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    Thread: Basic Embedding
Post: Basic Embedding

I was playing around with Tilengine a little bit, but noticed that the input options were a touch on the limited side. At first, I thought this meant I wouldn't be able to use Tilengine for any of my ...
Richard Kain Game development topics 43 139,851 09-08-2018, 09:46 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

I mentioned posting an example of what I came up with, and I do like to deliver. For any Python-heads out there, here you go... Code: -- import tilengine as tln import pygame as pgm #Time to handle...
Richard Kain Game development topics 43 139,851 09-11-2018, 05:43 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Thanks, megamarc. I've got a few websites of my own. Some of this will probably find its way to those sites in the future, as more formal tutorials with some graphics and better writing. But time is l...
Richard Kain Game development topics 43 139,851 09-11-2018, 08:52 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Took a little break from Python, and switched over to something else I had been curious about. I wanted to know if Tilengine could be profitably integrated into Unity, as an alternative rendering engi...
Richard Kain Game development topics 43 139,851 10-18-2018, 06:45 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Boom, got it working! Code: -- using System.Collections; using System.Collections.Generic; using UnityEngine; using Tilengine; public class TileHandler : MonoBehaviour { public MeshRe...
Richard Kain Game development topics 43 139,851 10-23-2018, 03:49 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

I tried my current prototype out on my Rapberry Pi 3 last night. I had to make a few slight alterations to accommodate the shift to OpenGL ES 2. Mainly a few minor tweaks to the shaders. But yeah, I t...
Richard Kain Game development topics 43 139,851 11-08-2019, 02:38 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Ha hah! Back again. This time I managed to successfully embed Tilengine into an instance of RayLib. It took a little doing. RayLib does not by default support the BGRA pixel format. But by tweaking th...
Richard Kain Game development topics 43 139,851 01-22-2022, 06:00 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

I finally got around to putting together a more complete tutorial on this subject, and added it to my website. Here's a link. Mad Wonder's Guide to Embedding Tilengine in Unity (http://madwonder.co...
Richard Kain Game development topics 43 139,851 01-15-2019, 03:37 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

I'm still poking around, trying to figure out what I can do with Tilengine. I have a question. I used a mapping of the TLN_Init function, and had it output it's return value to an IntPtr in C#. This s...
Richard Kain Game development topics 43 139,851 04-18-2019, 01:54 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Well, Unity has an editing environment that I have to take into account. For running Tilengine in Unity's deployment environment, there is no problem. For that I can initialize Tilengine once for ever...
Richard Kain Game development topics 43 139,851 04-19-2019, 02:52 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Big thanks, megamarc! I dug a little deeper into the documentation for the IDisposable interface, and I think that's got me where I needed to be. Here's a link to the documentation I used. (https://do...
Richard Kain Game development topics 43 139,851 04-20-2019, 06:56 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

I was able to get some coding in over the weekend. And I've got a new tutorial posted! Embedding Tilengine in Unity: Memory Management (http://madwonder.com/tilengine-embedding-unity-02/) This t...
Richard Kain Game development topics 43 139,851 05-01-2019, 05:23 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

I haven't been posting recently, mainly because of other projects and time commitments. Life happens. One thing that I've been doing recently though, is learning how to program in C++! Finally got ...
Richard Kain Game development topics 43 139,851 10-11-2019, 06:09 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

It took a little doing, but I was able to get Tilengine running reasonably well with OpenGL GPU shaders. A big hurdle I ran across was dealing with the shaders themselves, and their restrictions regar...
Richard Kain Game development topics 43 139,851 11-05-2019, 03:39 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Whoooo, don't I feel like a fool. After typing up my previous entry, something occurred to me that I probably should have realized earlier. If you use the SDL_CreateRGBSurfaceWithFormat function in SD...
Richard Kain Game development topics 43 139,851 11-05-2019, 04:46 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

megamarc Wrote: (11-06-2019, 05:16 AM) -- I don't know if it's even supported under GL ES 2.0 required for mobile and RPi. -- OpenGL ES 2's feature set is roughly analagous to OpenGL 3 for Desktop....
Richard Kain Game development topics 43 139,851 11-06-2019, 06:08 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

RootBeerKing Wrote: (11-10-2019, 10:54 PM) -- Hey Richard Kain, any plans on doing an embed of Tileengine for Godot Engine? -- It's a possibility, but I haven't really considered it to be a priorit...
Richard Kain Game development topics 43 139,851 11-12-2019, 04:06 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

megamarc Wrote: (11-09-2019, 02:27 AM) -- Is there any public repository with your test, or are they it just private experiments? -- It's a private experiment. However, I would be willing to bundle...
Richard Kain Game development topics 43 139,851 11-13-2019, 05:36 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

RootBeerKing Wrote: (11-13-2019, 05:42 AM) -- There are still a few things that Tilengine does that Godot can't, like the color cycling, and raster effects. But I understand, it's not much that is mi...
Richard Kain Game development topics 43 139,851 11-14-2019, 04:53 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Hmmmm... a possibility for Tilengine embedding just occurred to me. It might be an interesting idea to develop a libretro core that could serve as a Tilengine-based game engine. libretro offers an int...
Richard Kain Game development topics 43 139,851 11-14-2019, 08:30 AM