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    Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...

You've got that game running using Tilengine? That's pretty kick-ass. It looks like a solid concept, I look forward to seeing it in action. Might I recommend that you post some videos of Super Jump n ...
Richard Kain Presentations 11 24,675 03-07-2019, 03:29 AM
    Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...

Oh yeah, I've played around with Godot before. It's fantastic. Definitely one of the stronger choices for pixel work. I've actually considered trying to get Tilengine embedded into Godot, but haven't ...
Richard Kain Presentations 11 24,675 03-08-2019, 03:08 AM
    Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...

MOD Trackers are great, but they aren't the only solution. The advantage they provide is being able to use small but uncompressed audio samples as "instruments." But you could probably pull off someth...
Richard Kain Presentations 11 24,675 03-08-2019, 10:07 AM
    Thread: I can't install Tileengine
Post: RE: I can't install Tileengine

The installation on Mac OS requires that you build the source first. So, first you compile the source code, then you run the install script. If you downloaded the binaries, you probably don't need ...
Richard Kain Support 2 9,415 03-09-2019, 03:17 AM
    Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...

Domarius Wrote: (03-09-2019, 10:40 PM) -- My only concern is how bland it would sound.  As good as text-to-speech has gotten these days, it still sounds fake and uninteresting. -- That's the best p...
Richard Kain Presentations 11 24,675 03-12-2019, 02:48 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Took a little break from Python, and switched over to something else I had been curious about. I wanted to know if Tilengine could be profitably integrated into Unity, as an alternative rendering engi...
Richard Kain Game development topics 43 139,851 10-18-2018, 06:45 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Ha hah! Back again. This time I managed to successfully embed Tilengine into an instance of RayLib. It took a little doing. RayLib does not by default support the BGRA pixel format. But by tweaking th...
Richard Kain Game development topics 43 139,851 01-22-2022, 06:00 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Boom, got it working! Code: -- using System.Collections; using System.Collections.Generic; using UnityEngine; using Tilengine; public class TileHandler : MonoBehaviour { public MeshRe...
Richard Kain Game development topics 43 139,851 10-23-2018, 03:49 PM
    Thread: Drawing a background of tiles
Post: RE: Drawing a background of tiles

Domarius Wrote: (10-10-2018, 01:40 PM) -- I have a 2D retro game coming up but I want it released on mobile so I might be better off sticking to Godot with its touchscreen support and deploy to iOS b...
Richard Kain Game development topics 10 37,139 10-24-2018, 03:18 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

I'm still poking around, trying to figure out what I can do with Tilengine. I have a question. I used a mapping of the TLN_Init function, and had it output it's return value to an IntPtr in C#. This s...
Richard Kain Game development topics 43 139,851 04-18-2019, 01:54 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Well, Unity has an editing environment that I have to take into account. For running Tilengine in Unity's deployment environment, there is no problem. For that I can initialize Tilengine once for ever...
Richard Kain Game development topics 43 139,851 04-19-2019, 02:52 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Big thanks, megamarc! I dug a little deeper into the documentation for the IDisposable interface, and I think that's got me where I needed to be. Here's a link to the documentation I used. (https://do...
Richard Kain Game development topics 43 139,851 04-20-2019, 06:56 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

I was able to get some coding in over the weekend. And I've got a new tutorial posted! Embedding Tilengine in Unity: Memory Management (http://madwonder.com/tilengine-embedding-unity-02/) This t...
Richard Kain Game development topics 43 139,851 05-01-2019, 05:23 PM
    Thread: Rendering question
Post: RE: Rendering question

The reliance on the CPU, as opposed to a dedicated GPU, is both a strength and a limitation. Modern rendering pipelines are entirely geared around GPUs and their associated float-focused processing. Y...
Richard Kain Support 5 14,212 05-01-2021, 03:31 AM
    Thread: Drawing a background of tiles
Post: RE: Drawing a background of tiles

It wasn't nearly as hard as I had thought it would be. And you do put a sizable number of comments in your code, which makes it a bit easier to follow. Also, Unity has supported the importing and use ...
Richard Kain Game development topics 10 37,139 11-01-2018, 03:38 AM
    Thread: Completed project restructure
Post: RE: Completed project restructure

Seems reasonable. It would be great to see other people continue to support the engine by creating additional bindings for additional languages. But it's understandable that you would want to focus on...
Richard Kain News & Announcements 3 12,774 11-06-2018, 04:44 AM
    Thread: Raspberry Pi Performance
Post: Raspberry Pi Performance

This is not a support question, so much as it is advice for anyone exploring Tilengine. I was experimenting with some SDL+OpenGL coding on my Raspberry Pi 3 last night, and discovered something tha...
Richard Kain Support 1 7,005 09-25-2019, 01:55 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

I haven't been posting recently, mainly because of other projects and time commitments. Life happens. One thing that I've been doing recently though, is learning how to program in C++! Finally got ...
Richard Kain Game development topics 43 139,851 10-11-2019, 06:09 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

It took a little doing, but I was able to get Tilengine running reasonably well with OpenGL GPU shaders. A big hurdle I ran across was dealing with the shaders themselves, and their restrictions regar...
Richard Kain Game development topics 43 139,851 11-05-2019, 03:39 AM
    Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?

I might be able to help out a little with this in the near future. I've been working on other projects for a while, and intend to continue working on them. But one of those projects has veered into us...
Richard Kain Support 13 41,780 08-29-2020, 03:41 AM