|
Search Results
|
| Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
| |
|
Thread: I can't install Tileengine
Post: RE: I can't install Tileengine
| The installation on Mac OS requires that you build the source first. So, first you compile the source code, then you run the install script.
If you downloaded the binaries, you probably don't need ... |
|
Richard Kain |
Support
|
2 |
9,415 |
03-09-2019, 03:17 AM |
| |
|
Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...
| MOD Trackers are great, but they aren't the only solution. The advantage they provide is being able to use small but uncompressed audio samples as "instruments." But you could probably pull off someth... |
|
Richard Kain |
Presentations
|
11 |
24,675 |
03-08-2019, 10:07 AM |
| |
|
Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...
| Oh yeah, I've played around with Godot before. It's fantastic. Definitely one of the stronger choices for pixel work. I've actually considered trying to get Tilengine embedded into Godot, but haven't ... |
|
Richard Kain |
Presentations
|
11 |
24,675 |
03-08-2019, 03:08 AM |
| |
|
Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...
| You've got that game running using Tilengine? That's pretty kick-ass. It looks like a solid concept, I look forward to seeing it in action. Might I recommend that you post some videos of Super Jump n ... |
|
Richard Kain |
Presentations
|
11 |
24,675 |
03-07-2019, 03:29 AM |
| |
|
Thread: Adding INPUT_BUTTONS
Post: RE: Adding INPUT_BUTTONS
| This update should be really useful. I realize that 16 inputs per player might seem like a lot. But in this modern age of extremely complex controllers, it doesn't quite provide as many as a developer... |
|
Richard Kain |
Support
|
10 |
31,585 |
02-07-2019, 05:47 AM |
| |
|
Thread: Basic Embedding
Post: RE: Basic Embedding
| I finally got around to putting together a more complete tutorial on this subject, and added it to my website. Here's a link.
Mad Wonder's Guide to Embedding Tilengine in Unity (http://madwonder.co... |
|
Richard Kain |
Game development topics
|
43 |
139,851 |
01-15-2019, 03:37 PM |
| |
|
Thread: Tileset Tile Dimensions
Post: RE: Tileset Tile Dimensions
| I'm working on an example project that I intend to write a tutorial about. It's for using the tilemap and tileset structures in tilengine to render text. A lot of the games that I would like to make w... |
|
Richard Kain |
Support
|
3 |
12,254 |
12-21-2018, 02:13 AM |
| |
|
Thread: Tileset Tile Dimensions
Post: Tileset Tile Dimensions
| I've been continuing to play around with Tilengine. During the course of my experimentation, I ran across a limitation. I don't think it is a bug, but I would like to know why the limitation exists, a... |
|
Richard Kain |
Support
|
3 |
12,254 |
12-20-2018, 12:55 AM |
| |
|
Thread: Completed project restructure
Post: RE: Completed project restructure
| Seems reasonable. It would be great to see other people continue to support the engine by creating additional bindings for additional languages. But it's understandable that you would want to focus on... |
|
Richard Kain |
News & Announcements
|
3 |
12,774 |
11-06-2018, 04:44 AM |
| |
|
Thread: Drawing a background of tiles
Post: RE: Drawing a background of tiles
| It wasn't nearly as hard as I had thought it would be. And you do put a sizable number of comments in your code, which makes it a bit easier to follow. Also, Unity has supported the importing and use ... |
|
Richard Kain |
Game development topics
|
10 |
37,139 |
11-01-2018, 03:38 AM |
| |
|
Thread: Drawing a background of tiles
Post: RE: Drawing a background of tiles
|
Domarius Wrote: (10-10-2018, 01:40 PM)
--
I have a 2D retro game coming up but I want it released on mobile so I might be better off sticking to Godot with its touchscreen support and deploy to iOS b... |
|
Richard Kain |
Game development topics
|
10 |
37,139 |
10-24-2018, 03:18 AM |
| |
|
Thread: Basic Embedding
Post: RE: Basic Embedding
| Boom, got it working!
Code:
--
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Tilengine;
public class TileHandler : MonoBehaviour {
public MeshRe... |
|
Richard Kain |
Game development topics
|
43 |
139,851 |
10-23-2018, 03:49 PM |
| |
|
Thread: Basic Embedding
Post: RE: Basic Embedding
| Took a little break from Python, and switched over to something else I had been curious about. I wanted to know if Tilengine could be profitably integrated into Unity, as an alternative rendering engi... |
|
Richard Kain |
Game development topics
|
43 |
139,851 |
10-18-2018, 06:45 AM |
| |
|
Thread: Basic Embedding
Post: RE: Basic Embedding
| Thanks, megamarc. I've got a few websites of my own. Some of this will probably find its way to those sites in the future, as more formal tutorials with some graphics and better writing. But time is l... |
|
Richard Kain |
Game development topics
|
43 |
139,851 |
09-11-2018, 08:52 AM |
| |
|
Thread: Basic Embedding
Post: RE: Basic Embedding
| I mentioned posting an example of what I came up with, and I do like to deliver. For any Python-heads out there, here you go...
Code:
--
import tilengine as tln
import pygame as pgm
#Time to handle... |
|
Richard Kain |
Game development topics
|
43 |
139,851 |
09-11-2018, 05:43 AM |
| |
|
Thread: Basic Embedding
Post: Basic Embedding
| I was playing around with Tilengine a little bit, but noticed that the input options were a touch on the limited side. At first, I thought this meant I wouldn't be able to use Tilengine for any of my ... |
|
Richard Kain |
Game development topics
|
43 |
139,851 |
09-08-2018, 09:46 AM |