Search Results
Post [desc] Author Forum Replies Views Posted
    Thread: Bought from itch not easy to get it to run
Post: RE: Bought from itch not easy to get it to run

Hi! Thanks for your support :-) Tilengine is not a software you directly run, but instead a programming library that you use to build your own games. Both GitHub project page and the online documen...
megamarc Support 3 7,100 09-12-2021, 02:34 AM
    Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine

Hi! That's true, I haven't released it to the public yet because there are still some minor issues, but the bulk of the work is done. Here you can preview some of the samples running inside a we...
megamarc Support 14 17,434 12-31-2022, 08:28 PM
    Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine

Hi! Sorry for the delay, I've been out offline on Christmas holidays. I don't quite know emscripten to answer this question right now. The setup I have first compiles a static library libTilengi...
megamarc Support 14 17,434 01-11-2023, 12:52 AM
    Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine

Hi! In case you're interested, I've pushed online the html5 development branch. This is were I do all tests and changes, it's not for public release yet, but it's working. Once it's completed, my i...
megamarc Support 14 17,434 01-14-2023, 04:54 PM
    Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine

Hi! Glad to know you have it working :-) As you can see, the single main difference is that the main loop doesn't exist isnide main() function anymore, but is a delegate function set up by the n...
megamarc Support 14 17,434 01-15-2023, 04:09 AM
    Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine

Hi! This is the idea :-) I'd like to put some samples online so the user can interact with them. I have to create different html templates, one for each sample, to explain the purpose of the sample...
megamarc Support 14 17,434 01-16-2023, 03:59 AM
    Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine

Hi! Regarding trailers, I used video editors in the distant past (Mediachance Edit Studio 5). I know how to work with video layers, text/effect layers, transitions... However I don't know how to sc...
megamarc Support 14 17,434 01-19-2023, 04:30 AM
    Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine

Hi! Sorry for the long delay. In my development branch I use VSYNC for window creation and get correct behavior in both Firefox and Edge. I haven' tried no vsync, as the variable monitor rate fe...
megamarc Support 14 17,434 12-03-2023, 06:26 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Hi Domarius! I can't give much advice here, because the question is about preferences, and I don't have personal experience with Love2d. Love2d is an all-in-one Lua-only framework: it gives grap...
megamarc Support 22 59,304 07-08-2018, 04:21 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

I don't have personal affiliation to SDL, but I have used it enough times to tell that it's a great tool: Permissive license, supports lots of platforms, bindings to nearly any lprogramming language, ...
megamarc Support 22 59,304 07-09-2018, 07:19 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

You're right! After the change to LGPL and publishing the global build Makefile, the output of the makefile and the old install.sh script are a bit out of sync regarding the library path. I have to...
megamarc Support 22 59,304 07-10-2018, 04:06 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Yes, you're lucky... after releasing the source code, I've found that building on different environments is like HELL. Same makefile, same sources, but different Ubuntu versions throw building and/or ...
megamarc Support 22 59,304 07-10-2018, 10:34 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

I finally have running builds for each platform, uploaded to itch.io too. People should give feedback, as they may work on mi build environments but fail in others.
megamarc Support 22 59,304 07-11-2018, 01:17 AM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Regarding Ubuntu distros: Travis CI runs build tests under 14.04, so throw in another configuration... Do you know Travis? For building myself I use the 16.04 LTS branch and everything is ok. Debian S...
megamarc Support 22 59,304 07-11-2018, 03:51 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

MonoDevelop was acquired by Xamarin and turned into the commercial product Xamarin Studio, that in turn was acquired by Microsoft and integrated into the new VisualStudio 2017 as a plugin. That's why ...
megamarc Support 22 59,304 07-11-2018, 04:31 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

In .NET/Mono executables, you have to pair the version of the native shared library (SDL/Tilengine) with the architecture of the host OS that runs the program: If your OS is 32-bits, you must provide ...
megamarc Support 22 59,304 07-11-2018, 10:15 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Visual Studio is an outsanding tool, I'm not affiliated to Microsoft but I'm using this tool for many years. Recent Community versions are free for personal use and include the complete Xamarin plugin...
megamarc Support 22 59,304 07-13-2018, 01:35 AM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

I haven't developed any full game for Tilengine. But if I had to do, I'd use Windows + Visual Studio + C# + SDL2 + Tilengine. That would be my development environment. I haven't ever developed fully o...
megamarc Support 22 59,304 07-14-2018, 03:43 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Good to know it's fixed, I had some of these crashes some days ago and I thought they were fixed -and they were indeed!-. Something related to the LoadFile() function not reserving an extra byte for t...
megamarc Support 22 59,304 07-16-2018, 09:44 PM
    Thread: C# Animation Error
Post: RE: C# Animation Error

You're not dumb at all :)  I think the problem is: prior to release 2.8.0, function for sprite animation took 4 arguments: Code: -- bool TLN_SetSpriteAnimation (int anim_index, int nsprite, TLN...
megamarc Support 10 20,751 03-25-2021, 08:16 AM