |
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Thread: tilengine con codeblock y zinjai
Post: Code::Block no va
Hola,
Puedes especificar qué es lo que "no funciona"? No compila? No ejecuta? Qué error da? Captura de pantalla? |
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megamarc |
Soporte
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10 |
25,107 |
10-27-2018, 06:58 PM |
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Thread: Completed project restructure
Post: Completed project restructure
Hi folks,
As I've announced some days ago in this facebook note (https://www.facebook.com/notes/tilengine/roadmap/1911427572226514/), I completed restructure of Tilengine project, due to increased ... |
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megamarc |
News & Announcements
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3 |
10,207 |
10-10-2018, 09:46 PM |
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Thread: Debate: lenguajes e idiomas
Post: Debate: lenguajes e idiomas
Abro este tema para debatir aquí las cuestiones que se están debatiendo acerca de los diferentes lenguajes de programación e idiomas internacionales. Creo que son temas interesantes que merecen tener ... |
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megamarc |
Soporte
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9 |
23,717 |
10-27-2018, 05:51 AM |
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Thread: Fixed C# sample, added docs
Post: Fixed C# sample, added docs
This is a small release update in GitHub and Windows packages:
* Windows install.bat: added copy of required dll files to C# samples folder. Itch.io files updated for download
* Fixed C# sample, a... |
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megamarc |
News & Announcements
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0 |
4,179 |
09-05-2017, 03:29 PM |
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Thread: Forum issues after migration
Post: Fixed forum issues after migration
Hi,
I think I've fixed the message editor, formating buttons and smiley effect were missing. They show on my profile again, please check that it works for you too. :cool: |
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megamarc |
Forum issues
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10 |
27,987 |
07-13-2018, 05:54 PM |
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Thread: Forum issues after migration
Post: Forum issues after migration
Hi,
There are some issues reported in the forums: BB editor is missing, clickable smileys don't work... As you know, some days ago I migrated all the web and forums to a new hosting plan. I had to ... |
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megamarc |
Forum issues
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10 |
27,987 |
07-10-2018, 02:43 PM |
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Thread: Forum online again
Post: Forum online again
Hi folks,
Forum has been offline since some days ago. Database reached file size limit of 3 Gb imposed by my ISP (Hostinger). Instead of sending an alert email, they locked database access to the f... |
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megamarc |
Forum issues
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0 |
1,639 |
08-05-2023, 06:13 PM |
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Thread: Forums temporarily shutting down
Post: Forums temporarily shutting down
Hello,
Tilengine website and these forums are hosted on a paid premium account. The subscription ends tomorrow and renewing it costs quite a bit. I develop Tilengine and support it for free, on my ... |
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megamarc |
News & Announcements
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1 |
6,079 |
06-12-2018, 12:45 AM |
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Thread: FreeBasic binding released
Post: FreeBasic binding released
A new binding has been released for Tilengine: FBTilengine for FreeBasic programming language. It's a direct port of the original C API, so it is used and behaves exactly the same. You can get it here... |
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megamarc |
News & Announcements
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0 |
4,295 |
11-16-2018, 03:56 AM |
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Thread: Major refactor of Python Platformer
Post: Major refactor of Python Platformer
Hi,
I've done a major refactoring of Tilengine's sister project Python Platformer (https://github.com/megamarc/TilenginePythonPlatformer). I've split it onto separate, reusable modules what was a sin... |
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megamarc |
News & Announcements
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0 |
3,817 |
06-25-2021, 10:21 PM |
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Thread: New documentation WIP
Post: New documentation WIP
Hi folks,
I've been quite busy with the documentation part, understanding better Doxygen and markdown together. It's not yet complete, but the new format is online, check it here:
http://www.tilen... |
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megamarc |
News & Announcements
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0 |
5,466 |
11-30-2018, 05:46 AM |
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Thread: tilengine con codeblock y zinjai
Post: Proyecto Code::Blocks
Hola de nuevo,
Te adjunto un proyecto de muestra con Code::Blocks. Lo he probado sobre la última versión del repositorio de Tilengine en GitHub. El compilador utilizado es el gcc estándar. Copia ... |
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megamarc |
Soporte
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10 |
25,107 |
10-25-2018, 08:43 PM |
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Thread: Python platformer prototype
Post: Python platformer prototype
I've spawned a new GitHub project that will act as a series of work-in-progress, showing how to implement actual game mechanics with tilengine:
https://github.com/megamarc/TilenginePythonPlatformer (... |
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megamarc |
News & Announcements
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1 |
6,760 |
11-02-2017, 08:32 PM |
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Thread: "Unable to load DLL 'Tilengine'
Post: RE: "Unable to load DLL 'Tilengine'
This one is easy :)
The Tilengine.dll and SDL2.dll files must be in the same folder than the main executable, and must match your windows architecture. So:
iif you are using Windows 32-bit, copy t... |
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megamarc |
Support
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7 |
19,515 |
09-04-2017, 01:13 AM |
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Thread: "Unable to load DLL 'Tilengine'
Post: RE: "Unable to load DLL 'Tilengine'
Oh I see, it's related to the project configuration... I'll have to fix it :(
The Tilengine.dll and SDL2.dll files should be inside the "samples\csharp" directory where the "platformer.csproj" pro... |
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megamarc |
Support
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7 |
19,515 |
09-04-2017, 03:37 PM |
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Thread: "Unable to load DLL 'Tilengine'
Post: RE: "Unable to load DLL 'Tilengine'
Congratulations! I'm glad you have it working :-)
Yes, I'll rearrange a bit the C# samples setup so it works out of the box just as the C and Python samples already do. In that commit I'll put the ... |
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megamarc |
Support
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7 |
19,515 |
09-04-2017, 06:59 PM |
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Thread: "Unable to load DLL 'Tilengine'
Post: RE: "Unable to load DLL 'Tilengine'
Hi,
I updated the C# sample project some days ago, both in GitHub and itch.io downloads, and started publishing documentation. I posted a thread about it. Did you see the changes? |
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megamarc |
Support
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7 |
19,515 |
09-09-2017, 01:16 AM |
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Thread: 8 bits per linux framework - Linux
Post: RE: 8 bits per linux framework - Linux
Bienvenido Daniel!
Me parece muy interesante tu propuesta, además de útil en la práctica. He echado un vistazo por encima. La funcionalidad de escribir texto merece estar en un módulo aparte y ser ... |
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megamarc |
Presentaciones
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2 |
18,276 |
07-10-2020, 12:41 AM |
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Thread: A GUI for ResourcePacker
Post: RE: A GUI for ResourcePacker
Hi!
Great work with this project, I'll update ResourcePacker original project to point out the existence of a GUI. Thanks for your contribution!
Sorry for the delay in responding, due to the m... |
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megamarc |
Presentations
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1 |
4,194 |
08-02-2022, 12:50 AM |