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    Thread: Basic Embedding
Post: Basic Embedding

I was playing around with Tilengine a little bit, but noticed that the input options were a touch on the limited side. At first, I thought this meant I wouldn't be able to use Tilengine for any of my ...
Richard Kain Game development topics 43 139,851 09-08-2018, 09:46 AM
    Thread: Raspberry Pi Performance
Post: Raspberry Pi Performance

This is not a support question, so much as it is advice for anyone exploring Tilengine. I was experimenting with some SDL+OpenGL coding on my Raspberry Pi 3 last night, and discovered something tha...
Richard Kain Support 1 7,005 09-25-2019, 01:55 AM
    Thread: Adding INPUT_BUTTONS
Post: RE: Adding INPUT_BUTTONS

This update should be really useful. I realize that 16 inputs per player might seem like a lot. But in this modern age of extremely complex controllers, it doesn't quite provide as many as a developer...
Richard Kain Support 10 31,585 02-07-2019, 05:47 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Took a little break from Python, and switched over to something else I had been curious about. I wanted to know if Tilengine could be profitably integrated into Unity, as an alternative rendering engi...
Richard Kain Game development topics 43 139,851 10-18-2018, 06:45 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Ha hah! Back again. This time I managed to successfully embed Tilengine into an instance of RayLib. It took a little doing. RayLib does not by default support the BGRA pixel format. But by tweaking th...
Richard Kain Game development topics 43 139,851 01-22-2022, 06:00 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Boom, got it working! Code: -- using System.Collections; using System.Collections.Generic; using UnityEngine; using Tilengine; public class TileHandler : MonoBehaviour { public MeshRe...
Richard Kain Game development topics 43 139,851 10-23-2018, 03:49 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

I'm still poking around, trying to figure out what I can do with Tilengine. I have a question. I used a mapping of the TLN_Init function, and had it output it's return value to an IntPtr in C#. This s...
Richard Kain Game development topics 43 139,851 04-18-2019, 01:54 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Well, Unity has an editing environment that I have to take into account. For running Tilengine in Unity's deployment environment, there is no problem. For that I can initialize Tilengine once for ever...
Richard Kain Game development topics 43 139,851 04-19-2019, 02:52 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Big thanks, megamarc! I dug a little deeper into the documentation for the IDisposable interface, and I think that's got me where I needed to be. Here's a link to the documentation I used. (https://do...
Richard Kain Game development topics 43 139,851 04-20-2019, 06:56 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

I was able to get some coding in over the weekend. And I've got a new tutorial posted! Embedding Tilengine in Unity: Memory Management (http://madwonder.com/tilengine-embedding-unity-02/) This t...
Richard Kain Game development topics 43 139,851 05-01-2019, 05:23 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

I haven't been posting recently, mainly because of other projects and time commitments. Life happens. One thing that I've been doing recently though, is learning how to program in C++! Finally got ...
Richard Kain Game development topics 43 139,851 10-11-2019, 06:09 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

It took a little doing, but I was able to get Tilengine running reasonably well with OpenGL GPU shaders. A big hurdle I ran across was dealing with the shaders themselves, and their restrictions regar...
Richard Kain Game development topics 43 139,851 11-05-2019, 03:39 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Whoooo, don't I feel like a fool. After typing up my previous entry, something occurred to me that I probably should have realized earlier. If you use the SDL_CreateRGBSurfaceWithFormat function in SD...
Richard Kain Game development topics 43 139,851 11-05-2019, 04:46 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

megamarc Wrote: (11-06-2019, 05:16 AM) -- I don't know if it's even supported under GL ES 2.0 required for mobile and RPi. -- OpenGL ES 2's feature set is roughly analagous to OpenGL 3 for Desktop....
Richard Kain Game development topics 43 139,851 11-06-2019, 06:08 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

I tried my current prototype out on my Rapberry Pi 3 last night. I had to make a few slight alterations to accommodate the shift to OpenGL ES 2. Mainly a few minor tweaks to the shaders. But yeah, I t...
Richard Kain Game development topics 43 139,851 11-08-2019, 02:38 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

I finally got around to putting together a more complete tutorial on this subject, and added it to my website. Here's a link. Mad Wonder's Guide to Embedding Tilengine in Unity (http://madwonder.co...
Richard Kain Game development topics 43 139,851 01-15-2019, 03:37 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

RootBeerKing Wrote: (11-10-2019, 10:54 PM) -- Hey Richard Kain, any plans on doing an embed of Tileengine for Godot Engine? -- It's a possibility, but I haven't really considered it to be a priorit...
Richard Kain Game development topics 43 139,851 11-12-2019, 04:06 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

megamarc Wrote: (11-09-2019, 02:27 AM) -- Is there any public repository with your test, or are they it just private experiments? -- It's a private experiment. However, I would be willing to bundle...
Richard Kain Game development topics 43 139,851 11-13-2019, 05:36 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

RootBeerKing Wrote: (11-13-2019, 05:42 AM) -- There are still a few things that Tilengine does that Godot can't, like the color cycling, and raster effects. But I understand, it's not much that is mi...
Richard Kain Game development topics 43 139,851 11-14-2019, 04:53 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Hmmmm... a possibility for Tilengine embedding just occurred to me. It might be an interesting idea to develop a libretro core that could serve as a Tilengine-based game engine. libretro offers an int...
Richard Kain Game development topics 43 139,851 11-14-2019, 08:30 AM