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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)
Hi Jaume!
I'm glad to hear from you, cheer up with the confinement, I hope it passes soon and you are all well. For my part I can't complain, thank you :)
I see that the progress of the game is a... |
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megamarc |
Game development topics
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59 |
130,062 |
02-11-2022, 04:22 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Great work Richard! I'm glad you're playing a bit with tilengine, I hope that it's an interesting tool for your projects, and don't be afraid of asking for support if you get stuck somewhere. Document... |
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megamarc |
Game development topics
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43 |
108,395 |
09-11-2018, 07:19 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Hi Richard,
I've tried your sample that embed tilengine inside pygame, and it works. Cool!
At first I intended that tilengine would be just a rendering library, without any kind of windowing, inte... |
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megamarc |
Game development topics
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43 |
108,395 |
09-13-2018, 06:22 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
I Richard!
I'm glad to see you're still playing with it.
Since you started evaluating it, one new feature I added is the use of multiple engine contexts: it is not a singleton anymore. It uses a... |
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megamarc |
Game development topics
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43 |
108,395 |
10-18-2018, 11:34 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Congratulations! That is the idea, to use a streaming texture (optimized for frequent writes) as the target surface, and the use that texture inside the regular rendering pipeline of the framework.
... |
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megamarc |
Game development topics
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43 |
108,395 |
10-24-2018, 05:17 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Great work! Ill post a link to your tutorial in Tilengine's Facebook page.
Thanks! |
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megamarc |
Game development topics
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43 |
108,395 |
01-22-2019, 02:58 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Hi again! I'm glad you're doing good progress, you're working hard on integrating tilengine in Unity :)
Regarding your question: no, you don't need to call both Deinit() and DeleteContext(), just o... |
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megamarc |
Game development topics
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43 |
108,395 |
04-23-2019, 07:20 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Great work Richard! I'm glad to see that you're doing well and I appreciate your effort about the integration. I'll put a link on facebook to your new tutorial.
By the way I'm a little busy now but... |
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megamarc |
Game development topics
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43 |
108,395 |
05-01-2019, 09:26 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Hi Richard!
Congratulations for your new achievements and integrations. What you're doing in OpenGL with C++ can be done in plain C too, in fact both Tilengine and OpenGL are C libraries. The abili... |
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megamarc |
Game development topics
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43 |
108,395 |
10-14-2019, 08:31 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Hi Richard!
I'm not a C# expert, but I'll try to help. You should not be worried about the GC destroying anything. All references to returned Tilengine objects are IntPtr encapsulated insie a struc... |
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megamarc |
Game development topics
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43 |
108,395 |
04-18-2019, 07:26 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Good work!
Is there any public repository with your test, or are they it just private experiments? (I guess). I'm just staring with OpenGL ES in the RPi too, for a job project unrelated to Tilengin... |
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megamarc |
Game development topics
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43 |
108,395 |
11-09-2019, 02:27 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Hi RootBeerKing,
For this to happen, Godot itself must expose a way to load external libraries and expose them an ARGB surface where to draw. Does Godot engine have such feature? If so, can you ple... |
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megamarc |
Game development topics
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43 |
108,395 |
11-11-2019, 06:01 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Hi Richard, thanks for your detailed overview about Unity's editor workflow. I can think about two solutions:
If Unity runs standard C# with garbagge collector, yoo can create a class that implemen... |
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megamarc |
Game development topics
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43 |
108,395 |
04-19-2019, 05:39 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
The main reason to create Tilengine was the raster effects. It's the only open source engine that handles them properly as a core feature. Of course, if you're not interested on them, there are many a... |
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megamarc |
Game development topics
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43 |
108,395 |
11-13-2019, 08:25 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
I'm glad you like the shooter example :-) the graphics are ripped off from a masterpiece on the Sega MegaDrive/Genesis called Thunder Force IV (Lightening Force in the USA).
You're absolute right, ... |
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megamarc |
Game development topics
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43 |
108,395 |
11-13-2019, 06:08 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Hi Richard!
As you say the surface for tilengine outbut must be 32-bit RGB + alpha, not 8 bit. The default windowing already uses SDL2 to create a valid texture:
https://github.com/megamarc/Tileng... |
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megamarc |
Game development topics
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43 |
108,395 |
11-06-2019, 05:16 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Thanks for your research.
The proper documentation seems to be this:
https://docs.godotengine.org/en/3.1/development/cpp/binding_to_external_libraries.html
However this is an advanced topic, be... |
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megamarc |
Game development topics
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43 |
108,395 |
11-12-2019, 02:18 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Check this thread about the progress of the libretro core + LUA games for this core:
http://www.tilengine.org/forum/showthread.php?tid=418 |
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megamarc |
Game development topics
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43 |
108,395 |
12-05-2019, 08:22 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
I appreciate your words about Tilengine, thanks! It's not for everyone, but it definitely has its place. I'm glad you appreciate it as is, sometimes it's difficult for people to understand what makes ... |
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megamarc |
Game development topics
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43 |
108,395 |
11-28-2019, 12:04 AM |
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Thread: Tilengine y tcc
Post: RE: Tilengine y tcc
Buenas!
Adjunto aquí los enlaces de los archivos que me has pedido:
Suplemento Tilemanía de Retromaníac en pdf y el juego Retropang, fuentes y recursos incluídos. Precompilado con tcc:
http://w... |
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megamarc |
Soporte
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35 |
77,353 |
10-31-2018, 03:15 AM |