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    Thread: Web-browser suport is comming!
Post: Web-browser suport is comming!

Hi folks! I've been busy compiling Tilengine with Emscripten (https://emscripten.org/index.html), a clang-like compiler suite that outputs javascript and WebAssembly instead of traditional native m...
megamarc News & Announcements 0 10,482 09-12-2021, 02:25 AM
    Thread: Version 1.16 released
Post: Version 1.16 released

This small update fixes bugs in TLN_GetSpriteInfo(), TLN_LoadTilemap() and adds sprite priority implementation using the FLAG_PRIORITY on sprites
megamarc News & Announcements 0 4,814 10-04-2017, 04:58 AM
    Thread: Tilengine y tcc
Post: Tilengine y tcc

Hola, Como lo comentábais en este foro, he probado el tcc (no lo conocía) y me ha sorprendido lo mucho que hace para lo pequeño que es. Lo he probado con los ejemplos de Tilengine y funciona sin pr...
megamarc Soporte 35 77,248 10-27-2018, 07:36 PM
    Thread: Tilengine as libretro core with LUA games
Post: Tilengine as libretro core with LUA games

I'm working on an experimental version of tilengine. It's a libretro core with loadable games written in lua. Libretro cores are plugins that can be run inside Retroarch emulation environment, which p...
megamarc News & Announcements 4 12,221 12-05-2019, 12:12 AM
    Thread: Tilengine 2.4.0 adds object layers
Post: Tilengine 2.4.0 adds object layers

Release 2.4.0 introduces the new object layers, which consist of a list of sprite graphics that are displayed in certain positions. They are a hybrid between the layers of tiles and the sprites. Above...
megamarc News & Announcements 0 4,315 05-10-2019, 05:16 PM
    Thread: Tilengine 2.3.0 adds encrypted package loader
Post: Tilengine 2.3.0 adds encrypted package loader

Hi folks, I've just released Tilengine 2.3.0 with the ability to load assets from a pre-packaged and optionally encrypted resource package. Packages are created with a new general purpose open sour...
megamarc News & Announcements 2 8,824 03-20-2019, 05:02 AM
    Thread: Tilengine 2.2.0 changes license to MPL 2.0
Post: Tilengine 2.2.0 changes license to MPL 2.0

Release 2.2.0 changes the open source license to the more permissive Mozilla Public License 2.0, discarding previous LGPL 2.1 used from release 2.0 up to 2.1.2 Why? Prior LGPL allows integration o...
megamarc News & Announcements 0 4,639 02-18-2019, 09:06 PM
    Thread: Tilengine 2.15 supports variable refresh rate monitors
Post: Tilengine 2.15 supports variable refresh rate moni...

I've uploaded a new release to GitHub and itch.io, that adds these features to the built-in window: Support for non-60 Hz refresh rates. Auto adjusted when creating the window, or can be manually se...
megamarc News & Announcements 8 10,300 04-23-2023, 04:24 AM
    Thread: Tilengine 2.14 with new layer window feature
Post: Tilengine 2.14 with new layer window feature

Hi! I've just released a new version that adds a per-layer window feature similar to the one pesent in SNES. Here is the full post with explanation and new samples to play with: https://megamarc...
megamarc News & Announcements 0 1,817 02-11-2023, 01:07 AM
    Thread: Tilengine 2.13 with per-tile palette selector
Post: Tilengine 2.13 with per-tile palette selector

Hi, I've uploaded to itch.io and github release 2.13 of Tilengine, which adds the ability to use different palettes on each tile of a tilemap, just like actual 2D chipsets work. Here's the full blog ...
megamarc News & Announcements 0 2,219 11-13-2022, 03:18 AM
    Thread: Tilengine 2.12 released with tile & sprite 90º rotation
Post: Tilengine 2.12 released with tile & sprite 90º rot...

Hi! I've released version 2.12 that adds tile & sprite 90º rotation. It can be cloned from GitHub or downloaded prebuilt binaries from itch.io Full blog entry is here: https://megamarc.itch.i...
megamarc News & Announcements 0 1,756 11-01-2022, 05:30 PM
    Thread: Tilengine 2.11 released
Post: Tilengine 2.11 released

Just released Tilengine 2.11 on GitHub and itch.io. This release enables tiled layers to be composed of up to 8 different tilesets each one. Here is the full post: https://megamarc.itch.io/tilen...
megamarc News & Announcements 2 4,387 10-02-2022, 02:04 AM
    Thread: Tilengine 2.0 goes LGPL full open source
Post: Tilengine 2.0 goes LGPL full open source

Tilengine is now a complete open source project. I've released the full source code under the LGPL license, that allows usage in closed source applications as well as in open source projects. I've ...
megamarc News & Announcements 3 12,712 07-05-2018, 08:26 PM
    Thread: Release 2.9.1 - Sprite pivot and layer enable
Post: Release 2.9.1 - Sprite pivot and layer enable

This small update introduces an useful feature: the ability to set the sprite's pivot position. Until now it was always fixed to top-left corner, but now it can be set freely inside its bounding rect....
megamarc News & Announcements 1 5,383 03-24-2021, 10:58 PM
    Thread: Release 2.9.0 - World mode
Post: Release 2.9.0 - World mode

Hi folks, I've just pushed Release 2.9.0 to GitHub. This release adds a new feature called "World mode", where all the layers contained in a single .tmx file and any selected sprites are updated wh...
megamarc News & Announcements 8 21,846 03-16-2021, 08:27 AM
  Bug Thread: Release 2.8.0 - revamped animation engine
Post: Release 2.8.1 - tileset animation bugfix

I've pushed release 2.8.1 to GitHub, there's a bug introduced in new animation system in 2.8.0 that makes tileset animations not play correctly on other layers than 0.
megamarc News & Announcements 10 24,977 05-09-2020, 05:47 AM
    Thread: Release 2.8.0 - revamped animation engine
Post: Release 2.8.0 - revamped animation engine

This release doesn't introduce new features, but enhances existing ones. Revamped animation engine Prior to this release, animation engine was a globally slotted one, in the same way as sprites ...
megamarc News & Announcements 10 24,977 05-03-2020, 03:46 PM
    Thread: Release 2.7.0 - sprite list order, sprite masking
Post: Release 2.7.0 - sprite list order, sprite masking

Release 2.7.0 introduces two new features inspired on the Sega Genesis/MegaDrive and some tweaks & bugfixes Sprite list order Until now, sprites were drawn based in their order ID so when overlapping...
megamarc News & Announcements 2 8,884 04-26-2020, 07:24 PM
    Thread: Release 2.6.0 - loads .json and 24/32 bpp images
Post: Release 2.6.0 - loads .json and 24/32 bpp images

Enhanced asset loader compatibility This release features two major improvements to supported assets: Loads standard .json array format for spritesheets. This format is exported by major pixel ar...
megamarc News & Announcements 4 11,598 04-22-2020, 06:42 PM
    Thread: Release 2.5.0 - Image-based tilesets & object layers
Post: Release 2.5.0 - Image-based tilesets & object laye...

Version 2.5.0 adds the ability to use image-based tilesets and use them on object layers. It is now possible to edit an object layer containing images in Tiled, and render it in Tilengine without havi...
megamarc News & Announcements 0 6,330 04-17-2020, 02:15 AM