|
Search Results
|
| Post
[desc]
|
Author |
Forum |
Replies |
Views |
Posted |
| |
|
Thread: Access to older version of Tilengine on itch.io
Post: RE: Access to older version of Tilengine on itch.i...
| Hi!
Glad to know you're doing well with the latest updates :)
Regards,
Marc |
|
megamarc |
Support
|
8 |
21,860 |
07-25-2020, 03:38 AM |
| |
|
Thread: Access to older version of Tilengine on itch.io
Post: RE: Access to older version of Tilengine on itch.i...
| Hi Daniel,
Itch.io doesn't keep releases history, when you publish an update, it just overwrites the older files. Best way to have a specific version is to clone that source release fom github and ... |
|
megamarc |
Support
|
8 |
21,860 |
05-27-2020, 05:53 AM |
| |
|
Thread: Access to older version of Tilengine on itch.io
Post: RE: Access to older version of Tilengine on itch.i...
| Hi!
I didn't know you were developing using the python binding. You shouldn't port the game to C just because of this, Python is a great applications language whereas C is a systems language. It wo... |
|
megamarc |
Support
|
8 |
21,860 |
05-28-2020, 07:01 PM |
| |
|
Thread: Access to older version of Tilengine on itch.io
Post: RE: Access to older version of Tilengine on itch.i...
| Hi Daniel,
Thanks for your contribution! Really appreciated :)
I'll fix the binding so at least it continues working with current version. Lately I started adopting a deprecation mechanism when add... |
|
megamarc |
Support
|
8 |
21,860 |
05-31-2020, 04:36 PM |
| |
|
Thread: Access to older version of Tilengine on itch.io
Post: RE: Access to older version of Tilengine on itch.i...
| Hi Daniel,
I've partially updated the python binding. It still lacks some functions, but I've added many of the current features and the basic samples work again without modification.
However, due... |
|
megamarc |
Support
|
8 |
21,860 |
06-01-2020, 09:15 PM |
| |
|
Thread: Adding INPUT_BUTTONS
Post: RE: Adding INPUT_BUTTONS
| Hello! Sorry for the delay answering.
The limitation is here: Window.c, line 61 defines the input as a bitmask of 16 bits:
Code:
--
uint16_t inputs;
--
This allows a total of 16 unique inputs... |
|
megamarc |
Support
|
10 |
28,516 |
01-22-2019, 02:44 AM |
| |
|
Thread: Adding INPUT_BUTTONS
Post: RE: Adding INPUT_BUTTONS
| You're welcome, and I hope to see your work soon! |
|
megamarc |
Support
|
10 |
28,516 |
01-25-2019, 09:13 AM |
| |
|
Thread: Adding INPUT_BUTTONS
Post: RE: Adding INPUT_BUTTONS
| Sorry about that! I've just realized that I was wrong, or at least it's a bit more complex than the quick response I gave yesterday.
You're right about your proposed changes on #define MAX_INPUTS b... |
|
megamarc |
Support
|
10 |
28,516 |
01-30-2019, 08:03 AM |
| |
|
Thread: Adding INPUT_BUTTONS
Post: RE: Adding INPUT_BUTTONS
| Hi!
I've just pushed Release 2.1.2 with up to 32 inputs per player and redefinable inputs for window close and CRT toggle:
http://tilengine.org/forum/showthread.php?tid=239
Now you can reassing... |
|
megamarc |
Support
|
10 |
28,516 |
02-02-2019, 09:28 PM |
| |
|
Thread: Adding INPUT_BUTTONS
Post: RE: Adding INPUT_BUTTONS
| JaumeAlcazo:
Can you please test the update? I testes it before publishing, but as you're in need of those extra inputs, you may encounter any issue I missed.
Richard Kain:
Thanks for this piece ... |
|
megamarc |
Support
|
10 |
28,516 |
02-08-2019, 05:03 AM |
| |
|
Thread: Adding more blending modes
Post: RE: Adding more blending modes
| Hi!
Built-in blending tables are created in file Tables.c, in CreateBlendTables() function:
https://github.com/megamarc/Tilengine/blob/effe3a778de747469f8c83b6452af66e5cad30a8/src/Tables.c#L20
To... |
|
megamarc |
Support
|
3 |
8,285 |
05-09-2022, 08:55 PM |
| |
|
Thread: Animated isometric maps in Tilengine
Post: RE: Animated isometric maps in Tilengine
| Hi!
Thanks for sharing your work, very interesting tool!
Tilengine doesn't support diamond tiles because standard 2D chipsets don't support it, either. Classic isometric games running on console... |
|
megamarc |
Game development topics
|
1 |
3,251 |
05-30-2023, 02:09 AM |
| |
|
Thread: Basic Embedding
Post: RE: Basic Embedding
| Hi Richard,
I've tried your sample that embed tilengine inside pygame, and it works. Cool!
At first I intended that tilengine would be just a rendering library, without any kind of windowing, inte... |
|
megamarc |
Game development topics
|
43 |
123,108 |
09-13-2018, 06:22 AM |
| |
|
Thread: Basic Embedding
Post: RE: Basic Embedding
| Check this thread about the progress of the libretro core + LUA games for this core:
http://www.tilengine.org/forum/showthread.php?tid=418 |
|
megamarc |
Game development topics
|
43 |
123,108 |
12-05-2019, 08:22 PM |
| |
|
Thread: Basic Embedding
Post: RE: Basic Embedding
| I Richard!
I'm glad to see you're still playing with it.
Since you started evaluating it, one new feature I added is the use of multiple engine contexts: it is not a singleton anymore. It uses a... |
|
megamarc |
Game development topics
|
43 |
123,108 |
10-18-2018, 11:34 PM |
| |
|
Thread: Basic Embedding
Post: RE: Basic Embedding
| Congratulations! That is the idea, to use a streaming texture (optimized for frequent writes) as the target surface, and the use that texture inside the regular rendering pipeline of the framework.
... |
|
megamarc |
Game development topics
|
43 |
123,108 |
10-24-2018, 05:17 PM |
| |
|
Thread: Basic Embedding
Post: RE: Basic Embedding
| Hi Richard!
I'm not a C# expert, but I'll try to help. You should not be worried about the GC destroying anything. All references to returned Tilengine objects are IntPtr encapsulated insie a struc... |
|
megamarc |
Game development topics
|
43 |
123,108 |
04-18-2019, 07:26 PM |
| |
|
Thread: Basic Embedding
Post: RE: Basic Embedding
| Hi Richard, thanks for your detailed overview about Unity's editor workflow. I can think about two solutions:
If Unity runs standard C# with garbagge collector, yoo can create a class that implemen... |
|
megamarc |
Game development topics
|
43 |
123,108 |
04-19-2019, 05:39 PM |
| |
|
Thread: Basic Embedding
Post: RE: Basic Embedding
| Hi again! I'm glad you're doing good progress, you're working hard on integrating tilengine in Unity :)
Regarding your question: no, you don't need to call both Deinit() and DeleteContext(), just o... |
|
megamarc |
Game development topics
|
43 |
123,108 |
04-23-2019, 07:20 PM |
| |
|
Thread: Basic Embedding
Post: RE: Basic Embedding
| Great work Richard! I'm glad to see that you're doing well and I appreciate your effort about the integration. I'll put a link on facebook to your new tutorial.
By the way I'm a little busy now but... |
|
megamarc |
Game development topics
|
43 |
123,108 |
05-01-2019, 09:26 PM |