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Thread: Bought from itch not easy to get it to run
Post: RE: Bought from itch not easy to get it to run
Hi!
Thanks for your support :-)
Tilengine is not a software you directly run, but instead a programming library that you use to build your own games.
Both GitHub project page and the online documen... |
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megamarc |
Support
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3 |
7,100 |
09-12-2021, 02:34 AM |
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Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine
Hi!
That's true, I haven't released it to the public yet because there are still some minor issues, but the bulk of the work is done.
Here you can preview some of the samples running inside a we... |
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megamarc |
Support
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14 |
17,434 |
12-31-2022, 08:28 PM |
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Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine
Hi!
Sorry for the delay, I've been out offline on Christmas holidays.
I don't quite know emscripten to answer this question right now. The setup I have first compiles a static library libTilengi... |
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megamarc |
Support
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14 |
17,434 |
01-11-2023, 12:52 AM |
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Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine
Hi!
In case you're interested, I've pushed online the html5 development branch. This is were I do all tests and changes, it's not for public release yet, but it's working. Once it's completed, my i... |
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megamarc |
Support
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14 |
17,434 |
01-14-2023, 04:54 PM |
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Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine
Hi!
Glad to know you have it working :-)
As you can see, the single main difference is that the main loop doesn't exist isnide main() function anymore, but is a delegate function set up by the n... |
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megamarc |
Support
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14 |
17,434 |
01-15-2023, 04:09 AM |
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Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine
Hi!
This is the idea :-) I'd like to put some samples online so the user can interact with them. I have to create different html templates, one for each sample, to explain the purpose of the sample... |
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megamarc |
Support
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14 |
17,434 |
01-16-2023, 03:59 AM |
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Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine
Hi!
Regarding trailers, I used video editors in the distant past (Mediachance Edit Studio 5). I know how to work with video layers, text/effect layers, transitions... However I don't know how to sc... |
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megamarc |
Support
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14 |
17,434 |
01-19-2023, 04:30 AM |
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Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine
Hi!
Sorry for the long delay.
In my development branch I use VSYNC for window creation and get correct behavior in both Firefox and Edge. I haven' tried no vsync, as the variable monitor rate fe... |
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megamarc |
Support
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14 |
17,434 |
12-03-2023, 06:26 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
Hi Domarius!
I can't give much advice here, because the question is about preferences, and I don't have personal experience with Love2d.
Love2d is an all-in-one Lua-only framework: it gives grap... |
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megamarc |
Support
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22 |
59,304 |
07-08-2018, 04:21 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
I don't have personal affiliation to SDL, but I have used it enough times to tell that it's a great tool: Permissive license, supports lots of platforms, bindings to nearly any lprogramming language, ... |
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megamarc |
Support
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22 |
59,304 |
07-09-2018, 07:19 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
You're right!
After the change to LGPL and publishing the global build Makefile, the output of the makefile and the old install.sh script are a bit out of sync regarding the library path. I have to... |
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megamarc |
Support
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22 |
59,304 |
07-10-2018, 04:06 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
Yes, you're lucky... after releasing the source code, I've found that building on different environments is like HELL. Same makefile, same sources, but different Ubuntu versions throw building and/or ... |
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megamarc |
Support
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22 |
59,304 |
07-10-2018, 10:34 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
I finally have running builds for each platform, uploaded to itch.io too. People should give feedback, as they may work on mi build environments but fail in others. |
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megamarc |
Support
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22 |
59,304 |
07-11-2018, 01:17 AM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
Regarding Ubuntu distros: Travis CI runs build tests under 14.04, so throw in another configuration... Do you know Travis? For building myself I use the 16.04 LTS branch and everything is ok. Debian S... |
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megamarc |
Support
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22 |
59,304 |
07-11-2018, 03:51 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
MonoDevelop was acquired by Xamarin and turned into the commercial product Xamarin Studio, that in turn was acquired by Microsoft and integrated into the new VisualStudio 2017 as a plugin. That's why ... |
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megamarc |
Support
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22 |
59,304 |
07-11-2018, 04:31 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
In .NET/Mono executables, you have to pair the version of the native shared library (SDL/Tilengine) with the architecture of the host OS that runs the program: If your OS is 32-bits, you must provide ... |
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megamarc |
Support
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22 |
59,304 |
07-11-2018, 10:15 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
Visual Studio is an outsanding tool, I'm not affiliated to Microsoft but I'm using this tool for many years. Recent Community versions are free for personal use and include the complete Xamarin plugin... |
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megamarc |
Support
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22 |
59,304 |
07-13-2018, 01:35 AM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
I haven't developed any full game for Tilengine. But if I had to do, I'd use Windows + Visual Studio + C# + SDL2 + Tilengine. That would be my development environment. I haven't ever developed fully o... |
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megamarc |
Support
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22 |
59,304 |
07-14-2018, 03:43 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
Good to know it's fixed, I had some of these crashes some days ago and I thought they were fixed -and they were indeed!-. Something related to the LoadFile() function not reserving an extra byte for t... |
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megamarc |
Support
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22 |
59,304 |
07-16-2018, 09:44 PM |
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Thread: C# Animation Error
Post: RE: C# Animation Error
You're not dumb at all :)
I think the problem is: prior to release 2.8.0, function for sprite animation took 4 arguments:
Code:
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bool TLN_SetSpriteAnimation (int anim_index, int nsprite, TLN... |
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megamarc |
Support
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10 |
20,751 |
03-25-2021, 08:16 AM |