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    Thread: Sprite/Tile YSort effect and Camera Movement
Post: RE: Sprite/Tile YSort effect and Camera Movement

megamarc Wrote: (05-07-2020, 02:25 AM) -- In broad sense, Tilengine is a graphics engine, not a game engine, so it doesn't feature gameplay-domain abstractions such as actors, player/level collisions...
Uneven_Prankster Game development topics 4 13,833 05-07-2020, 08:26 AM
    Thread: Sprite/Tile YSort effect and Camera Movement
Post: Sprite/Tile YSort effect and Camera Movement

Currently, I have successfully managed to implement collision detection by making using of a TMX library (https://github.com/baylej/tmx) (I advise loading collision objects be a future feature of Tile...
Uneven_Prankster Game development topics 4 13,833 05-06-2020, 12:24 PM
    Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine

Very smart to have it keep track of you having already loaded a tileset from the map :D Should reduce load on the program.
Uneven_Prankster News & Announcements 10 29,965 05-04-2020, 03:50 AM
    Thread: Collision with Tilemap Layer
Post: RE: Collision with Tilemap Layer

megamarc Wrote: (04-17-2020, 05:08 AM) -- Some general advices: when the intention of a function is to return a true/false value, define it as bool and return an explicit expression that evaluates ...
Uneven_Prankster Support 10 29,582 04-19-2020, 08:00 AM
    Thread: Collision with Tilemap Layer
Post: RE: Collision with Tilemap Layer

megamarc Wrote: (04-14-2020, 02:45 PM) -- That's because you're just checking collision in a single point in your character, that is not representative of its shape. To properly manage it, you should...
Uneven_Prankster Support 10 29,582 04-15-2020, 04:36 AM
    Thread: Collision with Tilemap Layer
Post: RE: Collision with Tilemap Layer

megamarc Wrote: (04-14-2020, 03:36 AM) -- Hi, You're experiencing two unrelated problems: 1. Seems that TLN_GetTileInfo() is not correctly protected against passing negative values as world coord...
Uneven_Prankster Support 10 29,582 04-14-2020, 04:35 AM
    Thread: Collision with Tilemap Layer
Post: RE: Collision with Tilemap Layer

megamarc Wrote: (04-13-2020, 02:59 PM) -- A boolean "Collidable" would be impractical, as there are many types of collisions: is the block solid walkable floor? One-way platform? A ladder?  Sliding s...
Uneven_Prankster Support 10 29,582 04-13-2020, 11:20 PM
    Thread: Collision with Tilemap Layer
Post: RE: Collision with Tilemap Layer

megamarc Wrote: (04-11-2020, 04:37 PM) -- Hi! Of course, you have to use the function TLN_GetLayerTile() (http://www.tilengine.org/doc/group__layer.html#ga1d3932cdfcb024db23a94e4e33f2246e) on the la...
Uneven_Prankster Support 10 29,582 04-13-2020, 09:11 AM
    Thread: Collision with Tilemap Layer
Post: Collision with Tilemap Layer

Heyo! I'm curious about how you can make it so you can check for collision between a sprite and a layer. Like if you got a collision layer or something from Tiled and you wanna test against it so your...
Uneven_Prankster Support 10 29,582 04-11-2020, 04:30 AM
    Thread: Interest on retro and future game projects
Post: RE: Interest on retro and future game projects

Thank you so much! :D EDIT: Maybe I should make a state machine or use coroutines! It would be annoying having to keep track of these variables. EDIT2: I added more animations to the game but when I...
Uneven_Prankster Presentations 9 27,093 04-05-2020, 04:57 AM
    Thread: Interest on retro and future game projects
Post: RE: Interest on retro and future game projects

Here it is! Be warned you may need to adjust a few things if you're not using a Linux system.
Uneven_Prankster Presentations 9 27,093 04-04-2020, 11:16 PM
    Thread: Interest on retro and future game projects
Post: RE: Interest on retro and future game projects

I have a question on animation. I'm trying to make my character have an idle and walking animations but the samples don't show much of having more than 1 animation. I tried doing something akin to ...
Uneven_Prankster Presentations 9 27,093 04-04-2020, 11:07 AM
    Thread: Interest on retro and future game projects
Post: RE: Interest on retro and future game projects

megamarc Wrote: (03-26-2020, 02:36 AM) -- If you need help or suggestions on how to get something, I will be happy to give support -- I would like to know a way to "take a screenshot" in game. It h...
Uneven_Prankster Presentations 9 27,093 03-26-2020, 05:05 AM
  Smile Thread: Interest on retro and future game projects
Post: Interest on retro and future game projects

Hello. I'm Uneven Prankster, writer of a few C/C++ games made with only SDL2, and some other interesting games made with engines. Currently I am working on Lone World, a platformer made with Godot Eng...
Uneven_Prankster Presentations 9 27,093 03-25-2020, 01:13 PM