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Thread: Basic Embedding
Post: Basic Embedding
| I was playing around with Tilengine a little bit, but noticed that the input options were a touch on the limited side. At first, I thought this meant I wouldn't be able to use Tilengine for any of my ... |
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Richard Kain |
Game development topics
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43 |
139,851 |
09-08-2018, 09:46 AM |
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Thread: Raspberry Pi Performance
Post: Raspberry Pi Performance
| This is not a support question, so much as it is advice for anyone exploring Tilengine.
I was experimenting with some SDL+OpenGL coding on my Raspberry Pi 3 last night, and discovered something tha... |
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Richard Kain |
Support
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1 |
7,005 |
09-25-2019, 01:55 AM |
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Thread: Adding INPUT_BUTTONS
Post: RE: Adding INPUT_BUTTONS
| This update should be really useful. I realize that 16 inputs per player might seem like a lot. But in this modern age of extremely complex controllers, it doesn't quite provide as many as a developer... |
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Richard Kain |
Support
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10 |
31,585 |
02-07-2019, 05:47 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Took a little break from Python, and switched over to something else I had been curious about. I wanted to know if Tilengine could be profitably integrated into Unity, as an alternative rendering engi... |
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Richard Kain |
Game development topics
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43 |
139,851 |
10-18-2018, 06:45 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Ha hah! Back again. This time I managed to successfully embed Tilengine into an instance of RayLib. It took a little doing. RayLib does not by default support the BGRA pixel format. But by tweaking th... |
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Richard Kain |
Game development topics
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43 |
139,851 |
01-22-2022, 06:00 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Boom, got it working!
Code:
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Tilengine;
public class TileHandler : MonoBehaviour {
public MeshRe... |
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Richard Kain |
Game development topics
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43 |
139,851 |
10-23-2018, 03:49 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| I'm still poking around, trying to figure out what I can do with Tilengine. I have a question. I used a mapping of the TLN_Init function, and had it output it's return value to an IntPtr in C#. This s... |
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Richard Kain |
Game development topics
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43 |
139,851 |
04-18-2019, 01:54 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Well, Unity has an editing environment that I have to take into account. For running Tilengine in Unity's deployment environment, there is no problem. For that I can initialize Tilengine once for ever... |
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Richard Kain |
Game development topics
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43 |
139,851 |
04-19-2019, 02:52 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Big thanks, megamarc! I dug a little deeper into the documentation for the IDisposable interface, and I think that's got me where I needed to be. Here's a link to the documentation I used. (https://do... |
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Richard Kain |
Game development topics
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43 |
139,851 |
04-20-2019, 06:56 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| I was able to get some coding in over the weekend. And I've got a new tutorial posted!
Embedding Tilengine in Unity: Memory Management (http://madwonder.com/tilengine-embedding-unity-02/)
This t... |
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Richard Kain |
Game development topics
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43 |
139,851 |
05-01-2019, 05:23 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| I haven't been posting recently, mainly because of other projects and time commitments. Life happens.
One thing that I've been doing recently though, is learning how to program in C++! Finally got ... |
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Richard Kain |
Game development topics
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43 |
139,851 |
10-11-2019, 06:09 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| It took a little doing, but I was able to get Tilengine running reasonably well with OpenGL GPU shaders. A big hurdle I ran across was dealing with the shaders themselves, and their restrictions regar... |
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Richard Kain |
Game development topics
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43 |
139,851 |
11-05-2019, 03:39 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Whoooo, don't I feel like a fool. After typing up my previous entry, something occurred to me that I probably should have realized earlier. If you use the SDL_CreateRGBSurfaceWithFormat function in SD... |
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Richard Kain |
Game development topics
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43 |
139,851 |
11-05-2019, 04:46 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
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megamarc Wrote: (11-06-2019, 05:16 AM)
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I don't know if it's even supported under GL ES 2.0 required for mobile and RPi.
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OpenGL ES 2's feature set is roughly analagous to OpenGL 3 for Desktop.... |
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Richard Kain |
Game development topics
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43 |
139,851 |
11-06-2019, 06:08 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| I tried my current prototype out on my Rapberry Pi 3 last night. I had to make a few slight alterations to accommodate the shift to OpenGL ES 2. Mainly a few minor tweaks to the shaders. But yeah, I t... |
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Richard Kain |
Game development topics
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43 |
139,851 |
11-08-2019, 02:38 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| I finally got around to putting together a more complete tutorial on this subject, and added it to my website. Here's a link.
Mad Wonder's Guide to Embedding Tilengine in Unity (http://madwonder.co... |
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Richard Kain |
Game development topics
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43 |
139,851 |
01-15-2019, 03:37 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
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RootBeerKing Wrote: (11-10-2019, 10:54 PM)
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Hey Richard Kain, any plans on doing an embed of Tileengine for Godot Engine?
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It's a possibility, but I haven't really considered it to be a priorit... |
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Richard Kain |
Game development topics
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43 |
139,851 |
11-12-2019, 04:06 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
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megamarc Wrote: (11-09-2019, 02:27 AM)
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Is there any public repository with your test, or are they it just private experiments?
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It's a private experiment. However, I would be willing to bundle... |
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Richard Kain |
Game development topics
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43 |
139,851 |
11-13-2019, 05:36 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
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RootBeerKing Wrote: (11-13-2019, 05:42 AM)
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There are still a few things that Tilengine does that Godot can't, like the color cycling, and raster effects. But I understand, it's not much that is mi... |
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Richard Kain |
Game development topics
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43 |
139,851 |
11-14-2019, 04:53 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Hmmmm... a possibility for Tilengine embedding just occurred to me. It might be an interesting idea to develop a libretro core that could serve as a Tilengine-based game engine. libretro offers an int... |
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Richard Kain |
Game development topics
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43 |
139,851 |
11-14-2019, 08:30 AM |