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    Thread: C# Animation Error
Post: RE: C# Animation Error

Cool! Glad to know you could fix it with my advice :) Let me know if you get stuck somewhere else or need some more help. Regards,
megamarc Support 10 20,751 03-25-2021, 09:35 AM
    Thread: C# Animation Error
Post: RE: C# Animation Error

Hi again, It may be some incompatibility between the current version of the engine and the binding, because there are some breaking changes to the animation API since the C# binding was last update...
megamarc Support 10 20,751 03-25-2021, 06:27 AM
    Thread: C# Animation Error
Post: RE: C# Animation Error

Code-wise seems correct, but without the actual assets I can't gess what's wrong. Can you please upload here the whole project (sources and assets) so I can have a look?
megamarc Support 10 20,751 03-24-2021, 08:18 PM
    Thread: C# Animation Error
Post: RE: C# Animation Error

i, Of course things change over time and something can break. Th C# binding has not been updated in a while but the main engine has continued evolving. One thing that has changed but that hasn't be...
megamarc Support 10 20,751 03-24-2021, 12:28 AM
    Thread: C# sample attempted to read or write protected memory.
Post: RE: C# sample attempted to read or write protected...

Seems to be related to the C# "delegates" (the equivalent of C function pointers). The correct startup and render the full frame denotes correct matching of .net/native dll. If not, it wouldn' star...
megamarc Support 13 33,942 08-31-2018, 01:20 AM
    Thread: C# sample attempted to read or write protected memory.
Post: RE: C# sample attempted to read or write protected...

I somewhat reproduced the issue: Using SharpDevelop 5.1 (I had this already installed). Created a simple console application targeting .NET 2.0 and C# 2.0 Added "Tilengine.cs" and "Platformer.c...
megamarc Support 13 33,942 09-01-2018, 05:55 PM
    Thread: C# sample attempted to read or write protected memory.
Post: RE: C# sample attempted to read or write protected...

I see that RexyDallas build is 32-bit windows. I can't test that setup because my Windows is 64-bit and the .NET runtime loads the dll that matches the OS version. To test it, one has to setup a 32-bi...
megamarc Support 13 33,942 08-25-2018, 11:57 PM
    Thread: C# sample attempted to read or write protected memory.
Post: RE: C# sample attempted to read or write protected...

Thank for your experience man! Nowadays, any end-user application sits at the top of a huge mountain of third-party software: libraries, frameworks, runtimes, OS services... In my daily work as a p...
megamarc Support 13 33,942 09-02-2018, 07:55 PM
    Thread: camara y colision con un mapa
Post: RE: camara y colision con un mapa

Hola, Ya ibas bien encaminado, pero hay algo que parece ser un poco confuso por la forma en que está hecho el wrapper python. Puedes obtener información de un tile en el ámbito del Tilemap o de ...
megamarc Soporte 4 10,379 04-03-2020, 04:35 PM
    Thread: camara y colision con un mapa
Post: RE: camara y colision con un mapa

A grandes rasgos puedes basarte en el proyecto de ejemplo https://github.com/megamarc/TilenginePythonPlatformer (https://github.com/megamarc/TilenginePythonPlatformer). La idea es que tu gameplay u...
megamarc Soporte 4 10,379 04-03-2020, 09:16 PM
    Thread: Can't run Python Platformer sample
Post: RE: Can't run Python Platformer sample

Hi, You must install Tilengine shared library separately, depending on your OS. The PythonPlatformer project doesn't include it. Please post here what errors are you getting, to confirm that this is ...
megamarc Support 8 18,700 02-01-2021, 05:06 AM
    Thread: Can't run Python Platformer sample
Post: RE: Can't run Python Platformer sample

Hi, Reading the error messages you can realize that Tilengine.dll is not found and can't be loaded. The file explorer tree highlights it with a question mark, meaning that the file is referenced but ...
megamarc Support 8 18,700 02-01-2021, 05:02 PM
  Bug Thread: Can't run Python Platformer sample
Post: RE: Can't run Python Platformer sample

Sorry, it was my fault. In release 2.8.5 I removed some unused functions, but the binding was still trying to find them. I updated the binding in PythonPlatformer, just update your working copy an...
megamarc Support 8 18,700 02-02-2021, 05:05 AM
    Thread: Can't run Python Platformer sample
Post: RE: Can't run Python Platformer sample

Perfect! Let me know if you get stuck somewhere else, can be something wrong on my side
megamarc Support 8 18,700 02-03-2021, 02:01 AM
    Thread: Change animation delay
Post: RE: Change animation delay

Hi! You're right. It seems TLN_SetAnimationDelay() is an obsolete feature and should be removed (or updated). Originally, an animation had a global delay that could be changed at runtime. But late...
megamarc Support 3 8,228 01-28-2020, 03:16 AM
    Thread: Change animation delay
Post: RE: Change animation delay

Not at this moment, once the sequence is created it stays this way. You can create sequences at runtime in your source code with TLN_CreateSequence() (http://www.tilengine.org/doc/group__sequence.h...
megamarc Support 3 8,228 03-14-2020, 03:40 AM
    Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter

Congratulations for your new NES Mini! Time to enjoy it :-) I know the CRT filter I implemented is somewhat crude, and not faithful to actual CRT/composite video systems. Its mission is to give som...
megamarc Support 9 25,983 07-11-2018, 01:44 AM
    Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter

Reshade is a great framework for injecting effects to any DX9/DX10/DX11/OGL game or application out there, even with an on-screen GUI to edit parameters in realtime. CRT is just one of the many filter...
megamarc Support 9 25,983 07-11-2018, 09:55 PM
    Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter

Yes, reshade is a great tool to inject effects on any game without the need for developers to update their in-game effects. I'm approaching 40, so I spent my child days in the 80s with 8-bit home c...
megamarc Support 9 25,983 07-13-2018, 01:24 AM
    Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter

Hi RexyDallas, Thanks for the samples. I was already aware of the horizontal smearing of adjacent pixels and how developers used it to fake transparency and more colors by interleaving strips of al...
megamarc Support 9 25,983 07-16-2018, 05:13 AM