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Post Author Forum Replies Views Posted [asc]
    Thread: Basic Embedding
Post: RE: Basic Embedding

Ha hah! Back again. This time I managed to successfully embed Tilengine into an instance of RayLib. It took a little doing. RayLib does not by default support the BGRA pixel format. But by tweaking th...
Richard Kain Game development topics 43 126,131 01-22-2022, 06:00 AM
    Thread: Rendering question
Post: RE: Rendering question

The reliance on the CPU, as opposed to a dedicated GPU, is both a strength and a limitation. Modern rendering pipelines are entirely geared around GPUs and their associated float-focused processing. Y...
Richard Kain Support 5 13,080 05-01-2021, 03:31 AM
    Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?

megamarc Wrote: (08-31-2020, 08:46 PM) -- Programming paradigm is not the problem. C is a procedural and modular language. It provides mechanisms to create independent and reusable components, with g...
Richard Kain Support 13 37,812 09-02-2020, 02:44 AM
    Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?

A big thing to understand for more advanced programming is some of the structural approaches developers have come up with over the years. Basic programming just follows the order of execution in one l...
Richard Kain Support 13 37,812 08-31-2020, 06:50 AM
    Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?

I might be able to help out a little with this in the near future. I've been working on other projects for a while, and intend to continue working on them. But one of those projects has veered into us...
Richard Kain Support 13 37,812 08-29-2020, 03:41 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Hmmmm... a possibility for Tilengine embedding just occurred to me. It might be an interesting idea to develop a libretro core that could serve as a Tilengine-based game engine. libretro offers an int...
Richard Kain Game development topics 43 126,131 11-14-2019, 08:30 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

RootBeerKing Wrote: (11-13-2019, 05:42 AM) -- There are still a few things that Tilengine does that Godot can't, like the color cycling, and raster effects. But I understand, it's not much that is mi...
Richard Kain Game development topics 43 126,131 11-14-2019, 04:53 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

megamarc Wrote: (11-09-2019, 02:27 AM) -- Is there any public repository with your test, or are they it just private experiments? -- It's a private experiment. However, I would be willing to bundle...
Richard Kain Game development topics 43 126,131 11-13-2019, 05:36 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

RootBeerKing Wrote: (11-10-2019, 10:54 PM) -- Hey Richard Kain, any plans on doing an embed of Tileengine for Godot Engine? -- It's a possibility, but I haven't really considered it to be a priorit...
Richard Kain Game development topics 43 126,131 11-12-2019, 04:06 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

I tried my current prototype out on my Rapberry Pi 3 last night. I had to make a few slight alterations to accommodate the shift to OpenGL ES 2. Mainly a few minor tweaks to the shaders. But yeah, I t...
Richard Kain Game development topics 43 126,131 11-08-2019, 02:38 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

megamarc Wrote: (11-06-2019, 05:16 AM) -- I don't know if it's even supported under GL ES 2.0 required for mobile and RPi. -- OpenGL ES 2's feature set is roughly analagous to OpenGL 3 for Desktop....
Richard Kain Game development topics 43 126,131 11-06-2019, 06:08 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Whoooo, don't I feel like a fool. After typing up my previous entry, something occurred to me that I probably should have realized earlier. If you use the SDL_CreateRGBSurfaceWithFormat function in SD...
Richard Kain Game development topics 43 126,131 11-05-2019, 04:46 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

It took a little doing, but I was able to get Tilengine running reasonably well with OpenGL GPU shaders. A big hurdle I ran across was dealing with the shaders themselves, and their restrictions regar...
Richard Kain Game development topics 43 126,131 11-05-2019, 03:39 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

I haven't been posting recently, mainly because of other projects and time commitments. Life happens. One thing that I've been doing recently though, is learning how to program in C++! Finally got ...
Richard Kain Game development topics 43 126,131 10-11-2019, 06:09 AM
    Thread: Raspberry Pi Performance
Post: Raspberry Pi Performance

This is not a support question, so much as it is advice for anyone exploring Tilengine. I was experimenting with some SDL+OpenGL coding on my Raspberry Pi 3 last night, and discovered something tha...
Richard Kain Support 1 6,007 09-25-2019, 01:55 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

I was able to get some coding in over the weekend. And I've got a new tutorial posted! Embedding Tilengine in Unity: Memory Management (http://madwonder.com/tilengine-embedding-unity-02/) This t...
Richard Kain Game development topics 43 126,131 05-01-2019, 05:23 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Big thanks, megamarc! I dug a little deeper into the documentation for the IDisposable interface, and I think that's got me where I needed to be. Here's a link to the documentation I used. (https://do...
Richard Kain Game development topics 43 126,131 04-20-2019, 06:56 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Well, Unity has an editing environment that I have to take into account. For running Tilengine in Unity's deployment environment, there is no problem. For that I can initialize Tilengine once for ever...
Richard Kain Game development topics 43 126,131 04-19-2019, 02:52 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

I'm still poking around, trying to figure out what I can do with Tilengine. I have a question. I used a mapping of the TLN_Init function, and had it output it's return value to an IntPtr in C#. This s...
Richard Kain Game development topics 43 126,131 04-18-2019, 01:54 AM
    Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...

Domarius Wrote: (03-09-2019, 10:40 PM) -- My only concern is how bland it would sound.  As good as text-to-speech has gotten these days, it still sounds fake and uninteresting. -- That's the best p...
Richard Kain Presentations 11 23,317 03-12-2019, 02:48 AM