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Thread: Access to older version of Tilengine on itch.io
Post: RE: Access to older version of Tilengine on itch.i...
Hi Daniel,
Thanks for your contribution! Really appreciated :)
I'll fix the binding so at least it continues working with current version. Lately I started adopting a deprecation mechanism when add... |
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megamarc |
Support
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8 |
18,838 |
05-31-2020, 04:36 PM |
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Thread: Access to older version of Tilengine on itch.io
Post: RE: Access to older version of Tilengine on itch.i...
Hi Daniel,
I've partially updated the python binding. It still lacks some functions, but I've added many of the current features and the basic samples work again without modification.
However, due... |
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megamarc |
Support
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8 |
18,838 |
06-01-2020, 09:15 PM |
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Thread: Access to older version of Tilengine on itch.io
Post: RE: Access to older version of Tilengine on itch.i...
Hi Daniel,
Itch.io doesn't keep releases history, when you publish an update, it just overwrites the older files. Best way to have a specific version is to clone that source release fom github and ... |
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megamarc |
Support
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8 |
18,838 |
05-27-2020, 05:53 AM |
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Thread: Access to older version of Tilengine on itch.io
Post: RE: Access to older version of Tilengine on itch.i...
Hi!
I didn't know you were developing using the python binding. You shouldn't port the game to C just because of this, Python is a great applications language whereas C is a systems language. It wo... |
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megamarc |
Support
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8 |
18,838 |
05-28-2020, 07:01 PM |
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Thread: Access to older version of Tilengine on itch.io
Post: RE: Access to older version of Tilengine on itch.i...
Hi!
Glad to know you're doing well with the latest updates :)
Regards,
Marc |
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megamarc |
Support
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8 |
18,838 |
07-25-2020, 03:38 AM |
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Thread: Adding INPUT_BUTTONS
Post: RE: Adding INPUT_BUTTONS
Sorry about that! I've just realized that I was wrong, or at least it's a bit more complex than the quick response I gave yesterday.
You're right about your proposed changes on #define MAX_INPUTS b... |
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megamarc |
Support
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10 |
25,423 |
01-30-2019, 08:03 AM |
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Thread: Adding INPUT_BUTTONS
Post: RE: Adding INPUT_BUTTONS
Hello! Sorry for the delay answering.
The limitation is here: Window.c, line 61 defines the input as a bitmask of 16 bits:
Code:
--
uint16_t inputs;
--
This allows a total of 16 unique inputs... |
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megamarc |
Support
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10 |
25,423 |
01-22-2019, 02:44 AM |
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Thread: Adding INPUT_BUTTONS
Post: RE: Adding INPUT_BUTTONS
You're welcome, and I hope to see your work soon! |
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megamarc |
Support
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10 |
25,423 |
01-25-2019, 09:13 AM |
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Thread: Adding INPUT_BUTTONS
Post: RE: Adding INPUT_BUTTONS
Hi!
I've just pushed Release 2.1.2 with up to 32 inputs per player and redefinable inputs for window close and CRT toggle:
http://tilengine.org/forum/showthread.php?tid=239
Now you can reassing... |
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megamarc |
Support
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10 |
25,423 |
02-02-2019, 09:28 PM |
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Thread: Adding INPUT_BUTTONS
Post: RE: Adding INPUT_BUTTONS
JaumeAlcazo:
Can you please test the update? I testes it before publishing, but as you're in need of those extra inputs, you may encounter any issue I missed.
Richard Kain:
Thanks for this piece ... |
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megamarc |
Support
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10 |
25,423 |
02-08-2019, 05:03 AM |
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Thread: Adding more blending modes
Post: RE: Adding more blending modes
Hi!
Built-in blending tables are created in file Tables.c, in CreateBlendTables() function:
https://github.com/megamarc/Tilengine/blob/effe3a778de747469f8c83b6452af66e5cad30a8/src/Tables.c#L20
To... |
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megamarc |
Support
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3 |
6,916 |
05-09-2022, 08:55 PM |
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Thread: Animated isometric maps in Tilengine
Post: RE: Animated isometric maps in Tilengine
Hi!
Thanks for sharing your work, very interesting tool!
Tilengine doesn't support diamond tiles because standard 2D chipsets don't support it, either. Classic isometric games running on console... |
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megamarc |
Game development topics
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1 |
2,276 |
05-30-2023, 02:09 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Great work Richard! I'm glad you're playing a bit with tilengine, I hope that it's an interesting tool for your projects, and don't be afraid of asking for support if you get stuck somewhere. Document... |
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megamarc |
Game development topics
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43 |
108,168 |
09-11-2018, 07:19 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Hi Richard,
I've tried your sample that embed tilengine inside pygame, and it works. Cool!
At first I intended that tilengine would be just a rendering library, without any kind of windowing, inte... |
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megamarc |
Game development topics
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43 |
108,168 |
09-13-2018, 06:22 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
I Richard!
I'm glad to see you're still playing with it.
Since you started evaluating it, one new feature I added is the use of multiple engine contexts: it is not a singleton anymore. It uses a... |
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megamarc |
Game development topics
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43 |
108,168 |
10-18-2018, 11:34 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Congratulations! That is the idea, to use a streaming texture (optimized for frequent writes) as the target surface, and the use that texture inside the regular rendering pipeline of the framework.
... |
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megamarc |
Game development topics
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43 |
108,168 |
10-24-2018, 05:17 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Great work! Ill post a link to your tutorial in Tilengine's Facebook page.
Thanks! |
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megamarc |
Game development topics
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43 |
108,168 |
01-22-2019, 02:58 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
The main reason to create Tilengine was the raster effects. It's the only open source engine that handles them properly as a core feature. Of course, if you're not interested on them, there are many a... |
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megamarc |
Game development topics
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43 |
108,168 |
11-13-2019, 08:25 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Thanks for your research.
The proper documentation seems to be this:
https://docs.godotengine.org/en/3.1/development/cpp/binding_to_external_libraries.html
However this is an advanced topic, be... |
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megamarc |
Game development topics
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43 |
108,168 |
11-12-2019, 02:18 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Hi Richard!
I'm not a C# expert, but I'll try to help. You should not be worried about the GC destroying anything. All references to returned Tilengine objects are IntPtr encapsulated insie a struc... |
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megamarc |
Game development topics
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43 |
108,168 |
04-18-2019, 07:26 PM |